Archive for the 'ZBrush Education' Category

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New DVD From Eat 3D: ZScripting with ZBrush

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Eat 3D has released another DVD in their line of ZBrush training. In “ZScripting with ZBrush,” instructor Nick Miller gives a comprehensive introduction of ZScripting with ZBrush. He starts from the basics by showing how ZScripts are structured and going through the most common commands. From there Nick shows how to build a functional interface, how to correctly use routines and secondary actions for buttons, and how to use more complex commands such as variable lists and saving & loading files and preferences. Finally, Nick shows how to combine all of those steps to create a complex, feature rich tool which is compiled into a plugin.

This DVD is perfect for those who want to learn how to start ZScripting in ZBrush today to increase their productivity or for artists wishing to move from another scripting language and wish to get a head start.

To purchase this DVD or download, visit Eat3D.com.

Character Creation with Kris Costa – Starting March 25th

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In this 10 Week Master Class, award-winning artist Kris Costa, (modeler on such films as: The Avengers, Transformers, Pacific Rim, Rango, Barnyard, Pan’s Labyrinth, and more,) will give you an exceptional, industry standard level of training for modeling Characters. Creating amazing, film-quality characters is about more than just having a great sculpt. To be a character artist, you need to know how to model, sculpt, texture, shade, light and composite your final character, all while making it look realistic and believable.

Kris will show you how to achieve believability with instruction on anatomical flow, training you to see the patterns in the human form. Kris will also share with you his various modeling and sculpting techniques along with posing, Learn to sculpt a skull, the body, hands, feet, arms, accessories and more. This class is an amazing, deep and thorough journey through the development of a character with film production and believability in mind. Don’t miss it!

Register at ZBrushWorkshops.com.

This Just In From Digital Tutors

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We have just received word that our friends at Digital Tutors have released three new courses and six new learning paths! Make a fresh start this Spring by checking out these courses below or find them and much more on our Third Party Training page.

New Courses:
Creating Game Assets in ZBrush
Rendering Organic Models in ZBrush and KeyShot
Hard Surface Techniques in ZBrush 4R5

New Learning Paths:
ZBrush and Maya Pipeline
ABrush and 3ds Max Pipeline
Asset Creation for Game Development in ZBrush
ZBrush for Character Artists
How to Get Started in ZBrush
Texturing in ZBrush

Master Anatomy Workshop with Andrew Cawrse and Kris Costa

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All images © 2013 AnatomyTools.com & associated artists/companies

A ONE TIME EVENT not to be MISSED! We are excited to announce that TWO ZBrush celebrities, Andrew Cawrse & Kris “Antropus” Costa, are teaching a hands-on anatomy workshop in Los Angeles, in 3 weeks time, from April 4-7th.

This is very exciting for the ZBrush community, to have these master instructors together, to give one-on-one training in the accurate recreation of the figure, Road maps for Construction, Pose, & Proportions in 3D; Templates for the figure in any pose from your imagination, Sculpting in 3d from life instead of 2d images; Master Challenges of the Shoulders, Upper & Lower Limbs: Anatomy origin, function, movement & forms. You will Learn more in 4 days than years of self study…

Brought to you by AnatomyTools.com & The Gnomon School.

Sign Up for Mastering Human Anatomy with Andrew Cawrse & Kris “Antropus” Costa

About the Artists
Andrew Cawrse is an internationally sought after Anatomy & Art instructor, who teaches both traditional & digital artists, & surgeons worldwide. With an established VFX background as a CG model Supervisor, working on films like Avatar, Pirates of the Carribbean, Star Wars etc, & his work is also seen on the History Chanel, Mythbusters, BBC & forensic programs, he has taught Anatomy for / with Master Sculptor Richard MacDonald, the worlds most collected figurative bronze sculptor. (more artwork)

Kris “Antropus” Costa is a senior digital modeler & has worked as a character animator, texture artist & / or digital modeler in productions such as The Avengers, Transformers, Pacific Rim, Rango, Barnyard, Pan’s Labyrinth, among others. Winner of two CGTalk 3D Grand Prizes, the biggest online CG competitions of this kind. His works, texts and interviews published in several websites, books and magazines. He had also created lots of free tutorials to help beginners and advanced users. (more artwork)

Dinosaur Sculpting with David Krentz

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Learn to sculpt dinosaurs in ZBrush with dino sculpting master and industry veteran, David Krentz! David will take you through over 30 hours of lectures on everything from the foundations of dinosaur anatomy, through the difficult task of texturing these long-extinct animals. Sculpt 4 different dinosaurs, including the T-Rex, and learn the essential skills you need to take your creature and animal sculpting to the next level.

