We are proud to announce Cezar Brandao’s program is back by popular demand! If you missed it the first time around, here’s your chance to jump in there and learn with one of the true masters of the female form.
The first 4 weeks will get you prepped as you go through the process of learning anatomy Bridgman style. This is truly a wonderful way to learn Artistic Anatomy as the simplification of forms is something anyone can master.
The last 4 weeks will be a tour de force of the female portrait. There simply is nothing more difficult to sculpt as it is often a matter of millimeters that can make or break your sculpt.
Program starts on November 18, Registration is open.
So come and learn Foundation of Beauty, The Art of Anatomy with Cezar Brandao.
For more information and to sign up for the class, visit PhoenixAtelier.com.
It’s Halloween time and the creatures are on the loose. Watch exclusive spooky free training all week long to help you learn hair-raising new skills.
Character Creation Pipeline in Maya and ZBrush
Illustrating a Vintage Horror Film Poster in Photoshop and ZBrush
Designing Scary Film Monsters in ZBrush
Check them out!
Check out these two new courses released by our friends at Digital-Tutors!
Creating an Armored Beast in ZBrush
Creating a Detailed Forest Creature in ZBrush
For more information check out our 3rd Party Training page
Make time this weekend to watch free introductory ZBrush training from Digital-Tutors as they open up two exclusive courses.
Digital-Tutors’ recently-released Quick Start to ZBrush takes a very methodical, step-by-step, approach to covering the tools and techniques that are most important in enabling you to get up and running in ZBrush quickly. Each volume of a Quick Start builds upon the previous volume, enabling us to progressively build up a complex project into a finished state.
In the free-this-weekend Volumes 1-2, you’ll cover the basics of getting started working in ZBrush. You’ll start in Volume 1 and learn about navigation and the interface, cover methods of working with primitive geometry and subdividing geometry and learn about working with multiple SubTools, strokes and alphas, and masking. At the end of each Volume, you’ll have a chance to practice the topics covered to start applying your new skills to your own work.
In Volume 2, you will learn about advanced primitive creation techniques, covering the important topic of Polygroups and look at methods for modifying geometry. You’ll also learn some character-specific sculpting techniques in addition to an automatic method for recreating a mesh’s topology. Other topics include using Panel Loops, working with stencils and modifying our strokes in different ways.
Make sure to take advantage of the free training and over three hours of powerful introductory content.
Visit the free training page and start learning ZBrush this weekend!
Our friends at Digital-Tutors have released two brand new courses. Don’t miss out!
Sculpting Human Arms in ZBrush
Designing a Surreal Female Character in ZBrush
For more courses and information check out our 3rd Party Training Page
How do you create robots that look so real that they could be marching down the street outside your house right now? You’ll need an eye for robotic design, a solid understanding of hard surface sculpting, and the skills to composite your model in a believable environment. Find out how to do all of that and more with mech master, Furio Tedeschi’s, in ZBrushWorkshop’s new course, Make Robots In ZBrush!
For more information and to sign up for the course, visit ZBrushWorkshops.com
Andrew Baker, Senior Designer at Weta Workshop Design Studios, in a world exclusive at Phoenix Atelier! Will be teaching a New Program, Breathing life and presence into “DIGITAL CREATURES”! Using current digital software like ZBrush. Andrew shows you his design process and philosophy of conceptualizing a realistic creature or character for digital FX on a feature film. Designing a hero and generic orc like he does for, The Hobbit.
From concept, sculpting, coloring, final pose/expression, final illustration and sculpture (Design Marquette and perhaps prototype). How to use real life references and people to come up with fresh approach to an orc and create a character capable of speech and having presence on screen.
Take a step towards a better tomorrow come and learn today at Phoenix Atelier.
Registration is open, with his program starting on Sept 16, 2013. Visit PhoenixAtelier.com to reserve your spot today.
Check out an interview the folks at Phoenix Atelier did with Andrew last month:
Join Novedge and Pixologic’s own 3D Product Development Manager, Paul Gaboury, as he highlights the new features in ZBrush 4R6. Paul will extensively cover ZRemesher along with the new brushes, Trim and Crease. He will also be walking you through how using polygroups with DynaMesh can create a unique workflow for design. Don’t miss out on this opportunity to discover what ZBrush can do for you.
The webinar is free and will last about about 1 hour, including the Q & A session.
For more information, visit Novedge.com (for a direct link to sign up for the webinar, click here).