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Once the concepts were handed off, it was up to Kevin Hudson and his team at Double Negative to rebuild them as something that could actually be animated and rendered. This was far more than simply reworking the polygons in the concept models with a few new edge loops. In fact, Double Negative invented entirely new ways of creating displacement maps to simulate the interaction of muscles, veins and skin.

In our interview with Kevin we learn how ZBrush played an integral role to breathe life into the world of Barsoom!

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