Archive for the 'Education' Category

Drop It! One More Time

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RoboCop burst onto scene in the 1987 cult classic of the same name and immediately became a sensation. The dude even had his own video games that spanned across the 8 and 16-bit genres! No small task for a lone cop from a future Detroit! With a signature phrase that would leave the Terminator speechless, Murphy’s “Drop It!” can still be heard through the hallways of our office from time to time. Rejoice fellow ZBrushers, because your favorite cyborg cop is back and this time he’s got a high-tech suit designed in ZBrush. Check out this incredible behind the scenes, “making-of” footage from Legacy Effects! You’ll see how a simple concept sketch can transform into a fully wearable, blockbuster movie costume!

If your trigger finger is itching to design your own “robo” inspired suit, you’ll need to start with a high powered helmet! Lucky for you, we’ve been hard at work updating a video series covering just what you’ll need to get the job done! You’ll have to get your own Ford Taurus.

Be sure to visit ZClassroom for even more educational content and learn how to take your digital sculpting further.

Reconstructing The Past

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The Digital Sculpture Project is an undertaking of magnificent proportions. Professor Bernard “Bernie” Frischer leads a team of dedicated men and women committed to the preservation and restoration of priceless artifacts from the ancient world. The program represents the future of archeological preservation and strives to expand the study of how 3D technology “can be applied to the capture, representation and interpretation of sculpture from all periods and cultures.” Learn more about how ZBrush is being used to hold the past together in this telling video breakdown.

 

Car Stylus

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Take your industrial design skills further with this in-depth look at automotive design. Car Stylus: Digital Tools & Techniques for Vehicle designers is a website dedicated to advancing your skills in the areas of vehicle and industrial design. With a mantra “geared” toward helping designers master the newest and latest tools, Car Stylus ensures “that busy designers get timely tips, tricks and techniques that’ll help improve digital workflows.” The video tutorials are thorough and hammer home key concepts that will no doubt help with your next project. For even more industrial design tutorials, check out our latest video series on designing a futuristic helmet.

 

Enter The Museum Of The Ancients

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ZBSee member Aidin Salsabili recently shared news about an Iranian virtual museum exhibit. Check out Aidin’s videos for a behind the scenes look at the process used to create these priceless artifacts. Aidin’s user gallery will keep you busy exploring countless artifacts recreated using ZBrush.

 

Clutch And Grab

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Angus J Law recently posted this interesting look at ZBrush in the manufacturing world. You never know what you’ll find inside the ZBSee experience. His thread features a four step process that covers sculpting, CNC programming, tool and die work and finally, the addition of the finished piece to the crocodile hand bag. Check out his user gallery for more unexpected product designs. Angus is a London based ZBrusher and from the looks of it, he’s getting his “bling” on.

Threading The Future Of Fashion

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The Fashion Institute of Design and Merchandising (FIDM) is currently showcasing their “Motion Picture Costume Design Exhibition” celebrating the latest in blockbuster movie fashion. The designs fuse the best of the traditional design world with 3D printing and digital sculpting technologies. Visit the FIDM Museum & Galleries to learn more about the exhibit and see costumes from movies like American Hustle, Star Trek Into Darkness, Hunger Games and many more! You can learn more about how ZBrush was used to design costumes for movies like Man of Steel and Pacific Rim with this behind the scenes video featuring Legacy Effects.

From Screen To Print

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Mold3D is proud to present a 3D printing workshop designed specifically for character artists. If you’ve always wanted to take your characters from screen to print, this is the place to start! You’ll learn everything you need to know about bringing your ZBrush designs to life. Be sure to visit the Mold3D website for more details. Sign up today!

 

Learning From The Inside

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The CG Master Academy is set to host classes with some of the biggest names in the business. Be sure to visit their website for a complete breakdown of classes and high caliber instructors. This is a fantastic opportunity to learn ZBrush with professionals from some of the world’s leading studios. For more educational resources, be sure to visit ZClassroom.

 

 

Sculpting Our “Face Off”

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Be sure to tune into SyFy network’s hit television program, “Face Off” on March 25, 2014 to see ZBrush in action. The program will feature ZBrush artists Zack Petroc, Mark DeDecker, Stefano Dubay, Meats Meier, Alvaro Buendia and Rafael Grassetti. Without giving away too much, the show is titled, “Freaks of Nature” and features Neville Page as a guest host and judge.

 

New Course from Phoenix Atelier: Character Pipeline for Games-R2

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Kurt Papstein is back at Phoenix Atelier with a brand NEW program Character Pipeline for Games-R2.
Click here to sign up.

FREE ONLINE WEBINAR this Saturday, March 22nd at 10 am PST. Secure your spot today here.

ABOUT THE PROGRAM
Character Pipeline for Games-R2, will cover character production pipeline for games. Showing the process from beginning to end, resulting in a professional portfolio piece for current and next generation games.
Through the duration of the program, Kurt will demonstrate how to create visually stunning characters for current generation game engines. Students will learn how to translate a 2D concept into a fully functional game asset.

Starting in ZBrush, students will learn how to block out the initial design and take it all the way through to a finished high poly sculpt.

Later, Kurt will be showing how to take these assets into some of the most advanced tools in the industry, in order to finish the character to a professional level fit for a portfolio.

Topics discussed include base mesh creation, digital armature construction, human and animal anatomy, hard surface and organic sculpting, texturing techniques, and presentation. Just to name a few.

PROGRAM STARTS MARCH 24th, 2014.
Sign up today!






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