Tag Archive for 'vfx'

Earth’s mightiest heroes

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Perception NYC was tasked to create a larger-than-life monument of the heroes for Avengers: Age of Ultron. After pitching several concepts to Marvel, a design of a grand, heroic, rock-carved monument was selected for Age of Ultron’s main-on-end titles featuring a sweeping camera shot around the marble-like sculpture.

The characters were modeled in ZBrush before basic rigs were applied in Maya to create the desired poses. “We’d then hand that off to the ZBrush guys and they would go in and do stuff like fixing things,” said Lead Artist Doug Appleton in an interview with fxguide. “For example, we made sure Iron Man’s panels weren’t going to bend when he stretches his arm out. The artists would straighten it out and make it look like a solid piece of metal that wouldn’t be deforming in any weird way.”

Read more about Perception’s work on Avengers: Age of Ultron.

The ZBrush pipeline in films

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Sean Ray Pugh, a 3D Character Artist at MPC, gave a fantastic talk discussing his ZBrush Pipeline in the film industry at the 2014 Digital Art Conference. The video below offers two hours of his presentation from last year. Check it out for insider tips and tricks galore! Plus, stay tuned for details on the 2015 edition of the Digital Art Conference coming soon.

Modeling the Griever

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Paulo Welter was the modeler in charge of the impressive Griever creature in ‘The Maze Runner’, working alongside Kyeyong Peck who was responsible for the fantastic texturing of the model. Working mostly with ZBrush from a concept designed by Ken Barthelmey, the incredible model was brought to life and then animated for the feature film.

Check out Paulo’s modeling reel from ‘The Maze Runner’ below, and read more about his work on ZBrush Central.

paulo Welter – modeling reel – the Maze Runner – Griever from pauloWelter on Vimeo.

Bungie’s Destiny cinematic

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The astronauts in Bungie’s Destiny cinematic, as well as some of the terrains, were all sculpted in ZBrush. fxguide talks to the key team at Prologue about how they worked with Bungie to deliver such incredible results.

Check out the cinematic:

Destiny: Mars Opening Sequence from Simon Clowes on Vimeo.

Go Go Power Rangers

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The robots in Joseph Kahn’s Mighty Morphin’ Power Rangers bootleg film were blocked-out, detailed and cleaned up in ZBrush. Ingenuity Engine‘s VFX supervisor Grant Miller told fxguide in a recent interview: “We made heavy use of kitbashing for each robot’s mechanical framing. We’ve collected loads of gears, gizmos, and hydraulics over the years and can pretty quickly throw something together that looks like it might function in the real world. The robot’s plating and coverings were then added in ZBrush and cleaned up using ZRemesher.”

Read the full article on fxguide, and check out a before and after VFX breakdown:

Power/Rangers- VFX Before and After from Ingenuity Engine on Vimeo.

ZBrush in the industry

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The new Industries section on Pixologic reveals how ZBrush is used in various industries around the world, including:

Follow the links above or head to the Industries section to get a fascinating insight into ZBrush’s universal applications!

Going Techno!

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Brazilian outfit Techno Image continue to produce quality content with a twist! ZBrushCentral memeber Pedro Conti was kind enough to share this latest piece with the community. You can learn more about Techno Image by visiting their website. If you are looking to see more of Pedro’s work, visit his user gallery for some classic ZBrush sculpting Brazilian style.

 

Drop It! One More Time

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RoboCop burst onto scene in the 1987 cult classic of the same name and immediately became a sensation. The dude even had his own video games that spanned across the 8 and 16-bit genres! No small task for a lone cop from a future Detroit! With a signature phrase that would leave the Terminator speechless, Murphy’s “Drop It!” can still be heard through the hallways of our office from time to time. Rejoice fellow ZBrushers, because your favorite cyborg cop is back and this time he’s got a high-tech suit designed in ZBrush. Check out this incredible behind the scenes, “making-of” footage from Legacy Effects! You’ll see how a simple concept sketch can transform into a fully wearable, blockbuster movie costume!

If your trigger finger is itching to design your own “robo” inspired suit, you’ll need to start with a high powered helmet! Lucky for you, we’ve been hard at work updating a video series covering just what you’ll need to get the job done! You’ll have to get your own Ford Taurus.

Be sure to visit ZClassroom for even more educational content and learn how to take your digital sculpting further.

ROBOCOP – Making of the Suit – Legacy Effects

And The Winner Is…

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The annual CG Student Awards have been conferred. This year’s entries were nothing short of mind blowing. Alas, there’s got to be a winner in each category. Be sure to visit the CG Student Awards website for a closer look at this year’s champs! We are so excited to see this new flock of ZBrushers showcasing their skills on the global stage. Good luck and happy ZBrushing until next year!

 

Spinning A Web With The Team Down Under

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The team at the Weta Workshop takes us behind the veil with this often unseen look at their process. Check out the magic of movie making and see how ZBrush is used by the pros. They recently had a hand in bringing the Amazing Spider-Man 2 to the big screen. Watch, as the practical effects world collides with your favorite digital clay. You’ll see everything from costume production, mechanical prop manufacturing and digital asset production brought to life by 3D printers. The men and women from down under sure can “spin a web”.

Behind the Scenes at Weta Workshop – The Amazing Spider-Man 2






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