Be sure to take a closer look at Chris Jones by visiting his homepage. If you’re looking to add some world class anatomical reference to your design studio or work space, look no further than our Anatomy Tools offerings inside the ZBrush Store.
Tag Archive for 'anatomy'
Anatomy Tools and Gnomon School of Visual Effects have joined forces to bring you a 5-day workshop to titled “Mastering Human Anatomy in ZBrush”. This instensive workshop takes place at the Gnomon campus in Hollywood, from April 2nd – April 6th for 8 hours each day.
Work one-on-one with industry giants Andrew Cawrse and Kris Costa as you sculpt from live models and have your anatomy woes solved with step-by-step demonstrations.
With over 50 hours of instruction, demonstrations, and literature, this workshop is a must for all digital artists who want to master the human form.
Register now at AnatomyTools.com to reserve your spot!
The limitations faced by historians, archeologists and geologists, are derived from a dependency on available artifacts as primary evidence for telling our past. In many cases, scholars find pieces intact but a whole slew of others remain in a fragmented state. Rebuilding and maintaining these priceless pieces of our natural history is of paramount importance. With technology on their side, scholars are now able to maximize these fragments of our past and reconstruct precious historical narratives using software like ZBrush. Joakim Engel is a Creative Developer at the Natural History Museum of Denmark and member of the Faculty of Science at the University of Copenhagen. He is embracing ZBrush as a tool in the pursuit of this exploration. Joakim explores this new age approach to understanding history in his thesis, “3D Applications in Museological Context”. You can read more about how ZBrush is used in industry on our dedicated User Stories page.
Download the full thesis here.
Dr Phillip Manning is one of the worlds leading paleontologists specializing in dinosaur anatomy using scar patterns on fossils to asses and calculate muscle attachment etc. Phil and his team use sophisticated tech to calculate muscle mass and weight and the images Peter Minister shows in his thread at ZBC are the early results. The model will be used in printed publications along with some animation for a sequence in a national geographic produced documentary.
Visit ZBrushCentral to view more shots of the T-Rex.