Tag Archive for 'digital art'

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Of Grime And Dirt

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The artwork of Grot aka Jase Daniels, occupies a strange place in the world of digital sculpting. Comprised of equal parts post-apocalyptic death-scape with a hint of evil terror, we’re certain you’ll find an incredible mental journey waiting for you inside. These pieces leave us thinking of the late, Zdzislaw Beksinski. Visit, Grot’s user gallery for an uninhibited view of the darker side of far off and distant lands. The final renders were composed using BPR rendering in conjunction with post processing. You can see more of his work by visiting his Facebook page or his website. Check out more incredible artwork from around the globe inside ZBSee. You never know what you’ll find!

 

Making The Call

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A franchise like Call of Duty needs no introduction. The latest in the series sees gamers gain access to the Devastation pack. We’re sure this offering from Sledgehammer will have you begging, borrowing and stealing from your “Granny” to get in on the action. Check out this inside look at the latest and greatest in this benchmark franchise. The behind scenes footage features everybody’s favorite digital clay being used to create assets for more, in-game madness. Don’t miss our new series of videos inside ZClassroom. They’ll give you the tools you need to build your very own arsenal of weapons.

Official Call of Duty®: Ghosts Devastation DLC Pack Preview

Spinning A Web With The Team Down Under

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The team at the Weta Workshop takes us behind the veil with this often unseen look at their process. Check out the magic of movie making and see how ZBrush is used by the pros. They recently had a hand in bringing the Amazing Spider-Man 2 to the big screen. Watch, as the practical effects world collides with your favorite digital clay. You’ll see everything from costume production, mechanical prop manufacturing and digital asset production brought to life by 3D printers. The men and women from down under sure can “spin a web”.

Behind the Scenes at Weta Workshop – The Amazing Spider-Man 2

Aitor Throup And The Making Of Damon Albarn’s “Everyday Robots”

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We recently had a chance to sit with acclaimed designer, Aitor Throup. He was fresh off the foot-heels from completing work on Damon Albarn’s(Gorillaz, Blur) new, “Everyday Robots” music video. Check out the “Everyday Robots” video to see how ZBrush and the power of ZSpheres were used to bring a rock icon to life in digital clay.

Damon Albarn – Everyday Robots (Official Video)

New Turntable from Lucas Cuenca

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Please join the Pixologic team in welcoming our newest member to the Turntable Gallery, Lucas Cuenca (aka lucasvv8 at ZBC)! His latest work, Alduin, was done for a Sony PS4 commercial that aired in the UK. Check out the video below. He did all the modeling and texturing in ZBrush!

The other turntable Lucas provided is for the character Green Arrow. After playing around with a sphere for 30 minutes he came up with an archer character and went from there.

Attributing ZBrush to why he started working in VFX, Lucas says it’s “the most artistic tool. It’s great for designing all kinds of creatures, characters, environments, mech and props. With ZBrush, designing and creating is just beautiful!”

See Lucas’s artwork in the round at the Turntable Gallery and view more at his user gallery at ZBrushCentral.

And of course, the PS4 commercial (the dragon appears at :22 to the right).

This Is For The Players | PS4 Launch advert | #4ThePlayers

ZBrush Industry Spotlight with David Bentley

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In this Industry Spotlight, David Bentley walks you through his automotive design process. Watch, as David details the features and functions used to create this pavement pounding exotic. You’ll see features like Panel Loops, the Noise Maker plugin, Insert Meshes, Clipping brushes and a host of others used to bring this project to life.

“I put this series of videos together on design sketching in ZBrush because I’ve had a number of requests from friends and professionals who ask me where they can go for a design tutorial in ZBrush. They see sculpting in ZBrush as a huge conceptual design opportunity. I hope viewers will find these videos useful and learn from my own experiments.” – David Bentley

Watch the lesson at ZClassroom and check out more images on David’s thread at ZBrushCentral.

New Course from Phoenix Atelier

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Andrew Baker will be teaching a new program at Phoenix Atelier, Breathing life and presence into “DIGITAL CREATURES”! Using current digital software like ZBrush, Andrew shows you his design process and philosophy of conceptualizing a realistic creature or character for digital FX on a feature film. Designing a hero and generic orc like he does for The Hobbit from concept, sculpting, coloring, final pose/expression, final illustration and sculpture (Design Marquette and perhaps prototype). He’ll show how to use real life references and people to come up with fresh approach to an orc and create a character capable of speech and having presence on screen.

Take a step towards a better tomorrow and learn today at Phoenix Atelier.

Registration is open, with his program starting on January 27th, 2014. Sign up HERE.

Check out a demo that Andrew Baker did last year discussing his work philosophy and methodology a real insight to one of the most prolific creature designers working in the industry today.

Andrew Baker Demo, Senior Designer on The Hobbit

Dripping Cool

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With a liquid quality all its own, this latest ZBrushCentral post by Ziya Goncu drips its way onto the Top Row. The creepy are only the beginning inside zgoncu’s arsenal of digital sculpts. With realistic anatomy studies, creatures from far off places and a high flying dragon, you’ll get a great mix of the strange and unusual. Visit Ziya’s homepage for even more demons and shadow dwellers.

 

 

 

In The Groove On The Top Row

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Ralf Stumpf climbs to the Top Row with his latest ZBrushCentral exploits. Chances are you’ve already seen Ralf’s work on the ZBrushCentral forum. Well, it’s time to take a closer look at this awesome collection of digital clay updates to his user gallery. You’ll also want to check out an intimate ZBrush artist interview with Ralf, inside our Artist Interview section. You can discover more interviews with other talented ZBrush artists inside our interviews archive.

Racing Through The Past

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Racing into the past has never been easier. ZBrushCentral artist Daniel McKay knows this better than most, as he showcases his latest hard surface model. This one harkens back to the days when open wheel racing was more dangerous than tight rope walking. This latest piece is inspired by British Racing Motors Mark 1 formula one race car of the 1950’s.

The entire car was “built” inside ZBrush and begun by using primitives and Dynamesh. Daniel was able to arrive at the finish line by using features like Insert meshes, Clipping brushes and Panel Loops to name a few. Visit his blog to see more work from this talented ZBrushCentral.

Check out more of how you can maximize your use of ZBrush and the features used to put this car in the winner’s circle inside ZClassroom.






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