By the time you’re done with this course, you’ll know more about dinosaur anatomy then just muscle and bone. You will know how dinosaurs moved, how their bodies were affected by their harsh environment, and get cutting-edge insight into the mysteries of ancient reptilian life. David Krentz combines real-world scientific knowledge with master-level sculpting and modeling to make some of today’s most realistic CG dinosaurs. Register today and learn to do the same!

Register for this course here.

Wacom Presents: ZBrush in the Industries

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We’re teaming up with our friends at Wacom to bring you a free webinar titled “ZBrush in the Industries.” Join Paul Gaboury, 3D Application Engineer with Pixologic as he demonstrates how ZBrush is used in various industries to sculpt and paint 3D models. With an emphasis on Film and Game Industries, Paul will walk you through some of the key features of ZBrush 4R5 and how they are used to create objects limited only by your imagination!

As a member of the development team, Paul will showcase various tips and techniques that he has discovered in his travels–techniques that even the most savvy ZBrush users don’t even know! Finally, Paul will wrap up the webinar with some Q&A.

This is a great opportunity for you to learn about ZBrush 4R5, the digital sculpting and painting program that has revolutionized the 3D industry.

Thu, Mar 21, 2013 11:00 AM – 12:00 PM PDT
Click here to sign up.

Character Creation with Kris Costa

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In this 10 Week Master Class, award-winning artist for Marvel’s The Avengers, Kris Costa, will give you an inside look at his workflow for modeling Characters. Kris knows that creating amazing, film-quality characters is about more than just having a great sculpt. To be a character artist, you need to know how to model, sculpt, texture, shade, light and composite your final character, all while making it look realistic and believable. Kris is going to show you how!

Kris will not only cover the basics, but will give you an in-depth look at anatomy. discuss anatomical flow, and train you to see the patterns in the human form. Kris will also share with you his various modeling and sculpting techniques. Learn to sculpt a skull, the body, hands, feet, arms, accessories and more. This class is an amazing, deep and thorough journey through the development of a character with film production and believability in mind. Don’t miss it!

Register for this Saturday’s Free Live Preview Webinar here

ZBrush Artist Spotlight: David Richardson

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Fold and stretch your way to new found levels of detail with this FREE, 2 hour tutorial featuring David Richardson aka davidness on the ZBrushCentral forum. David examines how to generate believable clothing folds, creases and forms inside ZBrush using a model generated from 3d scanning. Check out more of David Richardson’s work by visiting his user gallery on ZBrushCentral.

An Evening With Michael Defeo, Presented by CADA & NYU SCPS

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3D Development Artist and Sculptor, Michael Defeo will discuss his process for creating appealing and successful feature animation characters in ZBrush. In this presentation, he will discuss the process he uses to translate 2D art into 3D characters. Focusing on form, volume and silhouette, Michael will share his experience to help you achieve a solid 3D character.

Event Details
Monday, March 11, 2013
6:30 – 9:00 pm
Woolworth Building
15 Barclay Street
4th Floor – Room 430
New York, NY 10007
Map

Space is limited, so click here to sign up for the event.

Mastering Human Anatomy in ZBrush

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Achieving believable human forms stems from a strong understanding of anatomy. Join master sculptors Andrew Cawrse and Kris Kosta, for this once in a lifetime opportunity as they take you deeper into the complexities of making sense of the human form.

The workshop is broken down into four days filled with intense ZBrush anatomical exploration. Think of it as a guided tour into the world of the human anatomy by some of the best in the business. On day one and two, they’ll dive into topics like construction, pose, and proportion. In day three and four, shoulders, upper and lower limbs and hands and feet come under investigation.

Visit Anatomy Tools homepage for high quality anatomical resources. For more on Kris Costa aka Antropus on the ZBrushCentral forum, stop in at his user gallery or personal website.

Sign up here and take your anatomy skills to new heights!

See you all there!