RoboCop burst onto scene in the 1987 cult classic of the same name and immediately became a sensation. The dude even had his own video games that spanned across the 8 and 16-bit genres! No small task for a lone cop from a future Detroit! With a signature phrase that would leave the Terminator speechless, Murphy’s “Drop It!” can still be heard through the hallways of our office from time to time. Rejoice fellow ZBrushers, because your favorite cyborg cop is back and this time he’s got a high-tech suit designed in ZBrush. Check out this incredible behind the scenes, “making-of” footage from Legacy Effects! You’ll see how a simple concept sketch can transform into a fully wearable, blockbuster movie costume!
If your trigger finger is itching to design your own “robo” inspired suit, you’ll need to start with a high powered helmet! Lucky for you, we’ve been hard at work updating a video series covering just what you’ll need to get the job done! You’ll have to get your own Ford Taurus.
Be sure to visit ZClassroom for even more educational content and learn how to take your digital sculpting further.
Be sure to tune into SyFy network’s hit television program, “Face Off” on March 25, 2014 to see ZBrush in action. The program will feature ZBrush artists Zack Petroc, Mark DeDecker, Stefano Dubay, Meats Meier, Alvaro Buendia and Rafael Grassetti. Without giving away too much, the show is titled, “Freaks of Nature” and features Neville Page as a guest host and judge.
Eric Keller is no stranger to the ZBrushCentral forum. In case you don’t already know, he’s even written several books on the subject. Get your copy today! It’s safe to say the man has an eclectic collection of obsessions and muses. If your squeamish, this thread will have you crawling in your seat. Robotball as he’s known on the ZBrushCentral forum, recently posted a myriad of insect sculptures waiting to get you feeling “icky” all over! This latest collection of work is also available in all its 3D glory inside our Turntable Gallery. Be sure to keep up with Eric Keller’s exploits by visiting his blog. If you are in the Los Angeles area, it’s probably a good idea to try and squeeze your way into one of his classes at the Gnomon School of Visual Effects.
These biological renders are presented as part of the 2012 Visualization Challenge examining HIV. ZBrushCentral artist, Alexey Kashpersky and the small team have recently won 1st Prize for their piece entitled, “Human Immunodeficiency Virus.” Alexey is no one trick pony. His user gallery, under the name R1DD1CK, is filled with ZBrush art covering everything from characters to creatures and more.
You can see more of the entries and watch animations of the molecular processes that cells undergo in the human blood stream when infected, by visiting the CGSociety features page. Fascinating stuff!
Medical and scientific visualization are just some of the ways ZBrush is used to create highly detailed 3d assets. You can learn more about ZBrush and its industry applications inside our Industry page. For a collection of constantly expanding video tutorials and learning resources, be sure to visit ZClassroom. There, you’ll have access to the necessary tools to develop your own scientific illustrations.
We’re teaming up with our friends at Wacom to bring you a free webinar titled “ZBrush in the Industries.” Join Paul Gaboury, 3D Application Engineer with Pixologic as he demonstrates how ZBrush is used in various industries to sculpt and paint 3D models. With an emphasis on Film and Game Industries, Paul will walk you through some of the key features of ZBrush 4R5 and how they are used to create objects limited only by your imagination!
As a member of the development team, Paul will showcase various tips and techniques that he has discovered in his travels–techniques that even the most savvy ZBrush users don’t even know! Finally, Paul will wrap up the webinar with some Q&A.
This is a great opportunity for you to learn about ZBrush 4R5, the digital sculpting and painting program that has revolutionized the 3D industry.
Thu, Mar 21, 2013 11:00 AM – 12:00 PM PDT Click here to sign up.
The limitations faced by historians, archeologists and geologists, are derived from a dependency on available artifacts as primary evidence for telling our past. In many cases, scholars find pieces intact but a whole slew of others remain in a fragmented state. Rebuilding and maintaining these priceless pieces of our natural history is of paramount importance. With technology on their side, scholars are now able to maximize these fragments of our past and reconstruct precious historical narratives using software like ZBrush. Joakim Engel is a Creative Developer at the Natural History Museum of Denmark and member of the Faculty of Science at the University of Copenhagen. He is embracing ZBrush as a tool in the pursuit of this exploration. Joakim explores this new age approach to understanding history in his thesis, “3D Applications in Museological Context”. You can read more about how ZBrush is used in industry on our dedicated User Stories page.
Dr Phillip Manning is one of the worlds leading paleontologists specializing in dinosaur anatomy using scar patterns on fossils to asses and calculate muscle attachment etc. Phil and his team use sophisticated tech to calculate muscle mass and weight and the images Peter Minister shows in his thread at ZBC are the early results. The model will be used in printed publications along with some animation for a sequence in a national geographic produced documentary.
Kris Kelly and a talented team of artists, David Krentz (Director, Lead Storyboard Artist, Lead Modeler), Ricardo Delgado (Storyboard Artist, Concept Artist), Douglas Martin (VFX Supervisor), Angie Rodrigues (Concept Artist, Modeler, Texture Artist), Bryant Hardwick (Texture Artist, Lighting & Rendering), Aaron Hamman (Texture Artist, Modeler), and Vlad Konstantinov (Modeler) step back in time with the world’s number one 3D sculpting software and show that ZBrush has bite.
Bringing these prehistoric monsters to life was no easy task. As sure footed as ever, ZBrush was there to help take a big bite outta the dinos.
ZBC user Vlad Konstantinov (Swordlord) recently posted a thread with his work from Discovery’s “Dinosaur Revolution.” He sculpted or was involved in the sculpting of all of the characters for the show, and used ZBrush for most of it.
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