Turntable 2, 3
A Mike Mignola tribute and again a great practise on getting a character right. I haven't seen many Mr. Winks before on ZBC comparing to the Hellboys over there. Starting from my basemesh built in Lightwave, most subtools created in ZBrush and further sculpted and refined.
A SMALL RUMBLE IN THE JUNGLE
A small rumble in the jungle" I got the bassic idea of a Weta and Ray Harryhausen sculpt and took my turn at it. Totally built in Z from Zspheres and retopolising some basic shapes. I posed the basic shapes and started sculpting, and try out what I could get without any symmetry on.
Turntable 8, 9
Totally build and sculpted in Zbrush. The Deathtank a study/sketch on one of my own concepts, a cyborg figure in a fishtank.
Turntable 10, 11
I wanted to sculpt a costumed figure, based on "Lucky" Jack Aubrey from "Master and Commander". Base build in lightwave and Zbrush and posed in Z ,figure on the look out for "The Acheron".
Inspired on classic and barok statues, own concept and design. Base mesh of the centaur build in lightwave and refined in Z
Wings, tree, beard, hair and most of the other subtools totally created in ZBrush from baseshapes and Zspheres.
Fortress of Solitude
It's always nice to see other artists create superheroes, influenced on the 40' and kingdom come Superman.
Starting from my basemesh built in Lightwave, most subtools created in Z and further sculpted and refined.
I was looking for a strong pose that also showed defeat, so I came up with this mythical creature ready to sound his wardrum one last time. Starting from my basemesh built in Lightwave, sculpted and refined in ZBrush.
It's werewolf season I guess... I've always liked the biped variations that artists have rendered throughout centuries. I give you my version of 'Wolfenn', sculpted rendered and polypainted in ZBrush, comp in Photoshop + some additonal paintwork. So look for the final rendered version. It was a nice exercise on distorting anatomy, proportion and height. Starting from my basemesh built in Lightwave, most subtools created in ZBrush and further sculpted and refined.
I’m a graphic artist doing mostly motion graphics and 2D post-production for commercials and film but I have a 3D background. In my spare time I’m always studying anatomy and 3D. My biggest passion is modelling, sculpting and design. And I hope to make a career switch in the near future to this field of work in games or cgi post-production. My major goal when I’m sculpting is anatomy, mass/weight/form and details.
The only tip I could anyone is use reference and keep practicing.
The best thing of Zbrush is that it feels very natural and intuitive.