ZBrush 4R7 was launched on 29 January 2015. And the response was incredible! With people around the world now taking their first steps with the latest release – the last within the ZBrush 4 series – we take a look at some of the highlights of ZBrush 4R7.
ArrayMesh & NanoMesh – Allow for multiple instances of any object to be created and then adjusted in a matter of seconds!
ZModeler with QMesh – Quickly and dynamically create new shapes more easily than ever before possible!
64-bit support – ZBrush can now tap all available computer memory and processing power for more details and faster operations!
ZBridge – Seamlessly connect ZBrush with KeyShot 5 to produce hyper-realistic and high quality images!
ZRemesher 2.0 – With a single click, you can automatically produce organic or hard surface topology without spirals!
BPR improvements – Render Surface Noise as displacement – it’s like having a displacement map without needing to create the map!
FBX Import/Export - Supports texture, normal and displacement maps, blendshapes, smoothing based on normals and much more!
Plus! A tonne of workflow improvements and additions to make your life easier as an artist.
For more information about ZBrush 4R7, and to find out what the community thinks about this new release – head to the ZBrush Central forums.
Margo from Bold Machines is a feature film project that is being developed from 3D-modeled characters – but not in the traditional sense! Rather than following large-scale box-office productions, Margo instead begins with character collectibles and focuses on narrative; the story itself about Margo, the main character, whose parents are lost on a space mission exploration.
Once the characters have been modeled, 3D printed, and painted, they will then be transformed into a feature film with the help of a production company. What’s more, you can also download and 3D-print the characters yourself from the Thingiverse website!
Ladislas is a 24-year old artist living in Paris, France. A ZBrushCentral member for a while, it was only recently that he decided to share his work. And what an incredible debut!
Based on a concept by Xa, ‘Butterfly Girl’ was modeled using ZBrush and Maya, and rendered in ZBrush. While Ladislas didn’t originally intend for the final image to have a 2D feel, he felt while working on the sculpt that the graphic touch and the unusual elements of the design lent themselves well to a flat illustration.
Using the posterization effect combined with various tweaks in the materials, Ladislas was able to get almost the final result from ZBrush itself. He used a combination of the Skin Shade 4 as a base material and rendered straight from ZBrush using Sharpen in the BPR filters. For the beautiful soft effect, he added a glow (from ZBrush BPR filters) and the Wax material. All that was required from Photoshop in post was some erasing of the tree and adding a background color!
Check out the turnaround of the ZBrush sculpt and wireframe:
William Harbottle has proven to be a huge hit on ZBrushCentral over the years. After a hiatus from posting new works, he has returned with a jaw-dropping collection of character sculpts that have got the community excited about his skills and techniques. The works presented are prototype sculpts for statues that William created while working for Gentle Giant Studios, where he was employed for nine years.
Originally a traditional sculptor of action figures, when he moved into the digital realm he simply “started replicating the same methods”. By popular demand, he offers a glimpse into his work in progress so we can all learn a little from this master! He also shares some wise words on the topic of 3D scanning in digital sculpture.
Be sure to scroll through the pages of his thread to see the full collection and read his professional advice.
You won’t want to miss our live Pacific Rim-themed artist sculpt-offs, either! Who will demonstrate the best organic skills? Which artist will dominate the battle? Watch live and place your votes! If you can’t make it to the event, you can still join the fun: stay tuned to Pixologic’s Facebook Page on Saturday 31 January to see the photos and cast your votes!
Cristina Franceschini is no stranger to the world of 3D printing. Having being exploring the possibilities of 3D printing in shoemaking for several years, as soon as desktop printers made a leap into the affordable realm, she purchased one to prototype her incredible designs. In this insightful interview with 3D Printing Industry.com, Cristina reveals how she learned ZBrush online, discovered the right balance of shapes, materials, and finishes, and uses Shapeways to craft the perfect heels.
There’s been a considerable amount of hype surrounding Destiny. Developed by Bungie and distributed by Activision, Destiny takes place on the Red Planet in a foreseeable future we’re all poised to play a part in. More importantly, you can grab a copy here for a mere 40 bucks! To read more about how the game’s cinematics came to life, be sure to check out FX Guide’s in-depth interview with Prologue.
This graduating class scores top honours by leaping from the pages of the high school year book and into the 3D printed future. It looks like the trend for keeping your friends close is about to take on a new meaning. Students at the Seoul National School for the Blind are among the first to embark on the journey of being immortalized in plastic. The 3D printed busts were developed in an effort to help visually impaired students remember what their classmates look like. Check out how ZBrush helped these bright young graduates bounce off the screen and into the printed world.
There’s no question that the latest home console experience is the greatest thing to happen to your living room since TV dinners. The newest addition to the Uncharted franchise sees the details dialed up to an uncanny level. The guys and gals at Naughty Dog are really doing their part to push the envelope! Take a closer look at the future of console gaming.
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