Tag Archive for 'animation'

Going Techno!

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Brazilian outfit Techno Image continue to produce quality content with a twist! ZBrushCentral memeber Pedro Conti was kind enough to share this latest piece with the community. You can learn more about Techno Image by visiting their website. If you are looking to see more of Pedro’s work, visit his user gallery for some classic ZBrush sculpting Brazilian style.

 

And The Winner Is…

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The annual CG Student Awards have been conferred. This year’s entries were nothing short of mind blowing. Alas, there’s got to be a winner in each category. Be sure to visit the CG Student Awards website for a closer look at this year’s champs! We are so excited to see this new flock of ZBrushers showcasing their skills on the global stage. Good luck and happy ZBrushing until next year!

 

Feast In A Fallen City

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Stop-motion film making is a demanding art form. From the creation of “physical” sets and characters to the painstaking capture of movement, every scene demands attention to detail. The “Feast In A Fallen City” takes the time honored tradition of stop-motion film-making and gives it a jolt of modern technology. Using ZBrush and 3D printing technology to realize his designs, director Aron Bothman, a student at the California Institute of the Arts, took full advantage of everybody’s favorite “digital clay” while bringing his tale to life. Be sure to watch the “making of video” for a behind the scenes look at how it all came together.

http://3dprintingindustry.com/2014/05/22/3d-printing-student-film-aron-bothman/

The Crystal Still Shines

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Chances are, if you grew up during the 1980′s, Jim Henson and Frank Oz played a significant role in either leaving you petrified or inspired. ZBSee member stumpf, recently re-imagined the Skeksis featured in The Dark Crystal. This rendition of an all-time classic was brought to life using features like NoiseMaker, ShadowBox, Dynamesh to name a few. Take a closer look at stumpf and his digital sculpting exploits inside his user gallery.

 

New Course from Phoenix Atelier

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Andrew Baker will be teaching a new program at Phoenix Atelier, Breathing life and presence into “DIGITAL CREATURES”! Using current digital software like ZBrush, Andrew shows you his design process and philosophy of conceptualizing a realistic creature or character for digital FX on a feature film. Designing a hero and generic orc like he does for The Hobbit from concept, sculpting, coloring, final pose/expression, final illustration and sculpture (Design Marquette and perhaps prototype). He’ll show how to use real life references and people to come up with fresh approach to an orc and create a character capable of speech and having presence on screen.

Take a step towards a better tomorrow and learn today at Phoenix Atelier.

Registration is open, with his program starting on January 27th, 2014. Sign up HERE.

Check out a demo that Andrew Baker did last year discussing his work philosophy and methodology a real insight to one of the most prolific creature designers working in the industry today.

Andrew Baker Demo, Senior Designer on The Hobbit






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