We are all used to seeing ZBrush used in the media and entertainment industries. But what happens when a child goes missing at 4 years old and his parents want to see what he would look like 28 years later? This is where the Forensic Department at the DHPP in Sao Paulo is responsible for reconstructing the faces of missing people and victims of crime. In this particular open case, the child’s mother requested a progression age job from a photo of the little boy at just 4 years old. From nothing but a low-resolution photograph, Vilson Martins was able to create a 3D model of the boy now aged 32. The image has now been published to try and find him.
It’s not just missing persons, though. Recently, one of the modeling projects involved reconstructing the unrecognizable face of a badly beaten deceased victim. Using tomographic scanning the team was able to create an accurate reconstruction. And after 3 months of investigation, the culprit of the attack was found!
Learn more about Vilson Martins’ work at www.vmartinsart.com.
No, it’s a 3D-printed Superman! Standing 12 inches tall without a cape, and 17 inches tall when fully equipped with cape and base attached, this impressive statue that captures Christopher Reeve’s likeness was sculpted using Sculptris and ZBrush, and took approximately 12 hours to print. The maker is 46-year old Peter Mitchell; prior to sculpting Superman he worked in a call center, but decided to leave to focus on 3D printing and prop making for TV and film. Find out more in this article by 3Dprint.com.
Every day on ZBrush Central, forum members will update their sketchbooks with their latest digital clay experiments. There’s a host of inspiration waiting to be explored! Take forum member makeusong’s collection of new works created for a Dark Stalker contest; this artist’s boldly charismatic creations are winning over the community, and encouraging us all to take our character designs and anatomy knowledge to the next level.
Check out some of the new works by makeusong and enjoy the chunky shapes, dynamic poses, and impressive demonstrations of human anatomy that make these images stand out in a crowd.
We were thrilled to see ZBrush in action in The Creature Technology Company’s awe-inspiring show reel! This is a company truly combining state-of-the-art technology with artistic mastery to craft some of the most remarkable animatronics for arena spectaculars, theme parks, exhibitions, stage shows, and events we have seen to date.
Find out more about The Creature Technology Company and check out the show reel:
The Creature Technology Company SHOWREEL 2014 from The Creature Technology Company on Vimeo.
3DPrintingIndustry.com has reported that, from April 6 this year, My Mini Factory Academy will offer students the tools to learn 3D design and printing – in none other than New York City! iMakr, the company behind the My Mini Factory printables community, believes that these hands-on workshops will even help people learn how to start their own businesses.
Lessons will take place Monday to Friday, 10AM to 5PM, for 10 weeks. Everything from design techniques and scanning to modeling in ZBrush will be covered. By week 8, all students will be able to tackle their own practical projects!
Registration is open now.
Photo: The first successful My Mini Factory Academy in London introduced small classes to the world of 3D printing through an intensive workshop series
At just 80 x 100 x 20 microns in size, a nano sculpture by Jonty Hurwitz is officially the smallest creation of the human form in history. Taking this impressive feat even further still, Hurwitz created an entire series of the smallest human portraits of all time. Discover how these remarkable creations were realized using the groundbreaking 3D-printing technology, Multiphoton Lithography, on Jonty Jurwitz’s website.
“To some extent this series of sculptures reminds me of how the film industry works,” said Jonty Hurwitz in an interview with Popular Science Magazine. “You need large teams of thinkers, builders, creatives, and amazing technology; the sculpting software we used, ZBrush, is one of the main monster-making tools in the Hollywood special effects world . . .”
Marco Plouffe – known as Marco Splash on the ZBrushCentral forums – has been captivating the community with an exotic collection of models that he calls the “Sinners”. Each model is designed, sculpted and PolyPainted in ZBrush; he then uses Quixel for texturing, KeyShot for the shaders and rendering, and finishes in Photoshop to compose the image and handle post-production.
Be sure to head to the ZBrushCentral forums to check out the full collection. He has also created a step-by-step tutorial to show his process, plus turntables for the models can be viewed on Marco’s website.
Scott Spencer is well known for his incredible character and creature ZBrush creations. So it will come as no surprise to learn that he has recently been in New Zealand producing remarkably detailed statues for the Weta Collectibles line!
And his favorite?
“Thorin. I had a great time working on this one. It’s a challenge getting every detail down – even counting the number of plates in his sleeve armor or matching the number of plaits in a braid. Attention to details like this is all part of the process,” Spencer reveals in his ZBrush Central forum thread.
ZBrush 4R7 was launched on 29 January 2015. And the response was incredible! With people around the world now taking their first steps with the latest release – the last within the ZBrush 4 series – we take a look at some of the highlights of ZBrush 4R7.
- ArrayMesh & NanoMesh – Allow for multiple instances of any object to be created and then adjusted in a matter of seconds!
- ZModeler with QMesh – Quickly and dynamically create new shapes more easily than ever before possible!
- 64-bit support – ZBrush can now tap all available computer memory and processing power for more details and faster operations!
- ZBridge – Seamlessly connect ZBrush with KeyShot 5 to produce hyper-realistic and high quality images!
- ZRemesher 2.0 – With a single click, you can automatically produce organic or hard surface topology without spirals!
- BPR improvements – Render Surface Noise as displacement – it’s like having a displacement map without needing to create the map!
- FBX Import/Export - Supports texture, normal and displacement maps, blendshapes, smoothing based on normals and much more!
- Plus! A tonne of workflow improvements and additions to make your life easier as an artist.
For more information about ZBrush 4R7, and to find out what the community thinks about this new release – head to the ZBrush Central forums.
ZBrush 4R7 is available now. Check out the specifications for ZBrush 4R7. For troubleshooting your new release, read the FAQs.
Margo from Bold Machines is a feature film project that is being developed from 3D-modeled characters – but not in the traditional sense! Rather than following large-scale box-office productions, Margo instead begins with character collectibles and focuses on narrative; the story itself about Margo, the main character, whose parents are lost on a space mission exploration.
Jose Alves da Silva is the 3D character artist that is crafting the characters to spec in ZBrush. These characters are then 3D printed, and painted by Adrian Yablin. So far a host of characters have been created for this exciting project, including Margo and her dog Eddie, Mr Walthersnap and his diver Kyrgstzt, and Tom Baker, an extraordinary mechanic! Even Margo’s scooter and sidecar has been modeled and printed for the project!
Once the characters have been modeled, 3D printed, and painted, they will then be transformed into a feature film with the help of a production company. What’s more, you can also download and 3D-print the characters yourself from the Thingiverse website!
Stay up to date with the project’s developments on the Bold Machine’s blog. And visit Jose Alves da Silva’s website for more fantastic 3D character creations!