Turntables 1, 2, 3
I wanted to recreate Humberto Ramos' Spiderman in 3D since I admired his style of comic illustration. Fist off I made a Z-sphere model for the base mesh. Retopologised and polypainted. UV Master was used to make the initial maps then edited in photoshop. For the web I made a clone and polypainted it white. Using Projection Master I painted the web onto the white body with black. Masked the web off by 'Mask by hue' and sharpened the mask. From this I simply 'extracted' to the thickness i wanted and added group-loops to smooth the hard edges. This process was used for the eyes and logo. I modified some standeard materials to get the look I was after before rendering.
The grass was made with a flat square plane with a texture map added. I made the grass texture in photoshop with a true black background. When I applied the map to the plane I selected transparent, turning the true blacks transparent. By cloning and moving the new planes to where i wanted them I merged all the tools together for easy use. The base was made from a cylinder and the texture map was made from various photos to get the look that I wanted for the ground.
To see the making of 'The Spectacular Spiderman' visit:
I started digital art about a year ago, practicing digital painting with a tablet before using ZBrush. ZBrush made 3D modelling easy to come to grips with as I come from a drawing background. The Photoshop practise I've learnt along the way comes in handy for making all the maps and rinal image renders.
My models were created using only Zbrush, Photoshop and a lot of patience.