The Aaron Sims Company is synonymous with producing concept designs for some of the industries most beloved films. Recently, they played a role in bringing an old favorite back to the big screen. Teenage Mutant Ninja Turtles defined a generation and spawned a myriad of spin-offs and a long-lasting cartoon series. As cultural icons go, you can’t argue with the foursome’s staying power.
In a recent interview with ComicBookMovie.com, Aaron Sims Company artist, Jared Krichevsky sat down to discuss the studios process for how the turtles came to life. Working side by side with other Aaron Sims Company ZBrush artists, Jared Marantz, Andrew Domachowski, Cameron Ward, Kelton Kram and Tsevtomir Georgev provided the framework for what these icons would eventually look like on screen. Motion capture duties saw the talented men and women of ILM take control of the reigns. If you haven’t seen the film, be sure to strap yourself in for a wild ride. Cowabunga!
There are Orcs, Ogres and Goblins and then there’s ZBrushCentral member Polydrawer’s take on the subject. His recent submission to the world of digital clay earned him high honours and a spot on the hallowed, Top Row. Great work all around. The piece was created for Blizzardfest. Check out more of Polydrawer’s work inside his user gallery.
3dtotal are pleased to announce the ninth volume of the Digital Art Masters series. Comprised of 50 of the world’s best digital artists, including seasoned professionals and talented students, the volume explains workflows while inspiring readers to create their own masterpieces. It features some of the most popular images in the last year, including Mathieu Aerni’s Lindford, Sven Juhlin’s Guardian, and Fernando Ometto’s Dwarf, making it an essential addition to every artists’ bookshelf.
Long-time creature creator Bryan Wynia hosts a new Creature Crash Course brought to you by CGWorkshops. Bryan will guide you through eight intense weeks of digital sculpting madness with an emphasis on developing two full figure creatures in ZBrush. You’ll gain experience and the knowledge needed to take your ideas from concept to completion and who knows, maybe even scare a few of your friends along the way! Classes start July 28th, 2014. Sign up now!
ZBSee artist Tes3d, chisels his way into our digital clay hearts with his evil queen and twins! We appreciate the digital “scare” and encourage you to high tail it over to his user gallery for more on how this composition came together.
Brazilian outfit Techno Image continue to produce quality content with a twist! ZBrushCentral memeber Pedro Conti was kind enough to share this latest piece with the community. You can learn more about Techno Image by visiting their website. If you are looking to see more of Pedro’s work, visit his user gallery for some classic ZBrush sculpting Brazilian style.
RoboCop burst onto scene in the 1987 cult classic of the same name and immediately became a sensation. The dude even had his own video games that spanned across the 8 and 16-bit genres! No small task for a lone cop from a future Detroit! With a signature phrase that would leave the Terminator speechless, Murphy’s “Drop It!” can still be heard through the hallways of our office from time to time. Rejoice fellow ZBrushers, because your favorite cyborg cop is back and this time he’s got a high-tech suit designed in ZBrush. Check out this incredible behind the scenes, “making-of” footage from Legacy Effects! You’ll see how a simple concept sketch can transform into a fully wearable, blockbuster movie costume!
If your trigger finger is itching to design your own “robo” inspired suit, you’ll need to start with a high powered helmet! Lucky for you, we’ve been hard at work updating a video series covering just what you’ll need to get the job done! You’ll have to get your own Ford Taurus.
Be sure to visit ZClassroom for even more educational content and learn how to take your digital sculpting further.
What’s better than a Jurassic Park and Alien crossover? A Xenomorph Rex that’s what! ZBrush artist Rythem02 get’s the groove right on this one to take some much deserved Top Row honors. Check out more inside Rythem02′s user gallery. The project was sculpted and rendered inside ZBrush. Rythem02 took the idea from a nebezial concept who obviously took great influence in the design from the legendary Giger.
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