RoboCop burst onto scene in the 1987 cult classic of the same name and immediately became a sensation. The dude even had his own video games that spanned across the 8 and 16-bit genres! No small task for a lone cop from a future Detroit! With a signature phrase that would leave the Terminator speechless, Murphy’s “Drop It!” can still be heard through the hallways of our office from time to time. Rejoice fellow ZBrushers, because your favorite cyborg cop is back and this time he’s got a high-tech suit designed in ZBrush. Check out this incredible behind the scenes, “making-of” footage from Legacy Effects! You’ll see how a simple concept sketch can transform into a fully wearable, blockbuster movie costume!
If your trigger finger is itching to design your own “robo” inspired suit, you’ll need to start with a high powered helmet! Lucky for you, we’ve been hard at work updating a video series covering just what you’ll need to get the job done! You’ll have to get your own Ford Taurus.
Be sure to visit ZClassroom for even more educational content and learn how to take your digital sculpting further.
Recently, we had an opportunity to get up close and personal with artist Gil Bruvel. For over 4 decades, Gil has worked tirelessly to push the envelope in a wide variety of mediums. His latest works see him conquering the realms of digital sculpting and 3D printing using ZBrush. We are delighted to present this intimate look at a man who continues to expand his artistic voice.
Read the Interview
Handling the finer details looks to be ZBSee member pharrisgenois’ strong suit. It’s early in pharrisgenois’ ZBSee posting career but by the look of it, we can expect to see some cool work going forward. There’s a couple of breakdowns on generating everything from an armoured chest plate to a tattered shawl. You can generate your own armour by utilizing features like masking, extractions, Dynamesh and ZRemesher. Look inside ZClassroom to find video tutorials guaranteed to leave you inspired.
ZBSee artist, Itay Schlesinger sounds off his arrival by blowing a steam whistle for his latest digital clay contributions. Visit his user gallery to see everything from a medieval inspired chess set to a swashbuckling dog.
It’s all fashion forward with an eye to the wrinkle and fold. ZBSee artist, Marco Splash ”sews” up a Top Row nod with his latest collection of threads and faces. You’ll see everything from mechanized femme fatales to anabolic induced alien creatures. Take a closer look inside his user gallery. Visit his website for a more intimate look. Be sure to visit ZClassroom for a whopping series of video tutorials on industrial design.
ZBSee member YTearosh “smashes” his way into the world of ZBrush. A self proclaimed “lurker”, YTearosh looks like he’s finally ready to throw some clay around! Don’t miss our recently updated collection of video tutorials inside ZClassroom.
Hard surface modeling continues to evolve inside ZBrush. Features like Panel Loops, Clipping Brushes and ZRemesher, are all instrumental in generating new and dynamic shapes inside ZBrush. This “ground drone” supplied by ZBSee member, Andyjonescreative pushes the possibilities of the genre further. Check out his breakdown for how to generate surface damage and paint wear. If inorganic modeling is your thing, be sure to watch our latest video tutorial series highlighting a wide range of features and functions inside ZClassroom.
The second in a series of anatomical reference models from 3DTotal has been successfully crowd funded via Kickstarter. You can still put your best foot forward and support the cause with a contribution and walk away with some cool stuff. Be sure to visit the 3D Total website for more CG art, tutorials and articles than you can shake a leg at.
Tiago Rios aka tiagori on the ZBrushCentral forum, gets us “green” with envy in this latest ZBSee post. Incorporating some dynamic brush work with the slash brush, trim dynamic and alphas really helped this Orc’s armour come to life. Best of all, tiagori used Polypainting, UV Master, Decimation Master and rendered the whole thing inside ZBrush. Check out his mini workflow breakdown inside his user gallery.
This guy needs no introduction. Morgan Freeman has played the role of some memorable characters throughout his career. ZBSee member mridulson does him justice with this “likeness” sculpt. The whole thing started life as a simple sphere and took final form using a combination of sculpting and re-topology tools like ZRemesher guides, ZRemesher, Projection and Alphas inside ZBrush. Be sure to stop by his user gallery to see an in-depth breakdown of his process, including texturing and rendering for his final image. Learn more about mridulson here.