Back to Gallery
ZBrushCentral username: SLORPTHEGILLMAN
2006 VESPA LX150
ZBrush was instrumental in creating details for many of the smaller parts on the bike. The grips, reflectors, and lights especially, by allowing me to use alphas and strokes to establish fine detail. For larger parts, like the seat, tires, or license plate, it gave me the freedom to sculpt out the detail I needed. You can see a breakdown of the alphas and techniques I used in creating this on my sketchbook thread on ZBC: "Slorp's Sketches", on page 5. The bike itself was built pretty high-poly, and I really liked the challenge of creating all of the convex and concave curves on the monoque body of the Vespa. This was a particularly memorable piece for me too, since I built it from photos of my own 2006 Vespa LX150, which was totaled when I was hit some years ago (luckily, insurance awarded me a 2007 model as a replacement!...oh yeah, and I escaped bruise-less too).
I am 3d artist, currently working as a Full Time faculty member at the Art Institute of California, San Francisco, where I have taught nearly 20 different courses in Modeling, Texturing, Shading, Sculpting, and Lighting/Rendering. I emphasize ZBrush heavily in my curriculum, and I am proud to state that I am both a ZBrush Certified Instructor (#1-AK-9-09) and an Autodesk Certified Instructor for Maya. I have taught for over 4 years now, and have been lucky to have hundreds of students graduate and find careers in 3d.
I am also a contract artist, having worked recently for two separate developers on Sony's virtual world HOME for the PS3, creating vehicles, furniture, buildings, clothing, and more. I am currently available for freelance and contract work.
Additionally, I am currently working towards my MFA, working solo on a short called "Over the Horizon" which I expect to finish early 2012.
THOUGHTS ON ZBRUSH
You are to Artists as The Yellow Sun is to Superman!