Ryan Kingslien is a long-time ZBrusher, committed to providing learning options to students around the world.
Join Ryan and the UArtsy community to take your learning to the next level. Classes are offered online so you can join from anywhere in the world. Sign up today to start learning ZBrush. The class runs from Monday November 17th to Friday November 21st.
There’s incredible value in having the opportunity to sit with a master. UARTSY is at the forefront of providing learning options for artists, by artists. With online access, learning is only a click of a button away. The latest offering sees renowned sculptor and character development artist, Michael Defeo lead the charge in what promises to be an informational tour de force. Michael has worked over the years to bring characters to life for Blue Sky Studios and Illumination Entertainment among others. Sign up today! “Stylized Character Design” is a ten-week course designed to help you take your chops further. Classes start November 14, 2014.
The Aaron Sims Company is synonymous with producing concept designs for some of the industries most beloved films. Recently, they played a role in bringing an old favorite back to the big screen. Teenage Mutant Ninja Turtles defined a generation and spawned a myriad of spin-offs and a long-lasting cartoon series. As cultural icons go, you can’t argue with the foursome’s staying power.
In a recent interview with ComicBookMovie.com, Aaron Sims Company artist, Jared Krichevsky sat down to discuss the studios process for how the turtles came to life. Working side by side with other Aaron Sims Company ZBrush artists, Jared Marantz, Andrew Domachowski, Cameron Ward, Kelton Kram and Tsevtomir Georgev provided the framework for what these icons would eventually look like on screen. Motion capture duties saw the talented men and women of ILM take control of the reigns. If you haven’t seen the film, be sure to strap yourself in for a wild ride. Cowabunga!
We dug a little deeper to find out how this young group of digital clay enthusiasts got their start. Take a closer look at their program in this exclusive interview and learn more about how ZBrush and Sculptris are preparing these young art pioneers for the future.
Get yourself on the pre-order list for this incredible new addition to the ZBrush universe! Visit the 3D Total website for more information and other resources. With ZBrush and 3DTotal’s constantly expanding learning materials, you’ll have everything you need to take your digital art to the next level.
Fellow Canuck Cameron Farn, or threetails inside the ZBrushCentral forum is hard at work in the Great White North. It’s fair to say that with Calgary winters being what they are, Cameron has plenty of reasons to stay in and be creative using ZBrush. Check out his crowd funded project, World of Red Sands set to debut in May 2015. Be sure to visit his user gallery to see more incredible artwork set for inclusion in the upcoming exhibit.
World of Red Sands Alien Art Exhibit Investment Video
The long anticipated return of everyone’s favorite assassin is about to hit store shelves. See how ZBrush helps bring the latest assassin’s to life in this incredible trailer. We couldn’t be more excited. From the early game play we’ve seen, Ubisoft is making sure you won’t want to put it down. Multi-player anyone? Off the charts graphics in a highly detailed environment are all hallmarks we’ve come to expect, throwing in multi-player is like winning the Assasssin’s Creed lottery. Take a closer look at this iconic franchise by visiting the official Assassin’s webpage. To see more of how ZBrush is used to bring your favorite film and games to life, be sure to visit our artist interviews.
Jose proves that bigger can definitely be better. Check out more of Jose’s work by visiting his user gallery inside the ZBrushCentral forum. If you’re still not satisfied, be sure to navigate your way to his website.
HBO’s Game of Thrones continues to captivate audiences with high caliber big screen special effects and award winning cinematography. It’s no wonder viewers can’t get enough. Bringing creatures like fire breathing dragons and mythic beings to life is a lot easier when you’ve got ZBrush working with artists behind the scenes. Pixomondo’s own, Dan Katcher started his visual arts journey a long time ago. You could say he was a young man on a mission. CG Society’s interview with Lead Modeler Dan Katcher takes us back to the beginning to find out more about his love affair with ZBrush and features like Dynamesh.
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