Archive for the 'Industry' Category

Earth’s mightiest heroes

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Perception NYC was tasked to create a larger-than-life monument of the heroes for Avengers: Age of Ultron. After pitching several concepts to Marvel, a design of a grand, heroic, rock-carved monument was selected for Age of Ultron’s main-on-end titles featuring a sweeping camera shot around the marble-like sculpture.

The characters were modeled in ZBrush before basic rigs were applied in Maya to create the desired poses. “We’d then hand that off to the ZBrush guys and they would go in and do stuff like fixing things,” said Lead Artist Doug Appleton in an interview with fxguide. “For example, we made sure Iron Man’s panels weren’t going to bend when he stretches his arm out. The artists would straighten it out and make it look like a solid piece of metal that wouldn’t be deforming in any weird way.”

Read more about Perception’s work on Avengers: Age of Ultron.

The ZBrush pipeline in films

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Sean Ray Pugh, a 3D Character Artist at MPC, gave a fantastic talk discussing his ZBrush Pipeline in the film industry at the 2014 Digital Art Conference. The video below offers two hours of his presentation from last year. Check it out for insider tips and tricks galore! Plus, stay tuned for details on the 2015 edition of the Digital Art Conference coming soon.

Zombies need holidays, too

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ZBrushCentral forum member madmac depicts a young zombie enjoying a Saturday swim at the community pool. Because, when zombies aren’t eating brains, they want to enjoy the leisures that humans benefit from too. Have they gained human intelligence from all that brain food? This young zombie certainly seems to be enjoying the weekend. And the best part about being a zombie? You can’t drown if you’re already dead!

Enjoy the full image and leave your comments on the ZBrushCentral forums.

Beauty in anatomy

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Alexey Kashpersky uses ZBrush to visualize a plethora of anatomical body parts for Radius Digital Science. From models of the human heart to illustrations of cancer cells, these renders offer a fascinating glimpse into the workings of our bones, organs, cells, and appendages. See more stunning images on ZBrush Central.

Alexey’s incredible work was recently featured on the ZBrush Central top row, as well as being showcased on Bechance’s Inspiration Is portal.

Modeling the Griever

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Paulo Welter was the modeler in charge of the impressive Griever creature in ‘The Maze Runner’, working alongside Kyeyong Peck who was responsible for the fantastic texturing of the model. Working mostly with ZBrush from a concept designed by Ken Barthelmey, the incredible model was brought to life and then animated for the feature film.

Check out Paulo’s modeling reel from ‘The Maze Runner’ below, and read more about his work on ZBrush Central.

paulo Welter – modeling reel – the Maze Runner – Griever from pauloWelter on Vimeo.

Jordi Bernat jewelry designs

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Jordi Bernat is a jeweler and designer, creating both digital and handmade jewels. “I combine different programs to create my works and I use ZBrush to create my pieces because [of the] freedom – [it] allows me to work as if I’m making the jewels on my workbench,” says Bernat. See more renders of his jewelry designs on ZBrush Central.

Ebola virus 3D animation

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Daniel Enrique de Leon is a uniquely talented digital artist and storyteller, with extensive experience in 3D printing, and a background in biology and clinical emergency medicine. Here, he combines his many talents to create a fantastic 3D animation of Ebola virus molecular anatomy. Everything was done in ZBrush 4R7 (Beta): modeling, rendering, animation, and camera motion.

Learn more about Daniel’s process over on ZBrush Central.

Bungie’s Destiny cinematic

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The astronauts in Bungie’s Destiny cinematic, as well as some of the terrains, were all sculpted in ZBrush. fxguide talks to the key team at Prologue about how they worked with Bungie to deliver such incredible results.

Check out the cinematic:

Destiny: Mars Opening Sequence from Simon Clowes on Vimeo.

Go Go Power Rangers

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The robots in Joseph Kahn’s Mighty Morphin’ Power Rangers bootleg film were blocked-out, detailed and cleaned up in ZBrush. Ingenuity Engine‘s VFX supervisor Grant Miller told fxguide in a recent interview: “We made heavy use of kitbashing for each robot’s mechanical framing. We’ve collected loads of gears, gizmos, and hydraulics over the years and can pretty quickly throw something together that looks like it might function in the real world. The robot’s plating and coverings were then added in ZBrush and cleaned up using ZRemesher.”

Read the full article on fxguide, and check out a before and after VFX breakdown:

Power/Rangers- VFX Before and After from Ingenuity Engine on Vimeo.

Print your own Hillary Clinton

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Seven years after the Obama action figure was created, we have Hillary Clinton! FCTRY has just launched a Kickstarter crowdfunding campaign which asks for $15,000 US to begin the mass production of a Hillary Clinton figurine. The couple behind FCTRY, Jason Feinberg and his wife Alyssa Zeller, hope that the action figures will become a national sensation, like that of the Obama version.

Hillary was sculpted by Mike Leavitt for FCTRY. You can also download Hillary and print her yourself from Thingiverse!

Read more about the project on 3DPrint.com, and check out the Kickstarter campaign.

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