We’re excited to announce the return of Kurt Papstein to Phoenix Atelier for another
run of his amazing program, Character Pipeline for Games. If your goal is to work in the games industry
then this program is for you. Come and learn form one of the best in the industry.
Join us for a FREE WEBINAR this Sunday. Register below for to the free live interview with Kurt Papstein.
Arkham City’s Solomon Grundy bursts to life in this high caliber action figure by none other than ZBrushCentral artist, Joe Menna. Joe is a long time member of the ZBrushCentral community and this Batman bad guy gets himself a spot on the coveted Top Row.
This version of Solomon Grundy is a whopping 13” and was sculpted and engineered by Joe using features like Dynamesh. The printing, casting and painting duties were handed over to Jason Wires. The project’s art director was Bryon Webster. This latest piece is part of the DC Collectibles line and pretty cool if you ask us! Visit Joe Menna’s website and user gallery to see an awesome collection of traditional and digital artwork.
Take advantage of a six part video tutorial series inside ZClassroom, featuring Jeff Feligno. Jeff highlights everything you’ll need to know to make your very own action figures using ZBrush.
Mariano Steiner is a long time contributor to the ZBrushCentral community. His latest Turntable Gallery showcases some of his most recent creations. From Brock Lesnar to the legendary Thor, you’re bound to be inspired by Mariano’s work. If you are looking to see more of this talented sculptor’s art, stop in at his blog and pay him a visit.
Over the years, Jelmer Boskma (known at ZBC under the user name Jelmer) has used ZBrush to create some truly memorable characters. Who could forget his treatment of Johnny Depp, or his Senator Tumblestone and Mr. Bigears creations? Over the last couple of years he has been pretty quiet on ZBC but that certainly isn’t because he hasn’t been creative! In fact he has been extremely busy, working on such projects as Tron: Legacy, Thor and more recently, Warm Bodies.
While zombies have appeared in a large number of productions over the years, Look Effects and Jelmer wanted to give them a new twist: creating a look where their clothing had actually begun to become absorbed into their decaying bodies. In this interview, he talks about how ZBrush was used to help accomplish that – and much more!
Vladimir Silkin’s aka Heat3d’s newest addition to the Turntable Gallery is reminiscent of 1980’s Macross and Robotech toys. Silkin’s latest piece, gives us a chance to capture a little nostalgia with a fast forward approach inside ZBrush. The hard surface capabilities inside ZBrush have grown exponentially with the introduction of features like Panel Loops. Now, you can generate plates and components in a fraction of the time typically associated with complex non-organic modeling.
Master Panel Loops and other awesome functions inside ZBrush by visiting ZClassroom for in depth video tutorials covering everything from the basics of sculpting to advanced operations.
This latest addition to the Top Row is pulling double duty by being featured simultaneously inside our ZClassroom video tutorial library. Joseph Drust nails yet another video series with his latest jewelry tutorial. Follow along as Drust takes you inside the design process and details all you’ll need to know to create your own jewelry inside ZBrush. You’ll see features like Panel Loops broken down and learn new techniques for applying these methods to your own projects.
You can catch more video tutorials featuring Joseph Drust inside ZClassroom. To keep up with Joseph’s personal work, be sure to visit his website or his user gallery. You never know what new designs he’s cooking up!
Like a shot of Iggy Pop ringing in your ears, Rusnar’s latest ZBrushCentral post wakes up the Top Row and makes no apologies! The color and composition of Piotr Rusnarczyk’s latest work really gets our blood going and that’s a good thing! Be sure to check out the high quality ZBrush sculpts inside his user gallery. His dynamic use of hair as a design element is something you too can incorporate into your workflow. Check out our ZClassroom videos dealing with FiberMesh for a breakdown on how to maximize your use of this powerful feature.
Bogi Piroth stands alone on the Top Row with her latest ZBrushcentral post. Her work leaves us wide eyed and drooling, with a collection of pieces worthy of a one woman show at any gallery around the world. Work of this caliber doesn’t come around every day and is cause for celebration. Piroth nails this latest series of sculptures and demonstrates a classic form typically associated with the work of a master. This leaves us asking only one question, when can we see some more?
Check out Bogi Piroth’s website and be sure to visit her user gallery to stay current with her latest work.
Eat 3D has released another DVD in their line of ZBrush training. In “ZScripting with ZBrush,” instructor Nick Miller gives a comprehensive introduction of ZScripting with ZBrush. He starts from the basics by showing how ZScripts are structured and going through the most common commands. From there Nick shows how to build a functional interface, how to correctly use routines and secondary actions for buttons, and how to use more complex commands such as variable lists and saving & loading files and preferences. Finally, Nick shows how to combine all of those steps to create a complex, feature rich tool which is compiled into a plugin.
This DVD is perfect for those who want to learn how to start ZScripting in ZBrush today to increase their productivity or for artists wishing to move from another scripting language and wish to get a head start.
To purchase this DVD or download, visit Eat3D.com.
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