Recently, the Mold 3D crew held a 3D printing workshop. If your looking to take your latest creation from screen to print, you should check out their offerings. Be sure to stay current with the latest in industrial design and 3D rapid prototyping, by keeping up with our latest video tutorials. We’ve been busy updating a series of videos covering everything you’ll need to design and build your very own industrial design projects. Visit ZBSee today and start interacting with other ZBrushers from around the world.
ZBrusher Santiago Betancur takes us deep into the shadows with his latest ZBSee post. You get the “bones” of the issue with his render pass breakdown and a video showcasing his sculpting process. You can learn more about Santiago here. Visit ZClassroom to find out more about how to maximize your rendering capabilities inside ZBrush.
There’s a painterly quality captured in MosleyHarmless latest fan art renditions of the Dishonored franchise characters. Look closely and you’ll see the union of sculpting and painting techniques coming together to produce some wild “alla prima” inspired digital art. Luckily, you can catch watch as some of the process in his time-lapsed video. To see more painterly surprises, visit mosleyharmless’suser gallery. Visit ZClassroom for everything you’ll need to get started with your very own painted wonders.
The cold may have thawed out across most of the country but the Winter Soldier is ready for a fight! Check out ZBSee member artsunshine’s latest addition to the ZBrush universe. Old “cap” has his sights set on a battle of epic proportions. Gameloft presents their mobile version, “Captain America: The Winter Soldier” available on Android, iPhone and iPad. If you want to see more character art from this and other Gameloft titles, be sure to visit the RedSteam Creative Studio. There’s a whole host of heroes and heroins waiting to be discovered. When your ready to come in from the cold, visit artsunshine’s user gallery.
The Spider-Man franchise continues to weave a web through movie theaters. The latest iteration of everybody’s favorite “web-slinger” hit the big screen to rave reviews with the Amazing Spider-Man 2. Check out ZBSee memeber, monstermash’s renditions of Spidey and a new take on the Rhino. These concepts were developed for the Aaron Sims Company and helped formulate new looks for the characters in the film. Check out more of Jared’s ZBrush work inside his user gallery.
ZBSee member Ramirezz arms his latest piece with everything she’ll need to weather the harshest of storms. In this case, it’s looking like a shower of compliments is heading her way as she strolls across the Top Row. Find out more about how Ramirezz sculpted, posed, textured and completed most of the character using ZBrush. You won’t want to miss more of his ZBrush exploits inside his user gallery.
The world turns in strange ways from time to time. The most recent oddity we’ve come across is a 3D print “while you shop” solution from the UK based grocery chain ASDA. You read that right. Get a virtual double of yourself printed in store while your stocking up on carrots and milk. Check it out for yourself and see how ZBrush is playing a hand in helping to get you and your “mini body double” out of the store in record time.
Create 'mini me' models of you and your family at Asda!
Strange is a term used to describe a wide range of designs in the art world. ZBSee member Rossonerixx has the market cornered in this regard. His latest work slithers its way onto the Top Row. It’s good to see some “left fielders” landing inside the forum. Take a look at his user gallery where he’s revisited some “classic” Marvel favorites. Start your own “creepy” sculpting project today with features like, Dynamesh and Insert Mesh Brushes.
Pablander takes us on a journey into the depths of the forest. It’s a good thing he’s provided a breakdown of how we’ll get there. Check out his latest ZBSee post to see how this winter wonderland and its strange inhabitant came to life. The piece was modeled using Dynamesh and the fur was created with Fibermesh. Pablander even rendered the final image using the BPR rendering capabilities found inside ZBrush. Overall, we’d say it’s a fairy tale come true.
Today’s interview is a joint affair between Crytek (who developed Ryse: Son of Rome) and Platige Image (who provided its cut scene cinematics). This gave us a rare opportunity to not just go behind the scenes with the company that brought us the incredibly powerful CryEngine platform but also to learn more about their collaborative process.
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