This old guy is the main character in "Dotard's Escape" mobile app by Lux et Umbra Games. Concepting, posing and refining was done in Zbrush, then exported for a splash screen illustration.
This one is a remake of an old "THR3aD project" called AR3NA, done with two friends. This time I reshaped everything into Zbrush, directly in pose, before export the model for external rendering.
I'm a 3D generalist freelance from Italy, working in game industry and promotional illustrations.
THOUGHTS ON ZBRUSH
I use it till version 2. I tried many times to use other sculpting package to find a better feeling and greater productivity, but every time I came back to Zbrush, Simply I have never found anything better for my works and each release it is always greater than before.