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In preparation for this summer’s Trojan Horse Was A Unicorn festival happening in Portugal, ZBsee member CarlosVidal “cooks up” a little crab meat to keep our appetites in check. Take a look at how Dynamesh, ZRemesher and UV Master come together to help finalize his designs. Visit CarlosVidal’s user gallery for more beach ready digital sculpting.
ZBSee member Undoz goes the distance with this recent addition to the Top Row. The concept for the piece comes from Börkur Eiríksson and Kári Gunnarsson. This Valkyrie character was created for the Eve Prophecy Cinematic Trailer. The sculpting portion of the work was done inside ZBrush and displacement maps were generated by way of the Multi-Map Exporter. Undoz incoporporated ZRemesher to handle some of the re-topology. Check out more cosmic travelers inside his user gallery.
Renaud Galand puts the rhythm “in bloom” with his latest ZBrush project. This new age disco queen comes with breakdowns gauranteed to get you up on your good foot. Check out how Dynamesh was used to create her hair and other features like MatCaps, sculpting brushes, alphas, polypainting and BPR rendering helped bring her to life. Visit Ranaud’s user gallery to see more stylized character goodness.
Fangs, wings, scales and other creepy staples are what you’ll find inside ZBSee member Swordlord’s thread. Living up to his username, the beasts have been officially “slayed” and his clients at SpecialOne are probably reveling in glory! Check out some cool animation breakdowns and a user gallery filled with more cold blooded critters than you can shake a tail at! Be sure to visit the ZBrush download center to download alphas and other useful resources designed to help add dynamic layers of realism to your work. The download center is full of community created content being used by other ZBrushers just like you.
There’s a painterly quality captured in MosleyHarmless latest fan art renditions of the Dishonored franchise characters. Look closely and you’ll see the union of sculpting and painting techniques coming together to produce some wild “alla prima” inspired digital art. Luckily, you can catch watch as some of the process in his time-lapsed video. To see more painterly surprises, visit mosleyharmless’s user gallery. Visit ZClassroom for everything you’ll need to get started with your very own painted wonders.
The cold may have thawed out across most of the country but the Winter Soldier is ready for a fight! Check out ZBSee member artsunshine’s latest addition to the ZBrush universe. Old “cap” has his sights set on a battle of epic proportions. Gameloft presents their mobile version, “Captain America: The Winter Soldier” available on Android, iPhone and iPad. If you want to see more character art from this and other Gameloft titles, be sure to visit the RedSteam Creative Studio. There’s a whole host of heroes and heroins waiting to be discovered. When your ready to come in from the cold, visit artsunshine’s user gallery.
ZBSee member Gilberto Magno pays homage to the Vi character from League of Legends. Riot Games has established the game as must play and in this case, Gilberto has opted to make it a must sculpt! Check out more of his work and a brief breakdown of his process inside his user gallery. To learn more about Gilberto, visit his website.
World Warrior Ryu makes his appearance on the Top Row. Check out ZBSee member Georgius’s rendition of the classic Street Fighter. You’ll get a fistful of tips with a render breakdown guaranteed to score a PERFECT inside this thread! See how Georgius manipulates material attributes, incorporates poly-painting and utilizes lighting and rendering properties to achieve a final look inside ZBrush worthy of a champion. You can learn more about rendering in ZBrush by visiting ZClassroom. Hadoken!