Ladislas is a 24-year old artist living in Paris, France. A ZBrushCentral member for a while, it was only recently that he decided to share his work. And what an incredible debut!
Based on a concept by Xa, ‘Butterfly Girl’ was modeled using ZBrush and Maya, and rendered in ZBrush. While Ladislas didn’t originally intend for the final image to have a 2D feel, he felt while working on the sculpt that the graphic touch and the unusual elements of the design lent themselves well to a flat illustration.
Using the posterization effect combined with various tweaks in the materials, Ladislas was able to get almost the final result from ZBrush itself. He used a combination of the Skin Shade 4 as a base material and rendered straight from ZBrush using Sharpen in the BPR filters. For the beautiful soft effect, he added a glow (from ZBrush BPR filters) and the Wax material. All that was required from Photoshop in post was some erasing of the tree and adding a background color!
Check out the turnaround of the ZBrush sculpt and wireframe:
William Harbottle has proven to be a huge hit on ZBrushCentral over the years. After a hiatus from posting new works, he has returned with a jaw-dropping collection of character sculpts that have got the community excited about his skills and techniques. The works presented are prototype sculpts for statues that William created while working for Gentle Giant Studios, where he was employed for nine years.
Originally a traditional sculptor of action figures, when he moved into the digital realm he simply “started replicating the same methods”. By popular demand, he offers a glimpse into his work in progress so we can all learn a little from this master! He also shares some wise words on the topic of 3D scanning in digital sculpture.
Be sure to scroll through the pages of his thread to see the full collection and read his professional advice.
You won’t want to miss our live Pacific Rim-themed artist sculpt-offs, either! Who will demonstrate the best organic skills? Which artist will dominate the battle? Watch live and place your votes! If you can’t make it to the event, you can still join the fun: stay tuned to Pixologic’s Facebook Page on Saturday 31 January to see the photos and cast your votes!
Cristina Franceschini is no stranger to the world of 3D printing. Having being exploring the possibilities of 3D printing in shoemaking for several years, as soon as desktop printers made a leap into the affordable realm, she purchased one to prototype her incredible designs. In this insightful interview with 3D Printing Industry.com, Cristina reveals how she learned ZBrush online, discovered the right balance of shapes, materials, and finishes, and uses Shapeways to craft the perfect heels.
There’s been a considerable amount of hype surrounding Destiny. Developed by Bungie and distributed by Activision, Destiny takes place on the Red Planet in a foreseeable future we’re all poised to play a part in. More importantly, you can grab a copy here for a mere 40 bucks! To read more about how the game’s cinematics came to life, be sure to check out FX Guide’s in-depth interview with Prologue.
This graduating class scores top honours by leaping from the pages of the high school year book and into the 3D printed future. It looks like the trend for keeping your friends close is about to take on a new meaning. Students at the Seoul National School for the Blind are among the first to embark on the journey of being immortalized in plastic. The 3D printed busts were developed in an effort to help visually impaired students remember what their classmates look like. Check out how ZBrush helped these bright young graduates bounce off the screen and into the printed world.
There’s no question that the latest home console experience is the greatest thing to happen to your living room since TV dinners. The newest addition to the Uncharted franchise sees the details dialed up to an uncanny level. The guys and gals at Naughty Dog are really doing their part to push the envelope! Take a closer look at the future of console gaming.
Studio Daily’s Peter Plantec, recently announced this year’s recipients for the Golden Pixie awards. You guessed it, ZBrush took home the hardware for best digital sculpting software. ZBrush wasn’t the only winner. Be sure to check out the other incredible recipients including VFX guru, professor Paul Debevec. Here’s to the winners and best of luck next year!
ZBrush artist Katerin takes this latest addition to the ZBrush universe to the next level. Be sure to visit her ZBrushCentral thread where you’ll see breakdowns for how this stylized character and her mythical companion came to life. Features like Noisemaker, Fibermesh and Polypainting were instrumental in helping to bring this duo to life.
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