3D Development Artist and Sculptor, Michael Defeo will discuss his process for creating appealing and successful feature animation characters in ZBrush. In this presentation, he will discuss the process he uses to translate 2D art into 3D characters. Focusing on form, volume and silhouette, Michael will share his experience to help you achieve a solid 3D character.
Monday, March 11, 2013
6:30 – 9:00 pm
15 Barclay Street
4th Floor – Room 430
New York, NY 10007
Space is limited, so click here to sign up for the event.
Step inside the shadows and explore the power of generating creepy, psychologically driven characters and creatures with John Mahoney. John’s work takes the dark elements of Geiger and pulls them until they stretch to a place Schiele would approve of.
This class will offer students the opportunity to learn with a true master in character and creature conceptualization and shouldn’t be missed. John currently teaches at the California Institute of the Arts and USC. You can learn more about John by visiting his website. If you are looking to find more freaky sculpts, stop in at his user gallery on ZBrushCentral.
This is definitely a class you don’t want to miss!
SIGN UP HERE!
We’re set to take the stage inside the Gnomon School of Visual Effects Green Screen Room, here on the grounds of the Television Center in Hollywood.
Be there as we showcase the latest features and functions inside ZBrush 4R5. You’ll get an inside look at how to maximize your use of new features like, Panel Loops, Polish by Features, Frame Mesh settings to name a few.
Join us as we mix and mingle with other ZBrush community members and artists from various industries in an evening of digital clay talk.
The night promises to be filled with excitement and informative ZBrush demonstrations. Along with our own Paul Gaboury, we’ll have a special guest presentation with ZBrush artist and instructor, Rafael Grassetti.
For location, times, and more information on our presenters, please visit our Gnomon UGM page.
Our friends over at Novedge are hosting a free webinar with a presentation from Pixologic’s own 3D Application Engineer, Paul Gaboury. This webinar will be covering the newest features of ZBrush4R5 including an in depth understanding of how Panel Loops can be used for several modeling techniques. It will also cover hard surface modeling, take a look at new polish features and finish off the webinar with BPR render system to create a toon or comic book render.
This webinar is free and open to ZBrush users at all levels and artists who are interested in seeing the newest ZBrush features in action. Space is limited so sign up today!
Click here to register for the free webinar.
Our most recent addition to the turntable gallery has provided us with seven images to feast our eyes on. Jason de Loos is a young artist just starting in his career, but he’s well on his way to being an industry giant! He definitely has an eye for anatomy and has an knack for putting his sculpts in dynamic poses. We look forward to seeing more from him in the future.
Take a look at all of the images in Jason’s Turntable Gallery and follow his artwork at ZBrushCentral.
We would like to extend a warm welcome to Guy Labbe, our newest member of the Turntable Gallery. Working from the front wheel back, Guy improvised as he went using the Shadow Box function. With the freedom to create as he went, the tricycle began to take shape. The end result is pretty fantastic and we can’t wait to see what he comes up with next!
See Guy’s tricycle in the round at the Turntable Gallery.
Our newest member to the Turntable Gallery, Joe De La Tore, has provided us with two of his sculpts to see in the round. The base mesh in his first sculpt, Remi the Werewolf, was created with ZSpheres and then retopologized using QRemesher. He continued in ZBrush, utilizing the sculpting and texturing tools, as well as FiberMesh for the fur. And the final render was done using BPR. Joe’s second sculpt, Swamp Thing, was done in very much the same manner.
View Joe’s artwork in the round at the Turntable Gallery, and see more artwork and his work in progress at his User Gallery at ZBrushCentral.
ZBrush Brazil was recently added to the already robust international community on ZBrushCentral. With a dedicated forum in place, ZBrush Brazil will serve to meet the needs of Portuguese speaking ZBrushers from around the globe. Be sure to visit the ZBrush Brazil forum to keep up with the latest coming out of South America.
To add to this, ZBrush Brazil is now on Facebook. Sign up today and start getting up to the minute information including tips, tricks and links to the latest artwork and tutorials being shared by this dynamic group of international artists.
Our latest Top Row nod goes to artist Miroslav Petrov. The anatomy in his sculpts is incredible, and his textures and renders are inspirational as well. He has a way of balancing imagination and technical skill, which is what catapulted him to the top row. This thread is worth keeping an eye on since he said he would be posting a video of his process within the coming weeks. We can’t wait to see what he’ll come up with next!
See Miroslav’s Top Row Thread at ZBrushCentral.
Join the CADA and NYU SCPS for an NYC ZBrush Artist Meet-Up. Jean Gorospe (Head of NYC ZBRUSH User Group) will be doing a live sculpting session to show the tips and tricks used in studio workflows. Learn how to work at a faster pace with simple shortcuts inside ZBrush. There will also be a life speed sculpt session for artists to participate in.
Thursday, January 24, 2013
7:00 – 9:30 pm
11 West 42nd Street (Between 5th and 6th Avenue)
10th Floor – Room 1036
NY, NY 10036
Sign up here.
Artists should bring their own laptop and tablet with ZBrush to participate in the live sculpting sessions. Seating and space is limited. It is on a first come basis for those individuals who wish to bring their own laptops.