The Digital Sculpture Project is an undertaking of magnificent proportions. Professor Bernard “Bernie” Frischer leads a team of dedicated men and women committed to the preservation and restoration of priceless artifacts from the ancient world. The program represents the future of archeological preservation and strives to expand the study of how 3D technology “can be applied to the capture, representation and interpretation of sculpture from all periods and cultures.” Learn more about how ZBrush is being used to hold the past together in this telling video breakdown.
Take your industrial design skills further with this in-depth look at automotive design. Car Stylus: Digital Tools & Techniques for Vehicle designers is a website dedicated to advancing your skills in the areas of vehicle and industrial design. With a mantra “geared” toward helping designers master the newest and latest tools, Car Stylus ensures “that busy designers get timely tips, tricks and techniques that’ll help improve digital workflows.” The video tutorials are thorough and hammer home key concepts that will no doubt help with your next project. For even more industrial design tutorials, check out our latest video series on designing a futuristic helmet.
Mold3D is proud to present a 3D printing workshop designed specifically for character artists. If you’ve always wanted to take your characters from screen to print, this is the place to start! You’ll learn everything you need to know about bringing your ZBrush designs to life. Be sure to visit the Mold3D website for more details. Sign up today!
The CG Master Academy is set to host classes with some of the biggest names in the business. Be sure to visit their website for a complete breakdown of classes and high caliber instructors. This is a fantastic opportunity to learn ZBrush with professionals from some of the world’s leading studios. For more educational resources, be sure to visit ZClassroom.
Kurt Papstein is back at Phoenix Atelier with a brand NEW program Character Pipeline for Games-R2.
Click here to sign up.
FREE ONLINE WEBINAR this Saturday, March 22nd at 10 am PST. Secure your spot today here.
ABOUT THE PROGRAM
Character Pipeline for Games-R2, will cover character production pipeline for games. Showing the process from beginning to end, resulting in a professional portfolio piece for current and next generation games.
Through the duration of the program, Kurt will demonstrate how to create visually stunning characters for current generation game engines. Students will learn how to translate a 2D concept into a fully functional game asset.
Starting in ZBrush, students will learn how to block out the initial design and take it all the way through to a finished high poly sculpt.
Later, Kurt will be showing how to take these assets into some of the most advanced tools in the industry, in order to finish the character to a professional level fit for a portfolio.
Topics discussed include base mesh creation, digital armature construction, human and animal anatomy, hard surface and organic sculpting, texturing techniques, and presentation. Just to name a few.
PROGRAM STARTS MARCH 24th, 2014.
Sign up today!
Eric Keller is no stranger to the ZBrushCentral forum. In case you don’t already know, he’s even written several books on the subject. Get your copy today! It’s safe to say the man has an eclectic collection of obsessions and muses. If your squeamish, this thread will have you crawling in your seat. Robotball as he’s known on the ZBrushCentral forum, recently posted a myriad of insect sculptures waiting to get you feeling “icky” all over! This latest collection of work is also available in all its 3D glory inside our Turntable Gallery. Be sure to keep up with Eric Keller’s exploits by visiting his blog. If you are in the Los Angeles area, it’s probably a good idea to try and squeeze your way into one of his classes at the Gnomon School of Visual Effects.
Anatomy Tools and Gnomon School of Visual Effects have joined forces to bring you a 5-day workshop to titled “Mastering Human Anatomy in ZBrush”. This instensive workshop takes place at the Gnomon campus in Hollywood, from April 2nd – April 6th for 8 hours each day.
Work one-on-one with industry giants Andrew Cawrse and Kris Costa as you sculpt from live models and have your anatomy woes solved with step-by-step demonstrations.
With over 50 hours of instruction, demonstrations, and literature, this workshop is a must for all digital artists who want to master the human form.
Register now at AnatomyTools.com to reserve your spot!
In this Industry Spotlight, David Bentley walks you through his automotive design process. Watch, as David details the features and functions used to create this pavement pounding exotic. You’ll see features like Panel Loops, the Noise Maker plugin, Insert Meshes, Clipping brushes and a host of others used to bring this project to life.
“I put this series of videos together on design sketching in ZBrush because I’ve had a number of requests from friends and professionals who ask me where they can go for a design tutorial in ZBrush. They see sculpting in ZBrush as a huge conceptual design opportunity. I hope viewers will find these videos useful and learn from my own experiments.” – David Bentley
Watch the lesson at ZClassroom and check out more images on David’s thread at ZBrushCentral.
Andrew Baker will be teaching a new program at Phoenix Atelier, Breathing life and presence into “DIGITAL CREATURES”! Using current digital software like ZBrush, Andrew shows you his design process and philosophy of conceptualizing a realistic creature or character for digital FX on a feature film. Designing a hero and generic orc like he does for The Hobbit from concept, sculpting, coloring, final pose/expression, final illustration and sculpture (Design Marquette and perhaps prototype). He’ll show how to use real life references and people to come up with fresh approach to an orc and create a character capable of speech and having presence on screen.
Take a step towards a better tomorrow and learn today at Phoenix Atelier.
Registration is open, with his program starting on January 27th, 2014. Sign up HERE.
Check out a demo that Andrew Baker did last year discussing his work philosophy and methodology a real insight to one of the most prolific creature designers working in the industry today.