Hard surface modeling continues to evolve inside ZBrush. Features like Panel Loops, Clipping Brushes and ZRemesher, are all instrumental in generating new and dynamic shapes inside ZBrush. This “ground drone” supplied by ZBSee member, Andyjonescreative pushes the possibilities of the genre further. Check out his breakdown for how to generate surface damage and paint wear. If inorganic modeling is your thing, be sure to watch our latest video tutorial series highlighting a wide range of features and functions inside ZClassroom.
Archive for the 'Automotive Design' Category
We’re back with another automotive inspired “digital clay” breakdown. This time, the CarStylus team presents everything you’ll need to create wheel designs inside ZBrush. Whether you’re into rat-rods, muscle cars or high output prototype racers, this video should help you burn serious amounts of digital rubber! If you are looking for more industrial design tutorials, be sure to check out our latest video series on designing a futuristic helmet. We’ve produced over 25 video tutorials inside ZClassroom to help you take your industrial designs to the next level.
Take your industrial design skills further with this in-depth look at automotive design. Car Stylus: Digital Tools & Techniques for Vehicle designers is a website dedicated to advancing your skills in the areas of vehicle and industrial design. With a mantra “geared” toward helping designers master the newest and latest tools, Car Stylus ensures “that busy designers get timely tips, tricks and techniques that’ll help improve digital workflows.” The video tutorials are thorough and hammer home key concepts that will no doubt help with your next project. For even more industrial design tutorials, check out our latest video series on designing a futuristic helmet.
The ZBrush User Group meeting at the Zagreb Design Week is coming up, and the lineup of artists has just been posted. User Group Meetings are always the place to absorb knowledge, pick up useful tips and tricks and discover the power of bringing your designs to life. They provide an intimate way to maximize your use of ZBrush while showcasing workflows and methods used by the pros.
Join us at TDZG2014 where Boonar Studio presents lectures by David Bentley, Ben Mauro and many others. The event takes place April 23-27 in Zagreb, Croatia.
Find out more info about the event and about the presenter at our Zagreb UGM Page.
Racing into the past has never been easier. ZBrushCentral artist Daniel McKay knows this better than most, as he showcases his latest hard surface model. This one harkens back to the days when open wheel racing was more dangerous than tight rope walking. This latest piece is inspired by British Racing Motors Mark 1 formula one race car of the 1950’s.
The entire car was “built” inside ZBrush and begun by using primitives and Dynamesh. Daniel was able to arrive at the finish line by using features like Insert meshes, Clipping brushes and Panel Loops to name a few. Visit his blog to see more work from this talented ZBrushCentral.
We would like to extend a warm welcome to Guy Labbe, our newest member of the Turntable Gallery. Working from the front wheel back, Guy improvised as he went using the Shadow Box function. With the freedom to create as he went, the tricycle began to take shape. The end result is pretty fantastic and we can’t wait to see what he comes up with next!
See Guy’s tricycle in the round at the Turntable Gallery.
The Pixolator has posted a new video showing off some of the new features in ZBrush 4R5. In this session, he’s using “Panel Loops” and “Polish By Features” to quickly transform a DynaMesh model into a hard-surface-looking model.
Watch the video at ZBrushCentral.
ZBrush artist Ralf Stumpf, puts a new school twist on an old school favorite with his nod to the Hot Wheels toy line by Mattel. You can see more of Ralphs work by visiting his ZBrush Central thread at, ZBrushCentral. Join ZBrushCentral today and start interacting with artists just like Ralph.
Pixolator has posted a few videos on ZBrushCentral detailing his creation of a motorcycle. The bike, started during the development phase of Z4, was made to showcase the new ShadowBox feature for hard-edge modeling and also made use of the timeline feature to create the video.
Enjoy and Happy ZBrushing!
ZBrush artist Alexander Stojanov (aka borden at ZBC) has created is rendition of The Tumbler. Made entirely in ZBrush, this 34 subtool sculpt is a great example of the hard edge modeling. To give you an idea of his unique workflow, Alexander has even included a mini tutorial on page 2.