The results are in!
After six weeks of work by the many participating artists, the completed entries were sent to our distinguished judging panel to arrive at ten finalists. We then moved into a public voting phase where the community was able to weigh in via Facebook.
Now at last we have our winners! Each is listed below, along with information about the entry and the prize that will be awarded.
Please join us in congratulating each of these outstanding artists!
Winner: gkhopatk (View ZBC Thread).
2nd Place: jayantamazumder (View ZBC Thread).
3rd Place: scottleroc (View ZBC Thread).
Check out the Twisted Horror Forum at ZBrushCentral to see the WIP threads of all the contestants.
In case you couldn’t be in attendance for our Naughty Dog UGM here on the grounds of the Gnomon School of Visual Effects, sink your teeth into the recap video featuring Michael Knowland, Bradford Smith and Frank Tzeng at our UGM Page. These guys were part of the incredible team that brought us the hit game, “The Last of Us”.
To kick things off, Michael demonstrated his approach to sculpting realistic cloth for games. Next up, Brad took us into the realm of environment props with a demonstration on tiling-textures for production. Some of the key features used in his workflow include ZRemesher and Micro-Mesh. Last up for the evening was Frank with a showcase of his methods for sculpting realistic human faces.
Michael, Bradford and Frank left no stone unturned with their in depth presentations of typical workflows in the lives of production artists. If you’re looking to take your sculptures to higher levels of realism, you won’t want to miss this opportunity to watch these industry pros in action. Be sure to keep your eyes on our events calendar for upcoming events!
Watch the video recap here.
Want to see your work in a high-quality art book? 3dtotal has announced its annual call for submissions for Digital Art Masters Volume 9. Simply submit your work following the guidelines before 25 Nov 2013 for your chance to be featured in print! Voting takes place in December. 50 artists will be selected from the submissions – each will receive 2 hardcover copies of the book plus an 11-inch resin male anatomical reference figure.
Digital Art Masters is stocked in bookshops around the world and exhibited at all the major expos, so this is a fantastic opportunity to have your art reach new audiences. Previous contributors have included the mighty Rafael Grassetti, Pascal Blanché, Matthew Burke, Marek Denko, Eric Durante and more, alongside many up-and-coming talents. Could this be your year?
Find more info and submission details at 3DTotal.com.
Pixologic is once again supporting, our UK ZBrush reseller, bluegfx, with their annual bluegfx expo event which is being held on 30 Oct 2013 at the London Film Museum (Southbank)… just a 5 minute walk from Waterloo train station. Glen Southern will be demonstrating the latest features of ZBrush 4R6 plus his recent work on “The Last Days on Mars”. Glen will be hosting both a morning and afternoon session and also showing off his skills on the Wacom stand in the exhibition area.
The bluegfx expo is a day dedicated to the latest in 3D technology and other highlights include a Skyfall presentation from Framestore plus an early preview of V-Ray 3.0 for 3ds Max. Please register at www.bluegfxexpo.co.uk.
Take a tour of our Turntable Gallery and you’ll notice a new addition. ThePriest showcases the harder edge of digital sculpting. This remarkable steampunk hummingbird started life as a simple Dynamesh sphere that was quickly chopped, cut and manipulated into its present form. Other key features used in the development of this piece included ZRemesher, Panel Loops and Multi-Mesh brushes. You can see more of ThePriest by visiting his user gallery. If you are interested in using Insert brushes and Multi Mesh brushes, visit the dedicated Multi-Mesh Repository inside the ZBrushCentral forum.
For this contest, you must sculpt an iconic character from one of the horror films listed on the contest page. However, you must put a twist on your character by re-imagining him (or her) in an unexpected scenario. Something that would shade (pun intended) a new light on the character. What would the character do if he (or she) were not in a horror movie? What if Frankenstein was a nurse? Freddy Kruger as a mailman? Maybe Samara from “The Ring” moonlights as a hair dresser? Use your imagination and surprise us!
Get all the rules, regulations, and most importantly the list of prizes at the official 2013 ZBrushCentral Halloween Contest page.
This September the Trojan Horse was a Unicorn Festival will take the beautiful Troia Peninsula in Portugal by storm, by gathering some of the best artists and companies in the VFX, Gaming and Animation industries. It’s a festival for the fearless. The passionated. The restless. The eager to learn. It’s talent having fun in a paradise setting. With a roster of great speakers from Pixar, ILM, Luma Pictures, Framestore, Massive Black, Platige, Blizzard, Ubisoft or Sony Imageworks, as well as a stellar cast of freelance artists, the THU Festival will provide an excellent opportunity to learn and network with the best in the business. Check out what the THU Festival is all about at www.trojan-unicorn.com.
Now’s your chance to show the world you’ve got the bionic parts to be a winner. The Stan Winston School of Character Arts is hosting a wild contest guaranteed to get your bolts twisted the right way! Check out the guidelines and rules by visiting the contest homepage.
The grand prize winner will take home a rapid prototyped robot produced by Legacy Effects valued at $1500.00 bucks!
For the latest on how to maximize your hard surface adventures inside ZBrush, be sure to visit ZClassroom and take advantage of our Panel Loops and Vehicle Design tutorials to name a few.
One of the biggest festivals of digital arts in Brazil is already approaching: the 8th AnimaSerra 2013 takes place in the mountainous region of Rio de Janeiro, and since 2006 promotes the knowledge of animation, comics, games and digital arts for artists and Brazilian fans.
Once more, Pixologic supports the event offering part of the prizes for the winners of the competitive exhibition.
So if you are Brazilian or a foreigner living in Brazil for more than 1 year, register your work!
Official rules can be found at www.animaserra.com.br
Pixologic is pleased to announce the release of ZBrush 4R6 for Windows and Mac!
ZBrush 4R6 continues to improve and enhance ZBrush functionality by giving artists access to a rich toolset of new features designed to excite their creativity and boost productivity.
Central to Release 6 is ZRemesher: an evolution of ZBrush’s automatic retopology tool. It analyzes the curves in a mesh to produce a very natural polygon flow. Yet it also achieves these better results in significantly less time. Of course, when an artist wants more control ZRemesher provides features such as local density management and curve flow orientation. Furthermore, a new and innovative feature of ZRemesher is its ability to perform local retopology to a specific part of the mesh while keeping all border vertex points welded to the rest of the model.
The response from the artist community since ZRemesher was released has been overwhelming, with many saying that they can now do in minutes what used to take days! Visit the official ZBrushCentral thread to read what they are saying.
But that’s not all! ZBrush 4R6 also introduces a number of other enhancements. New brushes further extend the sculpting toolkit, including the new Trim Curve, Bridge Curve and Creasing brushes. DynaMesh — ZBrush’s revolutionary concepting tool — now preserves PolyGroups. This is perfect for sculpting hard surfaces! And speaking of hard surfaces, the Panel Loops feature has been expanded with two new options to deliver even more flexibility.
These are just a few of the highlights of ZBrush 4R6, which is a FREE UPGRADE for existing registered users. These features and other enhancements are described on the ZBrush 4R6 Feature Pages.