Update to ZBrush 4R7 Patch 3
Mar 31, 2015
ZBrush 4R7 Patch 3 is now available for both Windows and Mac. ZRemesher, UVMaster, Decimation Master, 3D Print Exporter, FBX ExportImport, ZAppLink, SubTool Master, Noise Plugin, and GoZ have all received updates. You don’t need to update to Patch 1 or Patch 2 before installing P3 – this new version automatically includes everything from the previous patches.

It is highly recommended that ZBrush 4R7 users update to the P3 version for both Windows and Mac OS X systems. Download and installation instructions are available on ZBrush Central.

NanoTile Textures – new plug-in by Joseph Drust
Mar 26, 2015

NanoTile Textures is an unofficial plug-in by Joseph Drust that allows for the creation of tiling textures using NanoMeshes inside of ZBrush 4R7. With this new plug-in, ZBrush 4R7 users will be able to create seamless tiling textures using NanoMesh indexes, while still respecting Polypainted and textured NanoMeshes. Artists will also be able to generate ZBrush-rendered BPR, Preview, Albedo, Ambient Occlusion, Normal, Bump, Polygroup ID, and Height maps. What's more, this handy new plug-in will create 256, 512, 1024, 20148, and 4096 resolution textures.

Check out NanoTile Textures on the ZBrush Central forums for installation instructions and further information.


3D Artist magazine issue 78
Mar 09, 2015

The latest issue of 3D Artist magazine celebrates the launch of ZBrush 4R7 with a 7-page special feature, plus a 3-page review, 7-page tutorial, and 3 hours of videos.

‘Return of the King: ZBrush 4R7’ is the title of the magazine’s software feature in this issue, taking an in-depth look at what 3D Artist has touted “the biggest software upgrade of the year”. Contributors include Daniel Bystedt, Joseph Drust, Joannis Karathomas, Ryan Kingslien, Geert Melis, Tristan Schane, David Schuktz, and Maarten Verhoeven.

A fantastic ‘Build a Robot in ZBrush’ step-by-step tutorial heads up the ‘Pipeline’ section of the magazine. Written by Mariano Tazzioli, the detailed article comes complete with downloadable tutorial files to help you follow along with the artist.

In issue 78, you’ll also find a glowing review of ZBrush 4R7! Piotr Rusnarczyk has reviewed the upgrade for 3D Artist, awarding it 5 out of 5 stars for features, performance, design, and value for money. He reported: “The truth is that after a few hours of fun with ZModeler, we forgot about GoZ entirely. Model editing is a pleasure with ZModeler. The simplifications are great: we can control the grid direction by using the tip of our pen and the menu is hidden under the space bar. ZBrush’s programming team have created new tools with the user’s workflow in mind.”

Find out what else Piotr had to say about ZBrush 4R7 in 3D Artist magazine issue 78, on sale now.


ZBrush 4R7 is here!
Feb 01, 2015

ZBrush 4R7 was launched on 29 January 2015. And the response was incredible! With people around the world now taking their first steps with the latest release – the last within the ZBrush 4 series – we take a look at some of the highlights of ZBrush 4R7.

  • ArrayMesh & NanoMesh - Allow for multiple instances of any object to be created and then adjusted in a matter of seconds!

  • ZModeler with QMesh - Quickly and dynamically create new shapes more easily than ever before possible!

  • 64-bit support - ZBrush can now tap all available computer memory and processing power for more details and faster operations!

  • ZBridge - Seamlessly connect ZBrush with KeyShot 5 to produce hyper-realistic and high quality images!

  • ZRemesher 2.0 - With a single click, you can automatically produce organic or hard surface topology without spirals!

  • BPR improvements - Render Surface Noise as displacement - it’s like having a displacement map without needing to create the map!

  • FBX Import/Export - Supports texture, normal and displacement maps, blendshapes, smoothing based on normals and much more!

  • Plus! A tonne of workflow improvements and additions to make your life easier as an artist.

For more information about ZBrush 4R7, and to find out what the community thinks about this new release – head to the ZBrush Central forums.

ZBrush 4R7 is available now. Check out the specifications for ZBrush 4R7. For troubleshooting your new release, read the FAQs.



ZBrush in the industry
Jan 29, 2015
Adam Skutt ZBrush Industries

The new Industries section on Pixologic reveals how ZBrush is used in various industries around the world, including:

Follow the links above or head to the Industries section to get a fascinating insight into ZBrush’s universal applications!

Seeing Is Believing
Dec 29, 2014

This graduating class scores top honours by leaping from the pages of the high school year book and into the 3D printed future. It looks like the trend for keeping your friends close is about to take on a new meaning. Students at the Seoul National School for the Blind are among the first to embark on the journey of being immortalized in plastic. The 3D printed busts were developed in an effort to help visually impaired students remember what their classmates look like. Check out how ZBrush helped these bright young graduates bounce off the screen and into the printed world.




Uncharted Realism
Dec 29, 2014

There's no question that the latest home console experience is the greatest thing to happen to your living room since TV dinners. The newest addition to the Uncharted franchise sees the details dialed up to an uncanny level. The guys and gals at Naughty Dog are really doing their part to push the envelope! Take a closer look at the future of console gaming.


The Golden Pixie Comes Home
Dec 22, 2014

Studio Daily's Peter Plantec, recently announced this year's recipients for the Golden Pixie awards. You guessed it, ZBrush took home the hardware for best digital sculpting software. ZBrush wasn't the only winner. Be sure to check out the other incredible recipients including VFX guru, professor Paul Debevec. Here's to the winners and best of luck next year!

Taste Worth Smiling For
Dec 05, 2014

ZBrush artist ajuricic brings a Jean-Baptiste Monge piece to into the world of digital clay. Be sure to check out his process for generating surface textures and sculpting details and wrinkles. After the drinks were poured and the bubbles settled, this guy smiled his way onto the Top Row. You can see an entire collection of Top Row candidates inside the ZBrush Top Row Gallery.


The Collection Grows
Dec 03, 2014

ZBrush artists Dan Crossland and Blur Studio's Alessandro Baldasseroni take 3DTotal's anatomical reference figures to the next level!

"3DTotal introduces a new series of anatomical reference figures for artists, offering the male anatomy in a full planar model - designed by popular demand! - Plus new full nude and full écorché versions. We also reveal how to create convincing bio-suits for male characters that fit the human anatomy perfectly!"

Visit the 3DTotal KickStarter page to help bring this latest offering to life.


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