ZBrush offers an array of ways to create from a simple shape and idea. Whether you are using Dynamesh, ShadowBox, Insert Mesh or Sculptris Pro, one feature will remain constant: Polygroups. Grouping the polygons within your model allows for flexibility in a variety of ways. For example, Polygroups can be used to quickly revise a model’s topology with ZRemesher. It can drive Panel Loops to create a sci-fi suit for a space explorer. It enables specific brush strokes on a surface or can simply hide portions of your model. Polygroups are useful everywhere.

ZBrush Artist Nacho Riesco

ZBrush 2018 provides PolygroupIt - an entirely new way to create the polygon groupings that are so essential to a smooth workflow. PolygroupIt accurately evaluates the surface of a model in real-time, generating intelligent groupings with a single button click. Creating Polygroups has never been so easy. With PolygroupIt you can delete, add, copy & paste, grow or shrink, create Polygroups symmetrically and even use PolyPaint to trace out exactly what you want your Polygroups to look like.