ZBrush 4R7 is here!

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ZBrush 4R7 was launched on 29 January 2015. And the response was incredible! With people around the world now taking their first steps with the latest release – the last within the ZBrush 4 series – we take a look at some of the highlights of ZBrush 4R7.

  • ArrayMesh & NanoMesh – Allow for multiple instances of any object to be created and then adjusted in a matter of seconds!
  • ZModeler with QMesh – Quickly and dynamically create new shapes more easily than ever before possible!
  • 64-bit support – ZBrush can now tap all available computer memory and processing power for more details and faster operations!
  • ZBridge – Seamlessly connect ZBrush with KeyShot 5 to produce hyper-realistic and high quality images!
  • ZRemesher 2.0 – With a single click, you can automatically produce organic or hard surface topology without spirals!
  • BPR improvements – Render Surface Noise as displacement – it’s like having a displacement map without needing to create the map!
  • FBX Import/Export - Supports texture, normal and displacement maps, blendshapes, smoothing based on normals and much more!
  • Plus! A tonne of workflow improvements and additions to make your life easier as an artist.

For more information about ZBrush 4R7, and to find out what the community thinks about this new release – head to the ZBrush Central forums.

ZBrush 4R7 is available now. Check out the specifications for ZBrush 4R7. For troubleshooting your new release, read the FAQs.

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ZBrush in the industry

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The new Industries section on Pixologic reveals how ZBrush is used in various industries around the world, including:

Follow the links above or head to the Industries section to get a fascinating insight into ZBrush’s universal applications!

Seeing Is Believing

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This graduating class scores top honours by leaping from the pages of the high school year book and into the 3D printed future. It looks like the trend for keeping your friends close is about to take on a new meaning. Students at the Seoul National School for the Blind are among the first to embark on the journey of being immortalized in plastic. The 3D printed busts were developed in an effort to help visually impaired students remember what their classmates look like. Check out how ZBrush helped these bright young graduates bounce off the screen and into the printed world.

 

 

Uncharted Realism

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There’s no question that the latest home console experience is the greatest thing to happen to your living room since TV dinners. The newest addition to the Uncharted franchise sees the details dialed up to an uncanny level. The guys and gals at Naughty Dog are really doing their part to push the envelope! Take a closer look at the future of console gaming.

The Golden Pixie Comes Home

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Studio Daily’s Peter Plantec, recently announced this year’s recipients for the Golden Pixie awards. You guessed it, ZBrush took home the hardware for best digital sculpting software. ZBrush wasn’t the only winner. Be sure to check out the other incredible recipients including VFX guru, professor Paul Debevec. Here’s to the winners and best of luck next year!

Taste Worth Smiling For

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ZBrush artist ajuricic brings a Jean-Baptiste Monge piece to into the world of digital clay. Be sure to check out his process for generating surface textures and sculpting details and wrinkles. After the drinks were poured and the bubbles settled, this guy smiled his way onto the Top Row. You can see an entire collection of Top Row candidates inside the ZBrush Top Row Gallery.

 

The Collection Grows

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ZBrush artists Dan Crossland and Blur Studio’s Alessandro Baldasseroni take 3DTotal’s anatomical reference figures to the next level!

“3DTotal introduces a new series of anatomical reference figures for artists, offering the male anatomy in a full planar model – designed by popular demand! – Plus new full nude and full écorché versions. We also reveal how to create convincing bio-suits for male characters that fit the human anatomy perfectly!”

Visit the 3DTotal KickStarter page to help bring this latest offering to life.

 

Fighting For The Lion’s Share

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Jumping from the “squared circle” to the big screen has come naturally for wrestling icon, Dwayne “The Rock” Johnson.

If you “smell what the Rock is cooking”, chances are it involves another box office hit. Be sure to check out a behind the scenes breakdown of Hercules in this FXGuide interview. You’ll hear how concept artist Rob Bliss and the Weta Workshop used ZBrush to bring a sixteen foot lion to life. FXGuide is a premier publication committed to continually giving readers the goods on how their favorite special effects come to life.

Under The Surface

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ZBrushCentral is the place to see the latest in digital sculpting goodness from around the world. This recent addition sees Acornboy aka Sam Greenwell bring an enchanted moment under the sea to life. Check out more from this talented “digital clay slinger” inside his user gallery.

Join Pixologic at the CTN Animation Expo 2014

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Join Pixologic at the CTN Animation Expo 2014 from November 21st – 23rd 2014  in Burbank (CA) as we present renowned film and gaming artists giving live ZBrush demonstrations.

In case you haven’t heard, CTN is short for the Creative Talent Network and the expo will no doubt be a hot bed for creative talent. With live demonstrations, networking receptions, master workshops, panel discussions and professional exhibits, you can bet on this year’s expo being more popular than ever!

Some of the artists appearing at the ZBrush booth (B52) include:

  • Michael DeFeo (Freelance Artist: Despicable Me 2, The Lorax, Ice Age 4)
  • Chadwick Dusenbery (Freelance Artist)
  • Shaun Absher (Disney Animation)
  • Dylan Ekren (Disney Animation)
  • Alena Wooten (Disney Animation)
  • Matt Thorup (Disney Animation)
  • Tyler Bolyard (Nickelodeon Animation Studio)
  • Danny Williams (Dreamworks Animation)
  • Leticia Reinaldo (Freelance Artist: Frozen,Tinker Bell and the Pirate Fairy, Muppets Most Wanted)
  • Steve Lord (McFarlane Toys)

To learn more about the artists, view some of their artwork and see a presentation schedule, visit the CTN Animation Expo UGM Page.

See you there!






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