Alejandro Pereira is a highly talented freelance artist with more than 7 years experience in the world of film and animated series production. He decided to focus his knowledge by mixing two of his passions: 3D animation and traditional sculpture. Eventually, he narrowed that to just sculpture.
To date, Alejandro has worked with a large number of important licensors: Marvel, DC, Disney-Pixar and Universal Studios among them. Other credits include ARH Studios, Gentle Giant, McFarlane Toys, Pop Culture Shock, Funko and others.
His 3D printed statuettes are spectacularly detailed, with a great sense of form and movement. We hope that you enjoy this journey into the mind of a First-Class figure creator!
Check out the interview!
Want to see your work in a high-quality art book? 3dtotal has announced its annual call for submissions for Digital Art Masters Volume 9. Simply submit your work following the guidelines before 25 Nov 2013 for your chance to be featured in print! Voting takes place in December. 50 artists will be selected from the submissions – each will receive 2 hardcover copies of the book plus an 11-inch resin male anatomical reference figure.
Digital Art Masters is stocked in bookshops around the world and exhibited at all the major expos, so this is a fantastic opportunity to have your art reach new audiences. Previous contributors have included the mighty Rafael Grassetti, Pascal Blanché, Matthew Burke, Marek Denko, Eric Durante and more, alongside many up-and-coming talents. Could this be your year?
Find more info and submission details at 3DTotal.com.
Pixologic is once again supporting, our UK ZBrush reseller, bluegfx, with their annual bluegfx expo event which is being held on 30 Oct 2013 at the London Film Museum (Southbank)… just a 5 minute walk from Waterloo train station. Glen Southern will be demonstrating the latest features of ZBrush 4R6 plus his recent work on “The Last Days on Mars”. Glen will be hosting both a morning and afternoon session and also showing off his skills on the Wacom stand in the exhibition area.
The bluegfx expo is a day dedicated to the latest in 3D technology and other highlights include a Skyfall presentation from Framestore plus an early preview of V-Ray 3.0 for 3ds Max. Please register at www.bluegfxexpo.co.uk.
Take a tour of our Turntable Gallery and you’ll notice a new addition. ThePriest showcases the harder edge of digital sculpting. This remarkable steampunk hummingbird started life as a simple Dynamesh sphere that was quickly chopped, cut and manipulated into its present form. Other key features used in the development of this piece included ZRemesher, Panel Loops and Multi-Mesh brushes. You can see more of ThePriest by visiting his user gallery. If you are interested in using Insert brushes and Multi Mesh brushes, visit the dedicated Multi-Mesh Repository inside the ZBrushCentral forum.
For this contest, you must sculpt an iconic character from one of the horror films listed on the contest page. However, you must put a twist on your character by re-imagining him (or her) in an unexpected scenario. Something that would shade (pun intended) a new light on the character. What would the character do if he (or she) were not in a horror movie? What if Frankenstein was a nurse? Freddy Kruger as a mailman? Maybe Samara from “The Ring” moonlights as a hair dresser? Use your imagination and surprise us!
Get all the rules, regulations, and most importantly the list of prizes at the official 2013 ZBrushCentral Halloween Contest page.
This September the Trojan Horse was a Unicorn Festival will take the beautiful Troia Peninsula in Portugal by storm, by gathering some of the best artists and companies in the VFX, Gaming and Animation industries. It’s a festival for the fearless. The passionated. The restless. The eager to learn. It’s talent having fun in a paradise setting. With a roster of great speakers from Pixar, ILM, Luma Pictures, Framestore, Massive Black, Platige, Blizzard, Ubisoft or Sony Imageworks, as well as a stellar cast of freelance artists, the THU Festival will provide an excellent opportunity to learn and network with the best in the business. Check out what the THU Festival is all about at www.trojan-unicorn.com.
Join Novedge and Pixologic’s own 3D Product Development Manager, Paul Gaboury, as he highlights the new features in ZBrush 4R6. Paul will extensively cover ZRemesher along with the new brushes, Trim and Crease. He will also be walking you through how using polygroups with DynaMesh can create a unique workflow for design. Don’t miss out on this opportunity to discover what ZBrush can do for you.
The webinar is free and will last about about 1 hour, including the Q & A session.
For more information, visit Novedge.com (for a direct link to sign up for the webinar, click here).
Now’s your chance to show the world you’ve got the bionic parts to be a winner. The Stan Winston School of Character Arts is hosting a wild contest guaranteed to get your bolts twisted the right way! Check out the guidelines and rules by visiting the contest homepage.
The grand prize winner will take home a rapid prototyped robot produced by Legacy Effects valued at $1500.00 bucks!
For the latest on how to maximize your hard surface adventures inside ZBrush, be sure to visit ZClassroom and take advantage of our Panel Loops and Vehicle Design tutorials to name a few.
One of the biggest festivals of digital arts in Brazil is already approaching: the 8th AnimaSerra 2013 takes place in the mountainous region of Rio de Janeiro, and since 2006 promotes the knowledge of animation, comics, games and digital arts for artists and Brazilian fans.
Once more, Pixologic supports the event offering part of the prizes for the winners of the competitive exhibition.
So if you are Brazilian or a foreigner living in Brazil for more than 1 year, register your work!
Official rules can be found at www.animaserra.com.br
Pixologic is pleased to announce the release of ZBrush 4R6 for Windows and Mac!
ZBrush 4R6 continues to improve and enhance ZBrush functionality by giving artists access to a rich toolset of new features designed to excite their creativity and boost productivity.
Central to Release 6 is ZRemesher: an evolution of ZBrush’s automatic retopology tool. It analyzes the curves in a mesh to produce a very natural polygon flow. Yet it also achieves these better results in significantly less time. Of course, when an artist wants more control ZRemesher provides features such as local density management and curve flow orientation. Furthermore, a new and innovative feature of ZRemesher is its ability to perform local retopology to a specific part of the mesh while keeping all border vertex points welded to the rest of the model.
The response from the artist community since ZRemesher was released has been overwhelming, with many saying that they can now do in minutes what used to take days! Visit the official ZBrushCentral thread to read what they are saying.
But that’s not all! ZBrush 4R6 also introduces a number of other enhancements. New brushes further extend the sculpting toolkit, including the new Trim Curve, Bridge Curve and Creasing brushes. DynaMesh — ZBrush’s revolutionary concepting tool — now preserves PolyGroups. This is perfect for sculpting hard surfaces! And speaking of hard surfaces, the Panel Loops feature has been expanded with two new options to deliver even more flexibility.
These are just a few of the highlights of ZBrush 4R6, which is a FREE UPGRADE for existing registered users. These features and other enhancements are described on the ZBrush 4R6 Feature Pages.