Two interviews for the price of one!
Image Engine had two major productions come out last year (more recently to DVD) and we thought it would be especially interesting to put them side by side for you because they show two radically different ways of using ZBrush.
For Immortals, they used ZBrush to sculpt an absolutely insane number of polygons for the epic environments that were used in the film. On the other hand, The Thing used ZBrush for “horrifically beautiful” organic work.
Both interviews show a truly impressive amount of work and dedication by the artists at Image Engine, as well as great examples of movie-making problem solving.
We hope you enjoy them!
Read the Image Engine interviews
The father and son team of Chester and Mike Fields have successfully completed a monument for the Washington State University that will forever leave their mark on the community and school.
Take a look at the process and steps associated with this massive undertaking and witness how ZBrush is playing a vital role in taking traditional sculpting forward into the future.
You can see the precisionart ZBrushCentral thread here and read more about the incredible project by visiting the instructables step by step breakdown provided by Chester and Mike.
Visit Chester and Mike Field’s respective websites to catch a glimpse of their individual exploits.
The highly anticipated sequel to THQ’s hit action adventure Darksiders is almost here. With an expected launch date scheduled for August, many devotees are chomping at the bit to get their hands on this one. This time around players get the chance to take a cold ride as Death in the fight between heaven and hell. To quench your inner thirst for death, check out Tyrone Maddams’ ZBrushCentral post here.
The crowd is on their feet in anticipation. Brutus doesn’t let them down and launches into a toss for the ages.
Visit the ZBrushCentral forum for a breakdown of how Brutus the ancient Olympian was born and see the short film created by Adam McAllister, Gerard Dunleavy and Priya Mistry.
Gold medals all around!
The Avengers film has movie goers blazing through tickets and shattering box office records. Find out more about the process behind this spring time sensation by listening to the fxpodcast. Even ZBrush artist and ILM Character Modeler, Kris Costa aka Antropus on the ZBrushCentral Forum gets an honorable mention.
You can read more about the behind the scenes goods and the role ZBrush played in this mega blockbuster by visiting the fxguide roll call page.
Check out the latest assets used in the production of Gears of War 3 by visiting ZBrushCentral.
The models and concepts were handled by Mike Kime and Jay Hawkins respectively, along with the Art Direction of Chris Perna. In case you missed our feature on Gears of War 2, you can read it and many other user stories by visiting Pixologic.com/Interview.
These guys live up to the name, EPIC!!!
Recently, Attack of the Show’s Candace Bailey visited Cinovation Studios for a behind the scenes tour with the original Monster Maker Rick Baker. Rick opens up about the processes used on some of our most memorable film and television characters spanning over 20 years in industry. Check out the incredible studio showrooms and hear how Rick got started in the biz by visiting G4TV.com.
You won’t want to miss CG Society’s in depth interview with MPC’s CG Supervisor Anders Langlands and discover how some of your favorite creatures come alive on the big screen.
Read the article to find out how ZBrush plays a part in making mythical creatures and characters a big screen reality.
Capcom takes us on a wild multi player ride, with a return to where it all started.
Resident Evil: Raccoon City takes another leap forward in the survival horror genre, and brings an awesome multi-player experience to a long standing franchise typically associated with singular play.
Check out the incredible work of ZBrush artist Jason Martin, by visiting his ZBrush Central thread at ZBrushCentral.
You can also see his incredible sculpts come alive, in an awe-inspiring video by visiting Blur Studios website.
Get your copy today on Xbox360, Playstation 3 and PC.
What is this?
Majid Esmaeili’s work is a delicate balance between rhythmic harmony, and what some might call quiet introspection. There are examples of his work that scream look at me, and others that grow slowly on their viewer like organic clay weeds.
One thing is for sure, it won’t take long for you to get tangled up in the origins of how this ZBrush artist came to discover the magic of the CG world. Find out more about Majid’s journey to the forefront of today’s CG scene, by checking out his recent 3dcreativemag.com interview.
Something tells us this is the beginning of what promises to be a long, and productive journey.
Read the interview here.