What does it really take to create characters for today’s fast-paced game industry? As an industry veteran, Joseph Drust has an inside look at game development and the role character artists play in it. Let him teach you the things no one else is talking about.
During this ten week course from ZBrushWorkshops, you will take your character from concept to final render using cutting edge tools and Joseph’s tricks of the trade. He’ll show you how to test your design within the game engine and help you understand what is expected in an actual production environment.
Sign up for the course here.
Furio Tedeschi looks like he’s spent quite some time on the hard surface side of things. This latest mech sculpt is the bi-product of using features like Trim brushes and Claytubes. He’s taken full command of the 20 Subtools used to compose this futuristic fighter and holds the whole thing together with Dynamesh.
You can experience more of Furio’s work by visiting his website. There, you’ll see a great collection of work comprised of characters and creatures.
With features like Panel Loops, Insert Mesh Brushes and Dynamesh, you’ll have everything you need to make your very own mech soldier. Check out our Panel Loops video tutorials, designed to give you a road map of possibilities waiting to be explored inside ZClassroom.
To say that Jean Giraud Moebius was an influential figure in the world of art is more than an understatement. The man virtually invented science fiction and the visual esthetic of the genre. The Turn Table Gallery has a new addition with this latest piece by ZBrushCentral member Fareed Dridi. The Arzack comic book served as the primary influence for this latest sculpture. Fareed used ZBrush to bring his own rendition of this timeless desert wanderer to life. The props and character were sculpted and polypainted inside ZBrush. Visit ZBrushCentral to see more of Fareed’s work inside his user gallery. You’ll also get a kick out of visiting the GFactory website, where more awesome ZBrush work is waiting for you.
ZBrushCentral artist Sean-Ray Pugh, gives us a glimpse of the behind the scenes action that went into making this latest Moving Picture Company (MPC) ad spot for Samsung. You’ll think it’s the second coming of Jurassic Park. Ooops, we have a spoiler! Be sure to check out his user gallery to get an up close and personal look at every last scale. Pugh used ZBrush to sculpt the T-Rex and Lava creature. Don’t miss your chance to get up close and personal with this UK based artist by visiting his website.
For additional resources and to push your ZBrush sculpting further, be sure to visit our Download Center. You can download everything from a collection of alphas, to materials for use while sculpting and texturing your next creation. Visit the Download Center today and start building a bigger ZBrush tool kit!
Racing into the past has never been easier. ZBrushCentral artist Daniel McKay knows this better than most, as he showcases his latest hard surface model. This one harkens back to the days when open wheel racing was more dangerous than tight rope walking. This latest piece is inspired by British Racing Motors Mark 1 formula one race car of the 1950’s.
The entire car was “built” inside ZBrush and begun by using primitives and Dynamesh. Daniel was able to arrive at the finish line by using features like Insert meshes, Clipping brushes and Panel Loops to name a few. Visit his blog to see more work from this talented ZBrushCentral.
Check out more of how you can maximize your use of ZBrush and the features used to put this car in the winner’s circle inside ZClassroom.
In case you missed it, God of War Ascension dropped last month! We know, you’re probably recovering from having you jaw hit the floor. Well, we’ve got a special post that just made its way onto the ZBrushCentral forum and then landed itself right where it belongs on the TopRow.
The guys and gals over at the Sony Santa Monica Studios are a great bunch and were kind enough to share their collective efforts during the making of God Of War Ascension with the rest of the community in this mega post.
Be sure to check out their individual user galleries for a closer look at their personal styles. You can see art by Patrick Murphy, Bryan Wynia, James VanDenBogart, Katon Callaway, Tyler Breon, Jose Zavala,
Frank Miller’s Batman is a dark and brooding character. One with complexities and contradictions indicative of the most tortured souls. We empathize with the character because he is conflicted. We cheer for him because we all want to overcome something. ZBrushCentral artist Jason Martin has us cheering and applauding, at how he’s overcome the long line of great art submitted daily to the ZBrushCentral forum and landed himself on the Top Row. This latest post is a great rendition of an old favorite and we never get tired of Gotham’s finest. Check out more of Jason’s work inside his user gallery on ZBrushCentral. Visit Jason’s website for a closer look. We’re sure you’re already very familiar with this ZBrusher’s exploits.
If you’re into anime, then this is the sculpture for you! ZBrushCentral artist, Jang Seong Hwan’s latest sculpt has us dusting off our copies of the Sailor Moon animated series. This latest post sees Hwan, aka flcl38, utilizing ZBrush to generate the finer details associated with accessories and clothing. You’ll want to check out the Insert mesh brushes in conjunction with the Curve mode for creating quick and easy to apply stitches and buttons to your fashion forward characters.
Learn about these features and more inside ZClassroom. With constantly updated video tutorials, ZClassroom is the place to explore the tools you need to get the job done.
Ready to gnaw his way into the TurnTable Gallery, this latest Lorenzo Actis Dato piece is worth taking for a 360 degree spin. Be sure to visit the TurnTable Gallery for a more dynamic view of some interesting and sophisticated ZBrush models.
Lorenzo’s latest piece is a great example of color and design working in unison to bring his character to life. You can generate more complex texture and color schemes on your characters by incorporating features like Polypainting inside ZBrush.
Over the last 40 years or so, Wolverine has gradually evolved into one of the most recognizable characters in the Marvel universe. This latest post by ZBrushCentral member J.E. Mark, claws its way to the Top Row and ensures that the Wolverine name isn’t the only one you’ll be remembering.
The entire project was completed by sculpting, texturing and rendering the whole thing in ZBrush. That’s some pretty impressive clay slashing!
Visit ZClassroom and take advantage of our segmented video tutorial sections dealing with everything from sculpting, to texturing and rendering.