Archive for the 'Industry' Category

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The smallest-ever human sculpture

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At just 80 x 100 x 20 microns in size, a nano sculpture by Jonty Hurwitz is officially the smallest creation of the human form in history. Taking this impressive feat even further still, Hurwitz created an entire series of the smallest human portraits of all time. Discover how these remarkable creations were realized using the groundbreaking 3D-printing technology, Multiphoton Lithography, on Jonty Jurwitz’s website.

“To some extent this series of sculptures reminds me of how the film industry works,” said Jonty Hurwitz in an interview with Popular Science Magazine. “You need large teams of thinkers, builders, creatives, and amazing technology; the sculpting software we used, ZBrush, is one of the main monster-making tools in the Hollywood special effects world . . .”

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Weta’s ‘The Hobbit’ Collectible Sculpts

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Thorin from The Hobbit for Weta by Scott Spencer

Scott Spencer is well known for his incredible character and creature ZBrush creations. So it will come as no surprise to learn that he has recently been in New Zealand producing remarkably detailed statues for the Weta Collectibles line!

And his favorite?

“Thorin. I had a great time working on this one. It’s a challenge getting every detail down – even counting the number of plates in his sleeve armor or matching the number of plaits in a braid. Attention to details like this is all part of the process,” Spencer reveals in his ZBrush Central forum thread.

The Margo Project

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Margo from Bold Machines is a feature film project that is being developed from 3D-modeled characters – but not in the traditional sense! Rather than following large-scale box-office productions, Margo instead begins with character collectibles and focuses on narrative; the story itself about Margo, the main character, whose parents are lost on a space mission exploration.

Jose Alves da Silva is the 3D character artist that is crafting the characters to spec in ZBrush. These characters are then 3D printed, and painted by Adrian Yablin. So far a host of characters have been created for this exciting project, including Margo and her dog Eddie, Mr Walthersnap and his diver Kyrgstzt, and Tom Baker, an extraordinary mechanic! Even Margo’s scooter and sidecar has been modeled and printed for the project!

Once the characters have been modeled, 3D printed, and painted, they will then be transformed into a feature film with the help of a production company. What’s more, you can also download and 3D-print the characters yourself from the Thingiverse website!

Stay up to date with the project’s developments on the Bold Machine’s blog. And visit Jose Alves da Silva’s website for more fantastic 3D character creations!

 

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ZBrush in the industry

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Adam Skutt ZBrush Industries

The new Industries section on Pixologic reveals how ZBrush is used in various industries around the world, including:

Follow the links above or head to the Industries section to get a fascinating insight into ZBrush’s universal applications!

Rendering illustrations in ZBrush

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Ladislas is a 24-year old artist living in Paris, France. A ZBrushCentral member for a while, it was only recently that he decided to share his work. And what an incredible debut!

Based on a concept by Xa, ‘Butterfly Girl’ was modeled using ZBrush and Maya, and rendered in ZBrush. While Ladislas didn’t originally intend for the final image to have a 2D feel, he felt while working on the sculpt that the graphic touch and the unusual elements of the design lent themselves well to a flat illustration.

Using the posterization effect combined with various tweaks in the materials, Ladislas was able to get almost the final result from ZBrush itself. He used a combination of the Skin Shade 4 as a base material and rendered straight from ZBrush using Sharpen in the BPR filters. For the beautiful soft effect, he added a glow (from ZBrush BPR filters) and the Wax material. All that was required from Photoshop in post was some erasing of the tree and adding a background color!

Check out the turnaround of the ZBrush sculpt and wireframe:

Butterfly Girl Turn from Ladislas GUEROS on Vimeo.

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The art of sculpting collectibles

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Whisper detail by William Harbottle on ZBrushCentral William Harbottle has proven to be a huge hit on ZBrushCentral over the years. After a hiatus from posting new works, he has returned with a jaw-dropping collection of character sculpts that have got the community excited about his skills and techniques. The works presented are prototype sculpts for statues that William created while working for Gentle Giant Studios, where he was employed for nine years.

Originally a traditional sculptor of action figures, when he moved into the digital realm he simply “started replicating the same methods”. By popular demand, he offers a glimpse into his work in progress so we can all learn a little from this master! He also shares some wise words on the topic of 3D scanning in digital sculpture.

Be sure to scroll through the pages of his thread to see the full collection and read his professional advice.

William Harbottle is now a Senior Sculptor at Sideshow Collectibles.

Lucky by William Harbottle on ZBrushCentral

Lucky process by William Harbottle on ZBrushCentral

3D Printer World Expo 2015

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Join Pixologic at the 3D Printer World Expo 2015

Pixologic will be returning to the 3D Printer World Expo for the second year! If you’re in the Burbank area, be sure to join the Pixologic crew for a host of industry seminars from MakerBot, Gentle Giant/3D Systems, and Disney Interactive, as well as selected freelancers from the forefront of the 3D printing field, including Adam Ross and Brian Wade. Plus witness the largest assortment of 3D printers held under one roof!

You won’t want to miss our live Pacific Rim-themed artist sculpt-offs, either! Who will demonstrate the best organic skills? Which artist will dominate the battle? Watch live and place your votes! If you can’t make it to the event, you can still join the fun: stay tuned to Pixologic’s Facebook Page on Saturday 31 January to see the photos and cast your votes!

Check out the schedule and artist line-up. We hope to see you there!

Pixologic at the 3D Printer World Expo 2014

3D printing future fashion

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Cristina Franceschini reveals how ZBrush helped her to transition into the digital manufacturing era

Cristina Franceschini is no stranger to the world of 3D printing. Having being exploring the possibilities of 3D printing in shoemaking for several years, as soon as desktop printers made a leap into the affordable realm, she purchased one to prototype her incredible designs. In this insightful interview with 3D Printing Industry.com, Cristina reveals how she learned ZBrush online, discovered the right balance of shapes, materials, and finishes, and uses Shapeways to craft the perfect heels.

Cristina Franceschini reveals how ZBrush helped her to transition into the digital manufacturing era

Cristina Franceschini reveals how ZBrush helped her to transition into the digital manufacturing era

Cristina Franceschini reveals how ZBrush helped her to transition into the digital manufacturing era

Cristina Franceschini reveals how ZBrush helped her to transition into the digital manufacturing era

Read the interview in full on 3D Printing Industry.com.

To The End of The Cosmos

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There’s been a considerable amount of hype surrounding Destiny. Developed by Bungie and distributed by Activision, Destiny takes place on the Red Planet in a foreseeable future we’re all poised to play a part in. More importantly, you can grab a copy here for a mere 40 bucks! To read more about how the game’s cinematics came to life, be sure to check out FX Guide’s in-depth interview with Prologue.

Seeing Is Believing

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This graduating class scores top honours by leaping from the pages of the high school year book and into the 3D printed future. It looks like the trend for keeping your friends close is about to take on a new meaning. Students at the Seoul National School for the Blind are among the first to embark on the journey of being immortalized in plastic. The 3D printed busts were developed in an effort to help visually impaired students remember what their classmates look like. Check out how ZBrush helped these bright young graduates bounce off the screen and into the printed world.

 

 






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