When we get hungry, we reach for a Snickers. It’s hard to deny the taste of smooth caramel and peanuts with a layer of nougat all wrapped in a chocolate coating. It makes “ZBrushing” that much more enjoyable and even faster! After all, you can’t survive on digital clay alone. Or can you? The latest Snickers advertising campaign sees a unique use of ZBrush come to life on the streets of Korea. Recently, an interactive advertising campaign popped up and put a “zombie” twist on satisfying hunger. Watch ZBrush artist Gio Nakpil and a talented team of digital effects artists scare some unsuspecting commuters. Visit Gio’s user gallery inside ZBSee for a closer look at this ZBrusher’s process.
Chances are, if you grew up during the 1980′s, Jim Henson and Frank Oz played a significant role in either leaving you petrified or inspired. ZBSee member stumpf, recently re-imagined the Skeksis featured in The Dark Crystal. This rendition of an all-time classic was brought to life using features like NoiseMaker, ShadowBox, Dynamesh to name a few. Take a closer look at stumpf and his digital sculpting exploits inside his user gallery.
The studio that had you “tap-tap-tapping” away in the seminal hit “Rock Band”, recently secured crowd funding for a reboot of the Amplitude franchise. Harmonix knocked this one outta the stratosphere and secured enough “greenbacks” to keep fans of the PlayStation 2 hit driving forward in pure rhythmic style! Check out the Kickstarter campaign to see some behind the scenes action featuring your favorite digital clay, ZBrush. We can’t wait to get “amped” all over again!
The team of Masters and Munn lay the foundation for what could invariably be the shape of things to come in the world of traditional sculpture. Using ZBrush to design the feathers for this divine creature takes a progressive approach at propelling classical figurative art into the digital age. Each feather is sculpted using ZBrush and brought to life by way of 3D printing. Once the feathers are printed, a copper plating process is incorporated. We’ll take one! Be sure to see more cutting edge sculptural works from this dynamic duo by visiting their website.
Visit ZClassroom for video tutorials highlighting features like FiberMesh and MicroMesh. You’ll be one step closer to designing your very own “winged wonders”.
The artwork of Grot aka Jase Daniels, occupies a strange place in the world of digital sculpting. Comprised of equal parts post-apocalyptic death-scape with a hint of evil terror, we’re certain you’ll find an incredible mental journey waiting for you inside. These pieces leave us thinking of the late, Zdzislaw Beksinski. Visit, Grot’s user gallery for an uninhibited view of the darker side of far off and distant lands. The final renders were composed using BPR rendering in conjunction with post processing. You can see more of his work by visiting his Facebook page or his website. Check out more incredible artwork from around the globe inside ZBSee. You never know what you’ll find!
A franchise like Call of Duty needs no introduction. The latest in the series sees gamers gain access to the Devastation pack. We’re sure this offering from Sledgehammer will have you begging, borrowing and stealing from your “Granny” to get in on the action. Check out this inside look at the latest and greatest in this benchmark franchise. The behind scenes footage features everybody’s favorite digital clay being used to create assets for more, in-game madness. Don’t miss our new series of videos inside ZClassroom. They’ll give you the tools you need to build your very own arsenal of weapons.
The team at the Weta Workshop takes us behind the veil with this often unseen look at their process. Check out the magic of movie making and see how ZBrush is used by the pros. They recently had a hand in bringing the Amazing Spider-Man 2 to the big screen. Watch, as the practical effects world collides with your favorite digital clay. You’ll see everything from costume production, mechanical prop manufacturing and digital asset production brought to life by 3D printers. The men and women from down under sure can “spin a web”.
We recently had a chance to sit with acclaimed designer, Aitor Throup. He was fresh off the foot-heels from completing work on Damon Albarn’s(Gorillaz, Blur) new, “Everyday Robots” music video. Check out the “Everyday Robots” video to see how ZBrush and the power of ZSpheres were used to bring a rock icon to life in digital clay.
Please join the Pixologic team in welcoming our newest member to the Turntable Gallery, Lucas Cuenca (aka lucasvv8 at ZBC)! His latest work, Alduin, was done for a Sony PS4 commercial that aired in the UK. Check out the video below. He did all the modeling and texturing in ZBrush!
The other turntable Lucas provided is for the character Green Arrow. After playing around with a sphere for 30 minutes he came up with an archer character and went from there.
Attributing ZBrush to why he started working in VFX, Lucas says it’s “the most artistic tool. It’s great for designing all kinds of creatures, characters, environments, mech and props. With ZBrush, designing and creating is just beautiful!”
See Lucas’s artwork in the round at the Turntable Gallery and view more at his user gallery at ZBrushCentral.
And of course, the PS4 commercial (the dragon appears at :22 to the right).
In this Industry Spotlight, David Bentley walks you through his automotive design process. Watch, as David details the features and functions used to create this pavement pounding exotic. You’ll see features like Panel Loops, the Noise Maker plugin, Insert Meshes, Clipping brushes and a host of others used to bring this project to life.
“I put this series of videos together on design sketching in ZBrush because I’ve had a number of requests from friends and professionals who ask me where they can go for a design tutorial in ZBrush. They see sculpting in ZBrush as a huge conceptual design opportunity. I hope viewers will find these videos useful and learn from my own experiments.” – David Bentley
Watch the lesson at ZClassroom and check out more images on David’s thread at ZBrushCentral.