Daniel Enrique de Leon is a uniquely talented digital artist and storyteller, with extensive experience in 3D printing, and a background in biology and clinical emergency medicine. Here, he combines his many talents to create a fantastic 3D animation of Ebola virus molecular anatomy. Everything was done in ZBrush 4R7 (Beta): modeling, rendering, animation, and camera motion.
ZBrush artist Katerin takes this latest addition to the ZBrush universe to the next level. Be sure to visit her ZBrushCentral thread where you’ll see breakdowns for how this stylized character and her mythical companion came to life. Features like Noisemaker, Fibermesh and Polypainting were instrumental in helping to bring this duo to life.
ZBrushCentral member Tore, takes us into a David Lynch inspired, digital stop-motion “who done it?” The overall vibe is weird to say the least. If your into Lynchesque films, you won’t want to miss this latest addition to the world of ZBrush. Tore used ZBrush for the modeling and retopology of his characters. You can take advantage of quick retopology inside ZBrush by incorporating the power of ZRemesher. Learn more about ZRemesher and other funtions inside ZBrush by visiting ZClassroom.
Brazilian outfit Techno Image continue to produce quality content with a twist! ZBrushCentral memeber Pedro Conti was kind enough to share this latest piece with the community. You can learn more about Techno Image by visiting their website. If you are looking to see more of Pedro’s work, visit his user gallery for some classic ZBrush sculpting Brazilian style.
The annual CG Student Awards have been conferred. This year’s entries were nothing short of mind blowing. Alas, there’s got to be a winner in each category. Be sure to visit the CG Student Awards website for a closer look at this year’s champs! We are so excited to see this new flock of ZBrushers showcasing their skills on the global stage. Good luck and happy ZBrushing until next year!
Stop-motion film making is a demanding art form. From the creation of “physical” sets and characters to the painstaking capture of movement, every scene demands attention to detail. The “Feast In A Fallen City” takes the time honored tradition of stop-motion film-making and gives it a jolt of modern technology. Using ZBrush and 3D printing technology to realize his designs, director Aron Bothman, a student at the California Institute of the Arts, took full advantage of everybody’s favorite “digital clay” while bringing his tale to life. Be sure to watch the “making of video” for a behind the scenes look at how it all came together. http://vimeo.com/90046679 http://vimeo.com/85216181 http://3dprintingindustry.com/2014/05/22/3d-printing-student-film-aron-bothman/
Chances are, if you grew up during the 1980′s, Jim Henson and Frank Oz played a significant role in either leaving you petrified or inspired. ZBSee member stumpf, recently re-imagined the Skeksis featured in The Dark Crystal. This rendition of an all-time classic was brought to life using features like NoiseMaker, ShadowBox, Dynamesh to name a few. Take a closer look at stumpf and his digital sculpting exploits inside his user gallery.
Andrew Baker will be teaching a new program at Phoenix Atelier, Breathing life and presence into “DIGITAL CREATURES”! Using current digital software like ZBrush, Andrew shows you his design process and philosophy of conceptualizing a realistic creature or character for digital FX on a feature film. Designing a hero and generic orc like he does for The Hobbit from concept, sculpting, coloring, final pose/expression, final illustration and sculpture (Design Marquette and perhaps prototype). He’ll show how to use real life references and people to come up with fresh approach to an orc and create a character capable of speech and having presence on screen.
Take a step towards a better tomorrow and learn today at Phoenix Atelier.
Registration is open, with his program starting on January 27th, 2014. Sign up HERE.
Check out a demo that Andrew Baker did last year discussing his work philosophy and methodology a real insight to one of the most prolific creature designers working in the industry today.
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