ZBSee artist, Itay Schlesinger sounds off his arrival by blowing a steam whistle for his latest digital clay contributions. Visit his user gallery to see everything from a medieval inspired chess set to a swashbuckling dog.
Archive for the 'Pixologic News' Category
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It’s all fashion forward with an eye to the wrinkle and fold. ZBSee artist, Marco Splash ”sews” up a Top Row nod with his latest collection of threads and faces. You’ll see everything from mechanized femme fatales to anabolic induced alien creatures. Take a closer look inside his user gallery. Visit his website for a more intimate look. Be sure to visit ZClassroom for a whopping series of video tutorials on industrial design.
ZBSee member YTearosh “smashes” his way into the world of ZBrush. A self proclaimed “lurker”, YTearosh looks like he’s finally ready to throw some clay around! Don’t miss our recently updated collection of video tutorials inside ZClassroom.
Hard surface modeling continues to evolve inside ZBrush. Features like Panel Loops, Clipping Brushes and ZRemesher, are all instrumental in generating new and dynamic shapes inside ZBrush. This “ground drone” supplied by ZBSee member, Andyjonescreative pushes the possibilities of the genre further. Check out his breakdown for how to generate surface damage and paint wear. If inorganic modeling is your thing, be sure to watch our latest video tutorial series highlighting a wide range of features and functions inside ZClassroom.
The second in a series of anatomical reference models from 3DTotal has been successfully crowd funded via Kickstarter. You can still put your best foot forward and support the cause with a contribution and walk away with some cool stuff. Be sure to visit the 3D Total website for more CG art, tutorials and articles than you can shake a leg at.
Tiago Rios aka tiagori on the ZBrushCentral forum, gets us “green” with envy in this latest ZBSee post. Incorporating some dynamic brush work with the slash brush, trim dynamic and alphas really helped this Orc’s armour come to life. Best of all, tiagori used Polypainting, UV Master, Decimation Master and rendered the whole thing inside ZBrush. Check out his mini workflow breakdown inside his user gallery.
This guy needs no introduction. Morgan Freeman has played the role of some memorable characters throughout his career. ZBSee member mridulson does him justice with this “likeness” sculpt. The whole thing started life as a simple sphere and took final form using a combination of sculpting and re-topology tools like ZRemesher guides, ZRemesher, Projection and Alphas inside ZBrush. Be sure to stop by his user gallery to see an in-depth breakdown of his process, including texturing and rendering for his final image. Learn more about mridulson here.
Digital-Tutors presents eight new course and tutorials! Check them out and get your sculpt on this summer!
For more courses and information check out our 3rd Party Training Page
After “lurking” for a while, ZBSee member .@rt aka Raul Tavares, finally throws his hat into the game. These first additions to his user gallery are a dynamic start! Be sure to keep an eye on this ZBrusher. For now, take a peak at his video breakdowns. Don’t forget to take full advantage of our latest video tutorials inside ZClassroom. We’ve updated a total of 41 videos detailing a whole host of features and functions used to build a mech helmet.