In this Industry Spotlight, David Bentley walks you through his automotive design process. Watch, as David details the features and functions used to create this pavement pounding exotic. You’ll see features like Panel Loops, the Noise Maker plugin, Insert Meshes, Clipping brushes and a host of others used to bring this project to life.
“I put this series of videos together on design sketching in ZBrush because I’ve had a number of requests from friends and professionals who ask me where they can go for a design tutorial in ZBrush. They see sculpting in ZBrush as a huge conceptual design opportunity. I hope viewers will find these videos useful and learn from my own experiments.” – David Bentley
Watch the lesson at ZClassroom and check out more images on David’s thread at ZBrushCentral.
Andrew Baker will be teaching a new program at Phoenix Atelier, Breathing life and presence into “DIGITAL CREATURES”! Using current digital software like ZBrush, Andrew shows you his design process and philosophy of conceptualizing a realistic creature or character for digital FX on a feature film. Designing a hero and generic orc like he does for The Hobbit from concept, sculpting, coloring, final pose/expression, final illustration and sculpture (Design Marquette and perhaps prototype). He’ll show how to use real life references and people to come up with fresh approach to an orc and create a character capable of speech and having presence on screen.
Take a step towards a better tomorrow and learn today at Phoenix Atelier.
Registration is open, with his program starting on January 27th, 2014. Sign up HERE.
Check out a demo that Andrew Baker did last year discussing his work philosophy and methodology a real insight to one of the most prolific creature designers working in the industry today.
Ralf Stumpf climbs to the Top Row with his latest ZBrushCentral exploits. Chances are you’ve already seen Ralf’s work on the ZBrushCentral forum. Well, it’s time to take a closer look at this awesome collection of digital clay updates to his user gallery. You’ll also want to check out an intimate ZBrush artist interview with Ralf, inside our Artist Interview section. You can discover more interviews with other talented ZBrush artists inside our interviews archive.
Racing into the past has never been easier. ZBrushCentral artist Daniel McKay knows this better than most, as he showcases his latest hard surface model. This one harkens back to the days when open wheel racing was more dangerous than tight rope walking. This latest piece is inspired by British Racing Motors Mark 1 formula one race car of the 1950’s.
The entire car was “built” inside ZBrush and begun by using primitives and Dynamesh. Daniel was able to arrive at the finish line by using features like Insert meshes, Clipping brushes and Panel Loops to name a few. Visit his blog to see more work from this talented ZBrushCentral.
Check out more of how you can maximize your use of ZBrush and the features used to put this car in the winner’s circle inside ZClassroom.
We would like to extend a warm welcome to Guy Labbe, our newest member of the Turntable Gallery. Working from the front wheel back, Guy improvised as he went using the Shadow Box function. With the freedom to create as he went, the tricycle began to take shape. The end result is pretty fantastic and we can’t wait to see what he comes up with next!
See Guy’s tricycle in the round at the Turntable Gallery.
The limitations faced by historians, archeologists and geologists, are derived from a dependency on available artifacts as primary evidence for telling our past. In many cases, scholars find pieces intact but a whole slew of others remain in a fragmented state. Rebuilding and maintaining these priceless pieces of our natural history is of paramount importance. With technology on their side, scholars are now able to maximize these fragments of our past and reconstruct precious historical narratives using software like ZBrush. Joakim Engel is a Creative Developer at the Natural History Museum of Denmark and member of the Faculty of Science at the University of Copenhagen. He is embracing ZBrush as a tool in the pursuit of this exploration. Joakim explores this new age approach to understanding history in his thesis, “3D Applications in Museological Context”. You can read more about how ZBrush is used in industry on our dedicated User Stories page.
Download the full thesis here.
Showcasing the commercial flexibility of using ZBrush for advertising, COA recently unleashed their latest video campaign highlighting their AESIR Workstations and Render Farm offerings. COA takes the spirit of the Norse tradition and puts it into every machine they make. The names of their workstations are even derived from the names of mythical viking gods. For this latest promotional video, characters were detailed in ZBrush. COA created the entire project in house utilizing features like Spotlight and the UV Master plugin along with some clever masking techniques to generate things like armor.
With a full range of products designed for various budgets and needs, you’re sure to find something to meet your demands. Check out the promotional video and witness the power of ZBrush viking style.
Exploring the finer side of ZBrush, T.S. Wittelsbach dares to dream up jewelry that’s outta this world. His latest post has earned him a highly coveted spot on the Top Row. Be sure to visit his website to keep up with his exploits.
The most recent Top Row thread is from Jack du Rose, a jewelry designer who uses ZBrush to bring his incredibly ornate designs to life. The images he posted are from his “Danger” collection. The series contains eight pieces that are based on animals and insects one would typically consider dangerous (lion, black widow, dart frog, etc). Along with the finished product, he’s also posted a few ZBrush screen grabs and some photos from the manufacturing process. This impressive lot is just another example of how ZBrush can be used in quite a few industries.
See Jack du Rose’s top row thread at ZBrushCentral
For information on purchasing one of these babies, visit Jack’s website, doRoseFineJewellry.com
ZBC member c4th, professional Jeweler Morgan Morey, shares his process for sculpting his jewelry designs in ZBrush, creating prints of the results and then casting them to make the final piece of jewelry. Morgan demonstrates how jewelry making requires a balance between detail and surface area to create the final cast, he also shares some time-lapse videos of his sculpting techniques. We’re very excited to see the new frontiers jewelers are forging with the power of ZBrush!
View c4th’s thread at ZBrushCentral