Archive for the 'Education' Category

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Enter The Museum Of The Ancients

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ZBSee member Aidin Salsabili recently shared news about an Iranian virtual museum exhibit. Check out Aidin’s videos for a behind the scenes look at the process used to create these priceless artifacts. Aidin’s user gallery will keep you busy exploring countless artifacts recreated using ZBrush.

 

Clutch And Grab

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Angus J Law recently posted this interesting look at ZBrush in the manufacturing world. You never know what you’ll find inside the ZBSee experience. His thread features a four step process that covers sculpting, CNC programming, tool and die work and finally, the addition of the finished piece to the crocodile hand bag. Check out his user gallery for more unexpected product designs. Angus is a London based ZBrusher and from the looks of it, he’s getting his “bling” on.

Threading The Future Of Fashion

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The Fashion Institute of Design and Merchandising (FIDM) is currently showcasing their “Motion Picture Costume Design Exhibition” celebrating the latest in blockbuster movie fashion. The designs fuse the best of the traditional design world with 3D printing and digital sculpting technologies. Visit the FIDM Museum & Galleries to learn more about the exhibit and see costumes from movies like American Hustle, Star Trek Into Darkness, Hunger Games and many more! You can learn more about how ZBrush was used to design costumes for movies like Man of Steel and Pacific Rim with this behind the scenes video featuring Legacy Effects.

From Screen To Print

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Mold3D is proud to present a 3D printing workshop designed specifically for character artists. If you’ve always wanted to take your characters from screen to print, this is the place to start! You’ll learn everything you need to know about bringing your ZBrush designs to life. Be sure to visit the Mold3D website for more details. Sign up today!

 

Learning From The Inside

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The CG Master Academy is set to host classes with some of the biggest names in the business. Be sure to visit their website for a complete breakdown of classes and high caliber instructors. This is a fantastic opportunity to learn ZBrush with professionals from some of the world’s leading studios. For more educational resources, be sure to visit ZClassroom.

 

 

Sculpting Our “Face Off”

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Be sure to tune into SyFy network’s hit television program, “Face Off” on March 25, 2014 to see ZBrush in action. The program will feature ZBrush artists Zack Petroc, Mark DeDecker, Stefano Dubay, Meats Meier, Alvaro Buendia and Rafael Grassetti. Without giving away too much, the show is titled, “Freaks of Nature” and features Neville Page as a guest host and judge.

 

New Course from Phoenix Atelier: Character Pipeline for Games-R2

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Kurt Papstein is back at Phoenix Atelier with a brand NEW program Character Pipeline for Games-R2.
Click here to sign up.

FREE ONLINE WEBINAR this Saturday, March 22nd at 10 am PST. Secure your spot today here.

ABOUT THE PROGRAM
Character Pipeline for Games-R2, will cover character production pipeline for games. Showing the process from beginning to end, resulting in a professional portfolio piece for current and next generation games.
Through the duration of the program, Kurt will demonstrate how to create visually stunning characters for current generation game engines. Students will learn how to translate a 2D concept into a fully functional game asset.

Starting in ZBrush, students will learn how to block out the initial design and take it all the way through to a finished high poly sculpt.

Later, Kurt will be showing how to take these assets into some of the most advanced tools in the industry, in order to finish the character to a professional level fit for a portfolio.

Topics discussed include base mesh creation, digital armature construction, human and animal anatomy, hard surface and organic sculpting, texturing techniques, and presentation. Just to name a few.

PROGRAM STARTS MARCH 24th, 2014.
Sign up today!

Mastering Human Anatomy in ZBrush

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Anatomy Tools and Gnomon School of Visual Effects have joined forces to bring you a 5-day workshop to titled “Mastering Human Anatomy in ZBrush”. This instensive workshop takes place at the Gnomon campus in Hollywood, from April 2nd – April 6th for 8 hours each day.

Work one-on-one with industry giants Andrew Cawrse and Kris Costa as you sculpt from live models and have your anatomy woes solved with step-by-step demonstrations.

With over 50 hours of instruction, demonstrations, and literature, this workshop is a must for all digital artists who want to master the human form.

Register now at AnatomyTools.com to reserve your spot!

ZBrush Industry Spotlight with David Bentley

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In this Industry Spotlight, David Bentley walks you through his automotive design process. Watch, as David details the features and functions used to create this pavement pounding exotic. You’ll see features like Panel Loops, the Noise Maker plugin, Insert Meshes, Clipping brushes and a host of others used to bring this project to life.

“I put this series of videos together on design sketching in ZBrush because I’ve had a number of requests from friends and professionals who ask me where they can go for a design tutorial in ZBrush. They see sculpting in ZBrush as a huge conceptual design opportunity. I hope viewers will find these videos useful and learn from my own experiments.” – David Bentley

Watch the lesson at ZClassroom and check out more images on David’s thread at ZBrushCentral.

New Course from Phoenix Atelier

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Andrew Baker will be teaching a new program at Phoenix Atelier, Breathing life and presence into “DIGITAL CREATURES”! Using current digital software like ZBrush, Andrew shows you his design process and philosophy of conceptualizing a realistic creature or character for digital FX on a feature film. Designing a hero and generic orc like he does for The Hobbit from concept, sculpting, coloring, final pose/expression, final illustration and sculpture (Design Marquette and perhaps prototype). He’ll show how to use real life references and people to come up with fresh approach to an orc and create a character capable of speech and having presence on screen.

Take a step towards a better tomorrow and learn today at Phoenix Atelier.

Registration is open, with his program starting on January 27th, 2014. Sign up HERE.

Check out a demo that Andrew Baker did last year discussing his work philosophy and methodology a real insight to one of the most prolific creature designers working in the industry today.

Andrew Baker Demo, Senior Designer on The Hobbit






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