Archive for the 'VFX for Films' Category

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The Trojan Horse was a Unicorn Festival in Portugal

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This September the Trojan Horse was a Unicorn Festival will take the beautiful Troia Peninsula in Portugal by storm, by gathering some of the best artists and companies in the VFX, Gaming and Animation industries. It’s a festival for the fearless. The passionated. The restless. The eager to learn. It’s talent having fun in a paradise setting. With a roster of great speakers from Pixar, ILM, Luma Pictures, Framestore, Massive Black, Platige, Blizzard, Ubisoft or Sony Imageworks, as well as a stellar cast of freelance artists, the THU Festival will provide an excellent opportunity to learn and network with the best in the business. Check out what the THU Festival is all about at www.trojan-unicorn.com.

Pixologic Hits The Floor At Siggraph 2013

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Pixologic is proud to announce our return to the showroom floor. Join us at Siggraph 2013 from July 23 to 25th inside the Anaheim Convention Center, for three days of live demos, panel discussions and Q&A sessions. We’ll have a whole cast of industry professionals demonstrating how they use ZBrush in their respective pipelines. You won’t want to miss all the live action as it unfolds. Be sure to stop by Booth 529 and take advantage of special showroom floor pricing. See you there!

Heating Up The Streets

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ZBrushCentral artist Sean-Ray Pugh, gives us a glimpse of the behind the scenes action that went into making this latest Moving Picture Company (MPC) ad spot for Samsung. You’ll think it’s the second coming of Jurassic Park. Ooops, we have a spoiler! Be sure to check out his user gallery to get an up close and personal look at every last scale. Pugh used ZBrush to sculpt the T-Rex and Lava creature. Don’t miss your chance to get up close and personal with this UK based artist by visiting his website.

For additional resources and to push your ZBrush sculpting further, be sure to visit our Download Center. You can download everything from a collection of alphas, to materials for use while sculpting and texturing your next creation. Visit the Download Center today and start building a bigger ZBrush tool kit!

LOOK Effects’ Warm Bodies with Jelmer Boskma

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Over the years, Jelmer Boskma (known at ZBC under the user name Jelmer) has used ZBrush to create some truly memorable characters. Who could forget his treatment of Johnny Depp, or his Senator Tumblestone and Mr. Bigears creations? Over the last couple of years he has been pretty quiet on ZBC but that certainly isn’t because he hasn’t been creative! In fact he has been extremely busy, working on such projects as Tron: Legacy, Thor and more recently, Warm Bodies.

While zombies have appeared in a large number of productions over the years, Look Effects and Jelmer wanted to give them a new twist: creating a look where their clothing had actually begun to become absorbed into their decaying bodies. In this interview, he talks about how ZBrush was used to help accomplish that – and much more!

Grin and Bear It

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Here’s another creepy offering from ZBrushCentral artist Peter Konig. With an unusually haunting tone to his work, Peter gives us another look into the darker side of things with these movie bad guys. No spoilers here! These latest characters can be seen roaming around in Jonathan Levine’s new twist on a modern love story titled, “Warm Bodies“. You can see more work by Peter on his website and inside his User Gallery.

Visit ZClassroom for constantly updated video tutorials, covering the latest features inside ZBrush.

Behind The Scenes With ILM

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Industrial Light and Magic (ILM) was the studio behind 2012’s blockbuster hit The Avengers. These are the same guys who brought us Rango, Pirates of the Caribbean, and other hits. Chances are you’ve seen their work. Check out this industry interview below with members of the ILM team and get a closer, behind the scenes look at how the magic happens. You’ll hear the ILM team detail the role ZBrush plays in producing the jaw dropping CG elements you’ve come to know and love. The face of the Hulk was built out from a life cast / scan of actor Mark Ruffalo’s face. It was then modified in ZBrush to become the Hulk, while still retaining an essence of the original actor. See how scan data and ZBrush worked together to bring everybody’s favorite green bad boy, The Hulk to life.

Visit our User Stories section to see more studio interviews showcasing how ZBrush is used in production pipelines around the world.

Behind the Magic: Creating The Hulk for "The Avengers" (Part 1)

Rick Baker: Star From The Ground Up

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Rick Baker is synonymous with creature and monster creation. He’s known as the go-to guy when it comes to creating blockbuster makeup and designing unforgettable characters. His resume reads like a best seller’s list of creatures and characters spanning over four decades. Some of his more memorable outings include; An American Werewolf in London, Harry and the Hendersons, Ed Wood, The Nutty Professor and Men in Black.

On November 30th 2012, Rick will be honored by the Hollywood Chamber of Commerce with a star that’s been a long time coming on the illustrious Hollywood Walk of Fame.

On behalf of the Pixologic Team and the entire ZBrush community, here’s to you Rick. You’ve provided inspiration and pushed the bar higher than most in a career that leaves us all in awe.

Coming Full Circle: An Artist Interview With Cesar Dacol Jr.

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It’s not everyday you get to sit with a major player in the creature design business. Cesar Dacol Jr. knows a thing or two about making creepy stuff. He has worked on some major Hollywood blockbusters and continues to expand his involvement with the community through his latest offerings. Check out this in depth interview as Cesar breaks down what got him started and what kept him going. You’ll even hear first hand what his process for creating stems from. There’s a lot more on deck with Cesar and this interview is only the beginning. Stay tuned.

Building New Worlds: An Interview With MPC’s Matt Middleton

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3D Artist Magazine recently sat with MPC’s (Moving Picture Company) CG Supervisor, Matt Middleton about the Ridley Scott blockbuster Prometheus. In case you’ve been occupying space in a time capsule, Prometheus serves as a prelude to the Alien series of films. You can read the entire article by visiting the 3D Artist Magazine website. Matt covers the details and processes behind the scenes, giving the reader real insight into how this epic film was made. It’s great to see that ZBrush played a role in bringing this long anticipated hit to the screen.

The Printed World Comes Alive With ZBrush And Objet

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Siggraph 2012 was chalk full of stellar presentations. One noteworthy example was produced by Legacy Effects Studios own Senior Technician Jason Lopes. Aside from being an ultra cool cat, Jason is a technical wizard and highly experienced in the realm of 3d rapid prototyping. Some of the assets on display included, The Hulk from The Avengers blockbuster film and characters and creatures from John Carter of Mars. To find out more about 3d printing, visit the Objet homepage. To see images of the assets on hand, visit repertoire: It’s a 3D World.






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