Get ready for the ZBrush Summit 2015! On 25 – 27 September, Pixologic will take over LA’s prestigious Gnomon School facilities to bring you the ultimate ZBrush experience. Just like last year, attendees will be able to live and breathe ZBrush through a host of dynamic presentations and panel discussions. Plus, new to 2015 will be on-site workshops, the LIVE ZBrush Sculpt-Off Championship, and the first-ever ZBrush Awards!
If you can’t make it in person, never fear: the ZBrush Summit 2015 will be streamed live – including artist and studio presentations, artist interviews, plus competitions galore to help you win a bunch of prizes, whether you’re in LA or watching from the comfort of your home (or phone!).
ZBrush 4R7 Patch 3 is now available for both Windows and Mac. ZRemesher, UVMaster, Decimation Master, 3D Print Exporter, FBX ExportImport, ZAppLink, SubTool Master, Noise Plugin, and GoZ have all received updates. You don’t need to update to Patch 1 or Patch 2 before installing P3 – this new version automatically includes everything from the previous patches.
NanoTile Textures is an unofficial plug-in by Joseph Drust that allows for the creation of tiling textures using NanoMeshes inside of ZBrush 4R7. With this new plug-in, ZBrush 4R7 users will be able to create seamless tiling textures using NanoMesh indexes, while still respecting Polypainted and textured NanoMeshes. Artists will also be able to generate ZBrush-rendered BPR, Preview, Albedo, Ambient Occlusion, Normal, Bump, Polygroup ID, and Height maps. What’s more, this handy new plug-in will create 256, 512, 1024, 20148, and 4096 resolution textures.
Check out NanoTile Textures on the ZBrush Central forums for installation instructions and further information.
The latest issue of 3D Artist magazine celebrates the launch of ZBrush 4R7 with a 7-page special feature, plus a 3-page review, 7-page tutorial, and 3 hours of videos.
‘Return of the King: ZBrush 4R7’ is the title of the magazine’s software feature in this issue, taking an in-depth look at what 3D Artist has touted “the biggest software upgrade of the year”. Contributors include Daniel Bystedt, Joseph Drust, Joannis Karathomas, Ryan Kingslien, Geert Melis, Tristan Schane, David Schuktz, and Maarten Verhoeven.
A fantastic ‘Build a Robot in ZBrush’ step-by-step tutorial heads up the ‘Pipeline’ section of the magazine. Written by Mariano Tazzioli, the detailed article comes complete with downloadable tutorial files to help you follow along with the artist.
In issue 78, you’ll also find a glowing review of ZBrush 4R7! Piotr Rusnarczyk has reviewed the upgrade for 3D Artist, awarding it 5 out of 5 stars for features, performance, design, and value for money. He reported: “The truth is that after a few hours of fun with ZModeler, we forgot about GoZ entirely. Model editing is a pleasure with ZModeler. The simplifications are great: we can control the grid direction by using the tip of our pen and the menu is hidden under the space bar. ZBrush’s programming team have created new tools with the user’s workflow in mind.”
ZBrush 4R7 was launched on 29 January 2015. And the response was incredible! With people around the world now taking their first steps with the latest release – the last within the ZBrush 4 series – we take a look at some of the highlights of ZBrush 4R7.
ArrayMesh & NanoMesh – Allow for multiple instances of any object to be created and then adjusted in a matter of seconds!
ZModeler with QMesh – Quickly and dynamically create new shapes more easily than ever before possible!
64-bit support – ZBrush can now tap all available computer memory and processing power for more details and faster operations!
ZBridge – Seamlessly connect ZBrush with KeyShot 5 to produce hyper-realistic and high quality images!
ZRemesher 2.0 – With a single click, you can automatically produce organic or hard surface topology without spirals!
BPR improvements – Render Surface Noise as displacement – it’s like having a displacement map without needing to create the map!
FBX Import/Export - Supports texture, normal and displacement maps, blendshapes, smoothing based on normals and much more!
Plus! A tonne of workflow improvements and additions to make your life easier as an artist.
For more information about ZBrush 4R7, and to find out what the community thinks about this new release – head to the ZBrush Central forums.
This graduating class scores top honours by leaping from the pages of the high school year book and into the 3D printed future. It looks like the trend for keeping your friends close is about to take on a new meaning. Students at the Seoul National School for the Blind are among the first to embark on the journey of being immortalized in plastic. The 3D printed busts were developed in an effort to help visually impaired students remember what their classmates look like. Check out how ZBrush helped these bright young graduates bounce off the screen and into the printed world.
There’s no question that the latest home console experience is the greatest thing to happen to your living room since TV dinners. The newest addition to the Uncharted franchise sees the details dialed up to an uncanny level. The guys and gals at Naughty Dog are really doing their part to push the envelope! Take a closer look at the future of console gaming.
Studio Daily’s Peter Plantec, recently announced this year’s recipients for the Golden Pixie awards. You guessed it, ZBrush took home the hardware for best digital sculpting software. ZBrush wasn’t the only winner. Be sure to check out the other incredible recipients including VFX guru, professor Paul Debevec. Here’s to the winners and best of luck next year!
ZBrush artist ajuricic brings a Jean-Baptiste Monge piece to into the world of digital clay. Be sure to check out his process for generating surface textures and sculpting details and wrinkles. After the drinks were poured and the bubbles settled, this guy smiled his way onto the Top Row. You can see an entire collection of Top Row candidates inside the ZBrush Top Row Gallery.
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