In this Industry Spotlight, David Bentley walks you through his automotive design process. Watch, as David details the features and functions used to create this pavement pounding exotic. You’ll see features like Panel Loops, the Noise Maker plugin, Insert Meshes, Clipping brushes and a host of others used to bring this project to life.
“I put this series of videos together on design sketching in ZBrush because I’ve had a number of requests from friends and professionals who ask me where they can go for a design tutorial in ZBrush. They see sculpting in ZBrush as a huge conceptual design opportunity. I hope viewers will find these videos useful and learn from my own experiments.” – David Bentley
Watch the lesson at ZClassroom and check out more images on David’s thread at ZBrushCentral.
Andrew Baker will be teaching a new program at Phoenix Atelier, Breathing life and presence into “DIGITAL CREATURES”! Using current digital software like ZBrush, Andrew shows you his design process and philosophy of conceptualizing a realistic creature or character for digital FX on a feature film. Designing a hero and generic orc like he does for The Hobbit from concept, sculpting, coloring, final pose/expression, final illustration and sculpture (Design Marquette and perhaps prototype). He’ll show how to use real life references and people to come up with fresh approach to an orc and create a character capable of speech and having presence on screen.
Take a step towards a better tomorrow and learn today at Phoenix Atelier.
Registration is open, with his program starting on January 27th, 2014. Sign up HERE.
Check out a demo that Andrew Baker did last year discussing his work philosophy and methodology a real insight to one of the most prolific creature designers working in the industry today.
The Complete Figure Sculpting Bundle combines two of ZBrushWorkshops’ finest master classes to give you the best possible training in figure sculpting. With this bundle, you will have full access to both “Female Figure Sculpting In ZBrush with Cesar Zambelli” and “Male Figure Sculpting In ZBrush with Jose Pericles”.
Create elegant, convincing female characters, and capture the strength and versatility of the male figure with two top-level figure artists!
To find out more and to sign up, visit ZBrushWorkshops.com.
CGWorkshops has a brand new workshop coming your way in February. Tyler Breon is running a male anatomy class, and they have early bird pricing until midnight on Thursday, December 5th – $499 instead of the usual $599!
Whether you work in games or film, are in school, or on the path to a full-time position, a solid understanding of the human figure and how to create it is one of the most important assets a Character Artist/Modeler can have. This course breaks down the human figure into a simple, easy to digest process, and gives artists the foundational knowledge needed to produce believable, anatomically correct and visually stunning CG characters.
Visit CGSociety.com to reserve your spot, and get the early bird special, today!
CG Workshops have released a new class: Advanced VideoGame Character Creation, with Katon Callaway. Join Sony Santa Monica’s Lead Character Artist as he takes you through his approach to building advanced characters for high-end console games. Learn the fundamentals that can be applied regardless of what piece of software you’re using.
Weekly live class sessions, videos, and assignments make up this 8 week course that starts February 3rd and goes through March 31st.
Earlybird Special! Enroll before December 5th, 2013 at the special price of $549 (usually $649)!
Visit CGWorkshops.org for more info or to enroll.
Katon Callaway walks you through his upcoming course:
We are proud to announce Cezar Brandao’s program is back by popular demand! If you missed it the first time around, here’s your chance to jump in there and learn with one of the true masters of the female form.
The first 4 weeks will get you prepped as you go through the process of learning anatomy Bridgman style. This is truly a wonderful way to learn Artistic Anatomy as the simplification of forms is something anyone can master.
The last 4 weeks will be a tour de force of the female portrait. There simply is nothing more difficult to sculpt as it is often a matter of millimeters that can make or break your sculpt.
Program starts on November 18, Registration is open.
So come and learn Foundation of Beauty, The Art of Anatomy with Cezar Brandao.
For more information and to sign up for the class, visit PhoenixAtelier.com.
It’s Halloween time and the creatures are on the loose. Watch exclusive spooky free training all week long to help you learn hair-raising new skills.
Character Creation Pipeline in Maya and ZBrush
Illustrating a Vintage Horror Film Poster in Photoshop and ZBrush
Designing Scary Film Monsters in ZBrush
Check them out!
Check out these two new courses released by our friends at Digital-Tutors!
Creating an Armored Beast in ZBrush
Creating a Detailed Forest Creature in ZBrush
For more information check out our 3rd Party Training page
Make time this weekend to watch free introductory ZBrush training from Digital-Tutors as they open up two exclusive courses.
Digital-Tutors’ recently-released Quick Start to ZBrush takes a very methodical, step-by-step, approach to covering the tools and techniques that are most important in enabling you to get up and running in ZBrush quickly. Each volume of a Quick Start builds upon the previous volume, enabling us to progressively build up a complex project into a finished state.
In the free-this-weekend Volumes 1-2, you’ll cover the basics of getting started working in ZBrush. You’ll start in Volume 1 and learn about navigation and the interface, cover methods of working with primitive geometry and subdividing geometry and learn about working with multiple SubTools, strokes and alphas, and masking. At the end of each Volume, you’ll have a chance to practice the topics covered to start applying your new skills to your own work.
In Volume 2, you will learn about advanced primitive creation techniques, covering the important topic of Polygroups and look at methods for modifying geometry. You’ll also learn some character-specific sculpting techniques in addition to an automatic method for recreating a mesh’s topology. Other topics include using Panel Loops, working with stencils and modifying our strokes in different ways.
Make sure to take advantage of the free training and over three hours of powerful introductory content.
Visit the free training page and start learning ZBrush this weekend!