CG Workshops have released a new class: Advanced VideoGame Character Creation, with Katon Callaway. Join Sony Santa Monica’s Lead Character Artist as he takes you through his approach to building advanced characters for high-end console games. Learn the fundamentals that can be applied regardless of what piece of software you’re using.
Weekly live class sessions, videos, and assignments make up this 8 week course that starts February 3rd and goes through March 31st.
Earlybird Special! Enroll before December 5th, 2013 at the special price of $549 (usually $649)!
Visit CGWorkshops.org for more info or to enroll.
Katon Callaway walks you through his upcoming course:
In case you couldn’t be in attendance for our Naughty Dog UGM here on the grounds of the Gnomon School of Visual Effects, sink your teeth into the recap video featuring Michael Knowland, Bradford Smith and Frank Tzeng at our UGM Page. These guys were part of the incredible team that brought us the hit game, “The Last of Us”.
To kick things off, Michael demonstrated his approach to sculpting realistic cloth for games. Next up, Brad took us into the realm of environment props with a demonstration on tiling-textures for production. Some of the key features used in his workflow include ZRemesher and Micro-Mesh. Last up for the evening was Frank with a showcase of his methods for sculpting realistic human faces.
Michael, Bradford and Frank left no stone unturned with their in depth presentations of typical workflows in the lives of production artists. If you’re looking to take your sculptures to higher levels of realism, you won’t want to miss this opportunity to watch these industry pros in action. Be sure to keep your eyes on our events calendar for upcoming events!
Watch the video recap here.
We are proud to announce Cezar Brandao’s program is back by popular demand! If you missed it the first time around, here’s your chance to jump in there and learn with one of the true masters of the female form.
The first 4 weeks will get you prepped as you go through the process of learning anatomy Bridgman style. This is truly a wonderful way to learn Artistic Anatomy as the simplification of forms is something anyone can master.
The last 4 weeks will be a tour de force of the female portrait. There simply is nothing more difficult to sculpt as it is often a matter of millimeters that can make or break your sculpt.
Program starts on November 18, Registration is open.
So come and learn Foundation of Beauty, The Art of Anatomy with Cezar Brandao.
For more information and to sign up for the class, visit PhoenixAtelier.com.
Alejandro Pereira is a highly talented freelance artist with more than 7 years experience in the world of film and animated series production. He decided to focus his knowledge by mixing two of his passions: 3D animation and traditional sculpture. Eventually, he narrowed that to just sculpture.
To date, Alejandro has worked with a large number of important licensors: Marvel, DC, Disney-Pixar and Universal Studios among them. Other credits include ARH Studios, Gentle Giant, McFarlane Toys, Pop Culture Shock, Funko and others.
His 3D printed statuettes are spectacularly detailed, with a great sense of form and movement. We hope that you enjoy this journey into the mind of a First-Class figure creator!
Check out the interview!
Loic Zimmermann, aka e338 on the ZBrushCentral forum, is scheduled to release a new art book along with a 3D character bust in conjunction with 3DTotal. You can help make the projects a reality by visiting the Kickstarter campaigns. Loic has contributed concept design work on blockbuster hits like Thor, Iron Man 3, True Grit and more! Be sure to check out more of Loic’s work inside his user gallery, or by visiting his website.
If you are in the Burbank area this month, be sure to stop by the Pixologic booth at CTN 2013 from November 15-17th. You’ll see demos featuring Loic and other industry pros across three days of digital clay magic. It’s a rare opportunity to get answers to questions and network with other digital artists just like you.
It’s Halloween time and the creatures are on the loose. Watch exclusive spooky free training all week long to help you learn hair-raising new skills.
Character Creation Pipeline in Maya and ZBrush
Illustrating a Vintage Horror Film Poster in Photoshop and ZBrush
Designing Scary Film Monsters in ZBrush
Check them out!
Check out these two new courses released by our friends at Digital-Tutors!
Creating an Armored Beast in ZBrush
Creating a Detailed Forest Creature in ZBrush
For more information check out our 3rd Party Training page
Make time this weekend to watch free introductory ZBrush training from Digital-Tutors as they open up two exclusive courses.
Digital-Tutors’ recently-released Quick Start to ZBrush takes a very methodical, step-by-step, approach to covering the tools and techniques that are most important in enabling you to get up and running in ZBrush quickly. Each volume of a Quick Start builds upon the previous volume, enabling us to progressively build up a complex project into a finished state.
In the free-this-weekend Volumes 1-2, you’ll cover the basics of getting started working in ZBrush. You’ll start in Volume 1 and learn about navigation and the interface, cover methods of working with primitive geometry and subdividing geometry and learn about working with multiple SubTools, strokes and alphas, and masking. At the end of each Volume, you’ll have a chance to practice the topics covered to start applying your new skills to your own work.
In Volume 2, you will learn about advanced primitive creation techniques, covering the important topic of Polygroups and look at methods for modifying geometry. You’ll also learn some character-specific sculpting techniques in addition to an automatic method for recreating a mesh’s topology. Other topics include using Panel Loops, working with stencils and modifying our strokes in different ways.
Make sure to take advantage of the free training and over three hours of powerful introductory content.
Visit the free training page and start learning ZBrush this weekend!
Recently, Makerbot’s Replicator 2 was spraying a whole new yarn. The Verlan dress is the result of a collective effort driven forward by Bitonti Studio principal, Francis Bitonti, along with the Pratt School of Design’s Digital Arts and Humanities Research Center (DAHRC). Bitonti is no stranger to fusing the digital realm with fashion. He recently completed a project called, “Dita’s Gown” for diva Dita Von Teese. As 3D printing becomes more accessible, it’s safe to say more and more innovative ways to apply it in our daily lives are sure to surface. We’re glad ZBrush could play an integral part in bringing this latest group master piece to life!