Many thanks to Gustavo Yamin and Marco Menco for their willingness to share so much detailed information, effectively pulling back the curtain on these two productions. It's not often that we get to see the problem-solving side of movie special effects like this! Or, for that matter, to see the ways in which ZBrush not only served as a sculpting and painting tool, but also how it was a real solution to the challenges encountered.
Thank you also to Image Engine for being so supportive in bringing this interview about. Without your approval as a company, the individual artists would never have been able to share like this. It's greatly appreciated!
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