Archive for the 'VFX for Films' Category

Earth’s mightiest heroes

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Perception NYC was tasked to create a larger-than-life monument of the heroes for Avengers: Age of Ultron. After pitching several concepts to Marvel, a design of a grand, heroic, rock-carved monument was selected for Age of Ultron’s main-on-end titles featuring a sweeping camera shot around the marble-like sculpture.

The characters were modeled in ZBrush before basic rigs were applied in Maya to create the desired poses. “We’d then hand that off to the ZBrush guys and they would go in and do stuff like fixing things,” said Lead Artist Doug Appleton in an interview with fxguide. “For example, we made sure Iron Man’s panels weren’t going to bend when he stretches his arm out. The artists would straighten it out and make it look like a solid piece of metal that wouldn’t be deforming in any weird way.”

Read more about Perception’s work on Avengers: Age of Ultron.

The ZBrush pipeline in films

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Sean Ray Pugh, a 3D Character Artist at MPC, gave a fantastic talk discussing his ZBrush Pipeline in the film industry at the 2014 Digital Art Conference. The video below offers two hours of his presentation from last year. Check it out for insider tips and tricks galore! Plus, stay tuned for details on the 2015 edition of the Digital Art Conference coming soon.

Modeling the Griever

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Paulo Welter was the modeler in charge of the impressive Griever creature in ‘The Maze Runner’, working alongside Kyeyong Peck who was responsible for the fantastic texturing of the model. Working mostly with ZBrush from a concept designed by Ken Barthelmey, the incredible model was brought to life and then animated for the feature film.

Check out Paulo’s modeling reel from ‘The Maze Runner’ below, and read more about his work on ZBrush Central.

paulo Welter – modeling reel – the Maze Runner – Griever from pauloWelter on Vimeo.

Bungie’s Destiny cinematic

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The astronauts in Bungie’s Destiny cinematic, as well as some of the terrains, were all sculpted in ZBrush. fxguide talks to the key team at Prologue about how they worked with Bungie to deliver such incredible results.

Check out the cinematic:

Destiny: Mars Opening Sequence from Simon Clowes on Vimeo.

Go Go Power Rangers

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The robots in Joseph Kahn’s Mighty Morphin’ Power Rangers bootleg film were blocked-out, detailed and cleaned up in ZBrush. Ingenuity Engine‘s VFX supervisor Grant Miller told fxguide in a recent interview: “We made heavy use of kitbashing for each robot’s mechanical framing. We’ve collected loads of gears, gizmos, and hydraulics over the years and can pretty quickly throw something together that looks like it might function in the real world. The robot’s plating and coverings were then added in ZBrush and cleaned up using ZRemesher.”

Read the full article on fxguide, and check out a before and after VFX breakdown:

Power/Rangers- VFX Before and After from Ingenuity Engine on Vimeo.

ZBrush in animatronics

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We were thrilled to see ZBrush in action in The Creature Technology Company’s awe-inspiring show reel! This is a company truly combining state-of-the-art technology with artistic mastery to craft some of the most remarkable animatronics for arena spectaculars, theme parks, exhibitions, stage shows, and events we have seen to date.

Find out more about The Creature Technology Company and check out the show reel:

The Creature Technology Company SHOWREEL 2014 from The Creature Technology Company on Vimeo.

Fighting For The Lion’s Share

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Jumping from the “squared circle” to the big screen has come naturally for wrestling icon, Dwayne “The Rock” Johnson.

If you “smell what the Rock is cooking”, chances are it involves another box office hit. Be sure to check out a behind the scenes breakdown of Hercules in this FXGuide interview. You’ll hear how concept artist Rob Bliss and the Weta Workshop used ZBrush to bring a sixteen foot lion to life. FXGuide is a premier publication committed to continually giving readers the goods on how their favorite special effects come to life.

Return Of The Fab-Four

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The Aaron Sims Company is synonymous with producing concept designs for some of the industries most beloved films. Recently, they played a role in bringing an old favorite back to the big screen. Teenage Mutant Ninja Turtles defined a generation and spawned a myriad of spin-offs and a long-lasting cartoon series. As cultural icons go, you can’t argue with the foursome’s staying power.

In a recent interview with ComicBookMovie.com, Aaron Sims Company artist, Jared Krichevsky sat down to discuss the studios process for how the turtles came to life. Working side by side with other Aaron Sims Company ZBrush artists, Jared Marantz, Andrew Domachowski, Cameron Ward, Kelton Kram and Tsevtomir Georgev provided the framework for what these icons would eventually look like on screen. Motion capture duties saw the talented men and women of ILM take control of the reigns. If you haven’t seen the film, be sure to strap yourself in for a wild ride. Cowabunga!

 

Wings Of Destiny

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HBO’s Game of Thrones continues to captivate audiences with high caliber big screen special effects and award winning cinematography. It’s no wonder viewers can’t get enough. Bringing creatures like fire breathing dragons and mythic beings to life is a lot easier when you’ve got ZBrush working with artists behind the scenes. Pixomondo’s own, Dan Katcher started his visual arts journey a long time ago. You could say he was a young man on a mission. CG Society’s interview with Lead Modeler Dan Katcher takes us back to the beginning to find out more about his love affair with ZBrush and features like Dynamesh.

The Ultimate Judge Match on SyFy Network’s “Face Off”

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Syfy Network’s, “Face Off” continues to draw a crowd. The latest episode saw Neville Page going “head to head” in all out judges grudge match. The competition was fierce but in the end, Neville was able to take home the win while incorporating the power of ZBrush to establishing his designs. Learn more about Face Off by visiting the SyFy network’s homepage.






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