The annual CG Student Awards have been conferred. This year’s entries were nothing short of mind blowing. Alas, there’s got to be a winner in each category. Be sure to visit the CG Student Awards website for a closer look at this year’s champs! We are so excited to see this new flock of ZBrushers showcasing their skills on the global stage. Good luck and happy ZBrushing until next year!
The second in a series of anatomical reference models from 3DTotal has been successfully crowd funded via Kickstarter. You can still put your best foot forward and support the cause with a contribution and walk away with some cool stuff. Be sure to visit the 3D Total website for more CG art, tutorials and articles than you can shake a leg at.
We see a lot of cool apps and ideas flow through the office on a daily basis. This latest post by ZBSee member, mkonomos takes us into a whole other realm. Developing a surgical app using ZBrush makes learning anatomy a breeze. Find out more about how mkonomos, aka Michael Konomos and his colleagues at the Emory University School of Medicine are changing the way we see the human body, one organ at a time.
The Beatles hit American shores in the 1960′s and changed the way we listened to music. This Rhino beetle will change the way you see bugs. ZBrushCentral member, RossMccabe delivers a “whole lotta Rosie” with his first post. Check out more renders of the this small earth dweller inside his user gallery. If it’s bugs your into, be sure to check out fellow ZBSee member Eric Keller aka robotball’s latest DVD from the Gnomon Workshop, “Hyper-Reel Insect Design”.
If you’re looking for more educational content to satisfy your digital clay needs, hop on over to Sculpt Cookie. You’ll gain access to video tutorials covering a wide range of topics. This isn’t your ordinary digital sculpting resource center. Sculpt Cookie features traditional methods for sculpting the “old fashioned” way too.
Visit ZClassroom to take your learning even further. Explore a collection of free video tutorials designed to help maximize your ZBrush experience.
The Digital Sculpture Project is an undertaking of magnificent proportions. Professor Bernard “Bernie” Frischer leads a team of dedicated men and women committed to the preservation and restoration of priceless artifacts from the ancient world. The program represents the future of archeological preservation and strives to expand the study of how 3D technology “can be applied to the capture, representation and interpretation of sculpture from all periods and cultures.” Learn more about how ZBrush is being used to hold the past together in this telling video breakdown.
Take your industrial design skills further with this in-depth look at automotive design. Car Stylus: Digital Tools & Techniques for Vehicle designers is a website dedicated to advancing your skills in the areas of vehicle and industrial design. With a mantra “geared” toward helping designers master the newest and latest tools, Car Stylus ensures “that busy designers get timely tips, tricks and techniques that’ll help improve digital workflows.” The video tutorials are thorough and hammer home key concepts that will no doubt help with your next project. For even more industrial design tutorials, check out our latest video series on designing a futuristic helmet.
The CG Master Academy is set to host classes with some of the biggest names in the business. Be sure to visit their website for a complete breakdown of classes and high caliber instructors. This is a fantastic opportunity to learn ZBrush with professionals from some of the world’s leading studios. For more educational resources, be sure to visit ZClassroom.
Kurt Papstein is back at Phoenix Atelier with a brand NEW program Character Pipeline for Games-R2.
Click here to sign up.
FREE ONLINE WEBINAR this Saturday, March 22nd at 10 am PST. Secure your spot today here.
ABOUT THE PROGRAM
Character Pipeline for Games-R2, will cover character production pipeline for games. Showing the process from beginning to end, resulting in a professional portfolio piece for current and next generation games.
Through the duration of the program, Kurt will demonstrate how to create visually stunning characters for current generation game engines. Students will learn how to translate a 2D concept into a fully functional game asset.
Starting in ZBrush, students will learn how to block out the initial design and take it all the way through to a finished high poly sculpt.
Later, Kurt will be showing how to take these assets into some of the most advanced tools in the industry, in order to finish the character to a professional level fit for a portfolio.
Topics discussed include base mesh creation, digital armature construction, human and animal anatomy, hard surface and organic sculpting, texturing techniques, and presentation. Just to name a few.
PROGRAM STARTS MARCH 24th, 2014.
Sign up today!
Anatomy Tools and Gnomon School of Visual Effects have joined forces to bring you a 5-day workshop to titled “Mastering Human Anatomy in ZBrush”. This instensive workshop takes place at the Gnomon campus in Hollywood, from April 2nd – April 6th for 8 hours each day.
Work one-on-one with industry giants Andrew Cawrse and Kris Costa as you sculpt from live models and have your anatomy woes solved with step-by-step demonstrations.
With over 50 hours of instruction, demonstrations, and literature, this workshop is a must for all digital artists who want to master the human form.
Register now at AnatomyTools.com to reserve your spot!