There’s nothing sleepy going on with ZBrushCentral member Sam Burton’s latest post. This techno-weapon has us reaching for an intergalactic holster. The cowboy of the future looks like he’s in good hands with this one. For more robotic and hard surface modeling mania, be sure to visit the sleepfight user gallery. Keep a close watch on this thread for a video breakdown of the entire gun slinging process.
ZClassroom is full of video tutorials showcasing all you’ll need to know to generate your own hard surface models.
This Turntable Pirate is on a 360 degree tour! Get a closer look at every wrinkle and fold, with Cleyton Jonnas Da Silva as your guide. Cleyton sites Carlos Huante as the concept designer for this latest addition to the Turntable Gallery. Interestingly enough, clayton_js started the whole thing in Dynamesh. You too, can embark on your own adventures on the high seas inside ZBrush. Before you set sail, be sure to stop in at ZClassroom for some much needed video tutorial supplies. You never know what tricks you’ll need to call upon while out in the deep!
Fabio Bautista pounds the ground with his latest ZBrushCentral post. Showing how far you can bend the render capabilities inside ZBrush, Fabio aka Maxter, limits his render to just one pass! That’s right, only one pass to bring this Troll into the realm of render splender. Watch the accompanying video for a more in-depth look at how this incredible end result was achieved. Be sure to catch a glimpse of some new and old favorites, by visiting Fabio’s blog.
Take your understanding of texturing and rendering further with our dedicated video tutorials inside ZClassroom.
David Richardson is at it again. This time, he’s hosting a 2 hour video detailing his hard surface process. Watch as he covers features like Clip-Curve brushes, Spotlight for reference and Shadow box to name a few. You’ll see the necessary steps to design and build your own mech helmet.
Davidness is no stranger on the ZBrushCentral forum. Be sure to check out his user gallery to see the latest from this ZBrusher from across the pond. If that doesn’t fill your cup, visit his website for even more Davidness!
For more video tutorial action, slide your way into ZClassroom and explore topics like the ones covered in David’s videos.
Defending the Top Row like an ancient warrior isn’t easy. This latest post is courtesy of ZBrushCentral artist Cedric Seaut. Cedric has captured and tamed the wild warrior within, to arrive at this awesome conclusion. The concept sculpts were done using ZBrush for an unreleased game. Too bad! We were hoping to give this one a walkthrough. You can see more of the concept art by the talented Jacob here. Be sure to visit Cedric’s user gallery to see more fighting brave ZBrush art.
Digital Tutors has released two new courses! In the new Skill-Builder course, dive into the world of ZBrush to learn sculpting techniques and how to apply them to different projects. As an experienced ZBrush user, master MicroMesh to add an edge to your current projects while following along in the MicroMesh Techniques in ZBrush tutorial. Check them out!
Skill-Builder: Sculpting in ZBrush and Maya
MicroMesh Techniques in ZBrush
For more information and additional courses check out our 3rd Party Training page.
Renaud Galand takes us into the cartoon side of ZBrushing with his latest ZBrushCentral post. This toon style brawler is looking ready to lay down a fist full of surprises. Galand used ZBrush to generate his mesh and work out the rough in phase, while bringing this latest piece to life. Texturing, posing and FiberMesh were also incorporated by Galand to help generate a dynamic final render. Visit Renaud’s user gallery to see more toon goodness and creature madness. Renaud is a busy guy, taking a short moment to visit his website is a great way to keep up to speed with his latest creations.
ZBrush comes fully equipped with a tool chest full of sculpting brushes waiting for you to explore. If you’re into making cartoon characters, be sure to check out the IMM Toon Brush shipped with your copy of ZBrush. Inside you’ll gain access to a collection of ready-made base heads, torsos, hands and feet to mention a few. Combining these brushes with Dynamesh is a quick way to generate ideas and start your next creation.
Seo Chang Hyun nails this mix of hard surface and organic modeling while taking us on a cosmic journey. With features like Panel Loops, Insert Mesh brushes, and a whole host of Clipping brushes, you’ll be up to cosmic speed in no time. Once the sculpting work was done, Hyun turned to render passes to generate the final image. This entire project was created entirely in ZBrush. To see more of Hyun’s work, visit his user gallery inside the ZBrushCentral forum.
You can learn more about how to use these features and functions by visiting ZClassroom. ZClassroom is filled with video tutorials designed to help you take your intergalactic sculpting journey further.
Take advantage of this rare and unique opportunity to learn the intricacies of sculpting and designing wrinkles and folds with Zac Petroc. This Master Class is designed to heighten your skills and produce more believable cloth forms, while at the same time, strengthening your foundations in ZBrush. Some of the topics covered will include anatomy of a fold, importance of tension and topology for animation to name a few. As if that wasn’t enough to write home about, you also get several sample ZTools with a variety of complete costumes!
Sign up today and lock-in your spot, for what promises to be a wealth of information. The class is scheduled to run 4 weeks and includes video lectures and live streaming. Enrolment is now open and classes begin June 3, 2013!
Zac is a long standing member of the ZBrushCentral community. He continues to contribute resources and information with the intention of expanding the community’s knowledge base. Be sure to check out his user gallery inside ZBrushCentral or visit his website to learn more about this prolific ZBrush artist.
What does it really take to create characters for today’s fast-paced game industry? As an industry veteran, Joseph Drust has an inside look at game development and the role character artists play in it. Let him teach you the things no one else is talking about.
During this ten week course from ZBrushWorkshops, you will take your character from concept to final render using cutting edge tools and Joseph’s tricks of the trade. He’ll show you how to test your design within the game engine and help you understand what is expected in an actual production environment.
Sign up for the course here.