Archive for the 'ZBrush Education' Category

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New Course from Phoenix Atelier featuring Andrew Baker

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Andrew Baker, Senior Designer at Weta Workshop Design Studios, in a world exclusive at Phoenix Atelier! Will be teaching a New Program, Breathing life and presence into “DIGITAL CREATURES”! Using current digital software like ZBrush. Andrew shows you his design process and philosophy of conceptualizing a realistic creature or character for digital FX on a feature film. Designing a hero and generic orc like he does for, The Hobbit.

From concept, sculpting, coloring, final pose/expression, final illustration and sculpture (Design Marquette and perhaps prototype). How to use real life references and people to come up with fresh approach to an orc and create a character capable of speech and having presence on screen.

Take a step towards a better tomorrow come and learn today at Phoenix Atelier.

Registration is open, with his program starting on Sept 16, 2013. Visit PhoenixAtelier.com to reserve your spot today.

Check out an interview the folks at Phoenix Atelier did with Andrew last month:

New Digital-Tutors Courses

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Digital-Tutors has released four fresh and exciting ZBrush courses. Check them out!

What’s New in ZBrush4R6

Creating a Stylized Cartoon Bird in ZBrush

Sculpting Human Torsos in ZBrush

Creating a Game-Ready Monster Insect in ZBrush and 3ds Max

For more courses and information visit our 3rd Party Training Page

Discovering ZBrush 4R6

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Join Novedge and Pixologic’s own 3D Product Development Manager, Paul Gaboury, as he highlights the new features in ZBrush 4R6. Paul will extensively cover ZRemesher along with the new brushes, Trim and Crease. He will also be walking you through how using polygroups with DynaMesh can create a unique workflow for design. Don’t miss out on this opportunity to discover what ZBrush can do for you.

The webinar is free and will last about about 1 hour, including the Q & A session.

For more information, visit Novedge.com (for a direct link to sign up for the webinar, click here).

All Locked Up

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If you are trying to find new ways to get twisted inside ZBrush, don’t miss this great tutorial covering everything you’ll need to know about generating realistic dreadlocks using FiberMesh. Coming in at a whopping 23 pages, this is no ordinary tutorial! ZBrushCentral member Pablo Munoz Gomez aka Pablander, locks it down with this over the top offering. Be sure to download the PDF file in all its glory to start generating your own Marley inspired dreads. If you want to take your understanding of the Fibermesh settings further, visit ZClassroom for an entire series of video tutorials dealing with creating hair.

One Bolt At A Time

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Now’s your chance to show the world you’ve got the bionic parts to be a winner. The Stan Winston School of Character Arts is hosting a wild contest guaranteed to get your bolts twisted the right way! Check out the guidelines and rules by visiting the contest homepage.

The grand prize winner will take home a rapid prototyped robot produced by Legacy Effects valued at $1500.00 bucks!

For the latest on how to maximize your hard surface adventures inside ZBrush, be sure to visit ZClassroom and take advantage of our Panel Loops and Vehicle Design tutorials to name a few.

Limited Time Only– Digital-Tutors Brings You Free ZBrush Courses!

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Act fast to take advantage of these two free ZBrush courses by Digital-Tutors! Until August 4th Digital Tutors will be offering a handful of free ZBrush courses as well as offering registrants the chance to win an Intuos5 medium and free Digital-Tutors subscriptions. Check out two of them below and sign up here to register.

Creating Game Assets in ZBrush

ZBrush is a fantastic tool for creating very detailed looking models, from characters, to props and environments. The powerful sculpting and painting tools allow artists the freedom to create whatever they can imagine.

Many times, however, the process of building game-resolution geometry and baking the appropriate maps to reproduce that detail falls to other applications in the pipeline. However, if you don’t have access to Maya, 3DS Max, or TopoGun to name a few, ZBrush has all the tools you need to create a low resolution game-type mesh with all the appropriate maps.

In this ZBrush tutorial we’ll go over techniques for sculpting our initial high-resolution asset, a ceremonial dagger. We’ll use DynaMesh, clipping brushes, masking, and a variety of other tools to get our final result. We’ll also paint the dagger appropriately. Once that mesh is done, we’ll talk about different options in ZBrush for creating a low-resolution mesh derived from the final asset. We’ll also create and edit a UV layout in ZBrush, project the detail through, and create our maps.

To finish we’ll bring everything into Marmoset Toolbag to see how it will look in real time. In the end, you’ll be able to go through the same process on your own meshes without ever leaving ZBrush.

Maximizing Your Wacom Device for ZBrush

If you’ve used ZBrush for any amount of time, it’s a good possibility that a Wacom tablet or pen display is a critical piece of hardware in your day to day work. The goal of this course will be to help you maximize the features of your hardware, whether Cintiq, Intuos, or Bamboo, in a way that is specific to ZBrush. Whether it is your Grip Pen, ExpressKeys, Touch Strip or Radial Menu, each is a powerful feature that, when properly used, will extend the functionality of your Wacom product so that it is much more than a simple surface for sculpting or painting.

We will learn how to set each one of these features up for ZBrush and then wrap up this course by learning how to backup and restore our customized tablet properties. After completing this course, you will be able to fully harness the power of your Wacom pen display or tablet when working in ZBrush.

Character Design with Danny Williams – Starts July 27th

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The more you can do, the more you will have the opportunity to do. Diversity of skills and flexibility are two traits that will serve you well in this industry. That’s why Danny Williams is not only going to teach you how to design a video game character, but he’s also going to show you how to create characters for film and visual effects! That’s two very different design processes from start to finish covered in a single course!

Sign up today at ZBrush Workshops!

Fantasy Video Game Character Creation with Katon Callaway

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3D character artists who took Katon’s last CGWorkshop will be pretty excited to learn he’s back with a whole NEW 8 week mentored workshop, with brand new content – new videos, new assignments and weekly LIVE webinar feedback sessions (recorded for those who can’t make it). His new class is “Fantasy Video Game Art Creation“. Katon says, “If you are a hobbyist, someone aspiring to get into the industry or a current working professional, I take you through my approach to building characters. You can apply it to whatever piece of software you’re using.

The class starts September and enrollment is now open at CGWorkshop.

ZBrush Workshop with Ivan Santic

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Boonar is introducing ZBrush Workshop, the second ZBrush workshop organized by Boonika – platform for visual dialogue. The workshop head teacher/lecturer is Ivan Šantić, 3D designer & animator (MOTH3R.com ). The workshop is intended for anyone who wants to learn ZBrush (Pixologic), programming interface, design techniques, types of materials, application of textures and rendering of 3D models, knowledge background is not needed. Workshop will deal with the practical applications of ZBrush tools in digital design and development of 3D concepts, prototypes, products and packaging. We would like to highlight a special part of this workshop 3D Print technology and what it takes to make your virtual model become a reality.

Visit Boonar’s website to find out how to sign up.

ZBrush Workshop – Official page
ZBrush Workshop – Facebook group
ZBrush Workshop – Ivan Šantić (Lecturer)

CG Society Presents: 3D Creature Sculpting With Bryan Wynia

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The chance to sculpt your ultimate creature starts Monday July 8th as Bryan Wynia guides you through his world of femurs, fangs, fur and feet in his 3D Creature Sculpting CGWorkshop. A non-timezone specific, closed forum environment means you can access the class for anywhere in the world at any time. Receive personal feedback on your assignments from both Bryan and your classmates, and attend live webinars (recorded for those who can’t make it) where you can discuss the industry, your career, and monster-making in general. Don’t miss this chance to learn from a truly awesome artist and a great teacher.

Space is limited, so visit CGSociety.org to sign up!






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