Alexey Kashpersky uses ZBrush to visualize a plethora of anatomical body parts for Thomas Direct Studios and Radius Digital Science. From models of the human heart to illustrations of cancer cells, these renders offer a fascinating glimpse into the workings of our bones, organs, cells, and appendages. See more stunning images on ZBrush Central.
Daniel Enrique de Leon is a uniquely talented digital artist and storyteller, with extensive experience in 3D printing, and a background in biology and clinical emergency medicine. Here, he combines his many talents to create a fantastic 3D animation of Ebola virus molecular anatomy. Everything was done in ZBrush 4R7 (Beta): modeling, rendering, animation, and camera motion.
The limitations faced by historians, archeologists and geologists, are derived from a dependency on available artifacts as primary evidence for telling our past. In many cases, scholars find pieces intact but a whole slew of others remain in a fragmented state. Rebuilding and maintaining these priceless pieces of our natural history is of paramount importance. With technology on their side, scholars are now able to maximize these fragments of our past and reconstruct precious historical narratives using software like ZBrush. Joakim Engel is a Creative Developer at the Natural History Museum of Denmark and member of the Faculty of Science at the University of Copenhagen. He is embracing ZBrush as a tool in the pursuit of this exploration. Joakim explores this new age approach to understanding history in his thesis, “3D Applications in Museological Context”. You can read more about how ZBrush is used in industry on our dedicated User Stories page.
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