We recently had a chance to sit with acclaimed designer, Aitor Throup. He was fresh off the foot-heels from completing work on Damon Albarn’s(Gorillaz, Blur) new, “Everyday Robots” music video. Check out the “Everyday Robots” video to see how ZBrush and the power of ZSpheres were used to bring a rock icon to life in digital clay.
Tag Archive for 'digital art'
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Please join the Pixologic team in welcoming our newest member to the Turntable Gallery, Lucas Cuenca (aka lucasvv8 at ZBC)! His latest work, Alduin, was done for a Sony PS4 commercial that aired in the UK. Check out the video below. He did all the modeling and texturing in ZBrush!
The other turntable Lucas provided is for the character Green Arrow. After playing around with a sphere for 30 minutes he came up with an archer character and went from there.
Attributing ZBrush to why he started working in VFX, Lucas says it’s “the most artistic tool. It’s great for designing all kinds of creatures, characters, environments, mech and props. With ZBrush, designing and creating is just beautiful!”
And of course, the PS4 commercial (the dragon appears at :22 to the right).
In this Industry Spotlight, David Bentley walks you through his automotive design process. Watch, as David details the features and functions used to create this pavement pounding exotic. You’ll see features like Panel Loops, the Noise Maker plugin, Insert Meshes, Clipping brushes and a host of others used to bring this project to life.
“I put this series of videos together on design sketching in ZBrush because I’ve had a number of requests from friends and professionals who ask me where they can go for a design tutorial in ZBrush. They see sculpting in ZBrush as a huge conceptual design opportunity. I hope viewers will find these videos useful and learn from my own experiments.” – David Bentley
Andrew Baker will be teaching a new program at Phoenix Atelier, Breathing life and presence into “DIGITAL CREATURES”! Using current digital software like ZBrush, Andrew shows you his design process and philosophy of conceptualizing a realistic creature or character for digital FX on a feature film. Designing a hero and generic orc like he does for The Hobbit from concept, sculpting, coloring, final pose/expression, final illustration and sculpture (Design Marquette and perhaps prototype). He’ll show how to use real life references and people to come up with fresh approach to an orc and create a character capable of speech and having presence on screen.
Take a step towards a better tomorrow and learn today at Phoenix Atelier.
Registration is open, with his program starting on January 27th, 2014. Sign up HERE.
Check out a demo that Andrew Baker did last year discussing his work philosophy and methodology a real insight to one of the most prolific creature designers working in the industry today.
Racing into the past has never been easier. ZBrushCentral artist Daniel McKay knows this better than most, as he showcases his latest hard surface model. This one harkens back to the days when open wheel racing was more dangerous than tight rope walking. This latest piece is inspired by British Racing Motors Mark 1 formula one race car of the 1950’s.
The entire car was “built” inside ZBrush and begun by using primitives and Dynamesh. Daniel was able to arrive at the finish line by using features like Insert meshes, Clipping brushes and Panel Loops to name a few. Visit his blog to see more work from this talented ZBrushCentral.
We would like to extend a warm welcome to Guy Labbe, our newest member of the Turntable Gallery. Working from the front wheel back, Guy improvised as he went using the Shadow Box function. With the freedom to create as he went, the tricycle began to take shape. The end result is pretty fantastic and we can’t wait to see what he comes up with next!
See Guy’s tricycle in the round at the Turntable Gallery.
Showcasing the commercial flexibility of using ZBrush for advertising, COA recently unleashed their latest video campaign highlighting their AESIR Workstations and Render Farm offerings. COA takes the spirit of the Norse tradition and puts it into every machine they make. The names of their workstations are even derived from the names of mythical viking gods. For this latest promotional video, characters were detailed in ZBrush. COA created the entire project in house utilizing features like Spotlight and the UV Master plugin along with some clever masking techniques to generate things like armor.
With a full range of products designed for various budgets and needs, you’re sure to find something to meet your demands. Check out the promotional video and witness the power of ZBrush viking style.