Sean Ray Pugh, a 3D Character Artist at MPC, gave a fantastic talk discussing his ZBrush Pipeline in the film industry at the 2014 Digital Art Conference. The video below offers two hours of his presentation from last year. Check it out for insider tips and tricks galore! Plus, stay tuned for details on the 2015 edition of the Digital Art Conference coming soon.
RoboCop burst onto scene in the 1987 cult classic of the same name and immediately became a sensation. The dude even had his own video games that spanned across the 8 and 16-bit genres! No small task for a lone cop from a future Detroit! With a signature phrase that would leave the Terminator speechless, Murphy’s “Drop It!” can still be heard through the hallways of our office from time to time. Rejoice fellow ZBrushers, because your favorite cyborg cop is back and this time he’s got a high-tech suit designed in ZBrush. Check out this incredible behind the scenes, “making-of” footage from Legacy Effects! You’ll see how a simple concept sketch can transform into a fully wearable, blockbuster movie costume!
If your trigger finger is itching to design your own “robo” inspired suit, you’ll need to start with a high powered helmet! Lucky for you, we’ve been hard at work updating a video series covering just what you’ll need to get the job done! You’ll have to get your own Ford Taurus.
Be sure to visit ZClassroom for even more educational content and learn how to take your digital sculpting further.
The annual CG Student Awards have been conferred. This year’s entries were nothing short of mind blowing. Alas, there’s got to be a winner in each category. Be sure to visit the CG Student Awards website for a closer look at this year’s champs! We are so excited to see this new flock of ZBrushers showcasing their skills on the global stage. Good luck and happy ZBrushing until next year!
Stop-motion film making is a demanding art form. From the creation of “physical” sets and characters to the painstaking capture of movement, every scene demands attention to detail. The “Feast In A Fallen City” takes the time honored tradition of stop-motion film-making and gives it a jolt of modern technology. Using ZBrush and 3D printing technology to realize his designs, director Aron Bothman, a student at the California Institute of the Arts, took full advantage of everybody’s favorite “digital clay” while bringing his tale to life. Be sure to watch the “making of video” for a behind the scenes look at how it all came together. http://vimeo.com/90046679 http://vimeo.com/85216181 http://3dprintingindustry.com/2014/05/22/3d-printing-student-film-aron-bothman/
Andrew Baker will be teaching a new program at Phoenix Atelier, Breathing life and presence into “DIGITAL CREATURES”! Using current digital software like ZBrush, Andrew shows you his design process and philosophy of conceptualizing a realistic creature or character for digital FX on a feature film. Designing a hero and generic orc like he does for The Hobbit from concept, sculpting, coloring, final pose/expression, final illustration and sculpture (Design Marquette and perhaps prototype). He’ll show how to use real life references and people to come up with fresh approach to an orc and create a character capable of speech and having presence on screen.
Take a step towards a better tomorrow and learn today at Phoenix Atelier.
Registration is open, with his program starting on January 27th, 2014. Sign up HERE.
Check out a demo that Andrew Baker did last year discussing his work philosophy and methodology a real insight to one of the most prolific creature designers working in the industry today.
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