August 16, 2011 - Los Angeles, CA Pixologic unveils ZBrush 4 R2 at SIGGRAPH 2011 Vancouver
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June 20, 2011 - Los Angeles, CA Pixologic releases Sculptris for Windows and Mac.
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April 26, 2011 - Los Angeles, CA Pixologic releases GoZ Update for ZBrush 4
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February 21, 2011 - Los Angeles, CA Pixologic releases ZBrush 4 free trial for Win and Mac
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August 17, 2010 - Los Angeles, CA Pixologic releases ZBrush 4 for Win and Mac
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July 15, 2010 - Los Angeles, CA Pixologic unveils ZBrush Version 4.0 (for Win and Mac) at Siggraph 2010! Booth #709 - Los Angeles Convention Center, 27th-29th July.
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June 21, 2010 - Los Angeles, CA Pixologic, makers of ZBrush, launches its ZBrush Industry pages highlighting the creative and practical application of ZBrush in the work place!
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June, 2010 - Los Angeles, CA Another first for ZBrush! ZBrush heralded as a primary contributor shaping "A Decade of 3D."
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March, 2010 - San Francisco, CA Pixologic, Inc. pleased to announce that it will be exhibiting for the first time at the WonderCon 2010 show in San Francisco April 2nd to April 4th 2010.
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February, 2010 - Los Angeles, CA Pixologic Releases UV Master plugin for ZBrush 3.5R3 Windows & ZBrush 3.2 Mac OSX The UVs created by UV Master are easily readable while still having the least amount of distortion possible.
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January, 2010 - Los Angeles, CA Vancouver Film School and Pixologic Announce Official Partnership 3D Industry and Educational Leaders Join Forces
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July 1, 2009 - Los Angeles, CA Pixologic Releases ZBrush3.2 For Mac OSX and GoZBrush. Other updates include Decimation Master and 3D Print Exporter Released for Mac OSX.
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May 27, 2009 - Los Angeles, CA Pixologic Inc., announced the release of two new plug-ins which will extend the capabilities for export and manipulation of high resolution meshes; Decimation Master and 3D Print Exporter.
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May 27, 2009 - Los Angeles, CA Pixologic Inc., announced the release of ZBrush 3.12B Mac OS X, now available for Intel-based Macintosh computers.
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January 4, 2009 - Los Angeles, CA. - Pixologic Interviews Epic Games on use of ZBrush in Gears of War 2 Pixologic, in cooperation with Epic Games is pleased to announce our "Epic Focus" interview on Gears of War 2.
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August 7, 2007 - San Diego, CA - Pixologic releases ZBrush 3.1
Pixologic the maker of ZBrush, announced today the release of the latest version of ZBrush, the leading 3D Sculpting, Painting and Texturing Software Application for filmmakers, Game Developers and Artists worldwide.
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ZBrush receives second Game Developers Magazine annual Front Line Award
January 9 2006 “2005 Front Line Award” for Excellence and Innovation recognizing the year’s best in tools for game development. |
ZMapper
January 9 2006
Using ZBrush’s revolutionary multiple levels of resolution and a new lighting fast ray tracer, ZMapper generates unsurpassed normal maps in seconds that will work for any game engine need. |
ZAppLink
October 20 2005
ZAppLink is a free plug-in that extends and enhances ZBrush’s texturing and illustration capabilities by automating the connection with programs such as Photoshop, Painter, and Illustrator. |
Displacement Exporter & Multi-Displacement 2
October 20 2005
Displacement Exporter is a free plug-in for registered users that automates and enhances ZBrush’s current displacement exporting abilities. It includes the ability to export out 8 bit, 16 bit, and 32 bit floating point grayscale or RGB maps. |
Learning Edition of ZBrush 2
September 12 2005
Discover what Andrew Cawrse, ILM CG Model Supervisor and Concept Modeler, calls, “the ultimate digital freedom for raw artistic skill and creativity. |
ZBrush at ILM
July 28 2005 Industrial Light and & Magic has integrated ZBrush's sub-division modeling and texturing toolsets into its production pipeline. |
Pixologic Announces ZBrush 2
March 10 2004 ZBrush 2 employs powerful code and feature innovations to boost the artist's productivity. Some of the highlights of these innovations include: Multi-Resolution Mesh Editing... |
ZBrush A Key Component of Weta Digital's Modeling Pipeline
March 1 2004 Los Angeles, CA - March 1, 2004 - Pixologic Inc. today announced that its award-winningZBrush software contributed significantly to Weta Digital's modeling pipeline in the creation of the Academy Award®-winning "Lord of the RingsTM: The Return Of The KingTM". |
ZBrush Receives Game Developer Magazine's Front Line Award
January 15, 2004 ZBrush 1.5 software received Game Developer Magazine’s sixth annual Front Line Award for Excellence and Innovation in Tools for Game Development. |
Release of the ZBrush 1.55 Demo
December 31 2002 This new trial version has been updated to introduce users to all the powerful tools and enhancements they'll receive in the ZBrush Commercial Version.
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