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ZBrushCentral username: MATTMCDAID
THE TOWER OF CRAZY MAGNUS
I really enjoyed working on this piece. Once the basic mesh was imported, i
formed out the key areas such as windows and doors. I then commenced on the
stonework by masking out each individual stone by hand
and using the 'inflate' and 'smooth' functions in the 'deformation' rollout.
The cat actually replaced an owl that I had initially thought of. I felt
the silhouette of the cat complemented the Tower better than any previous
owl design I had.
To achieve the finer details, I created several different alpha brushes for
the wood and metal/brass. I did find myself going back to the 'ClayTubes'
brush however as this, combined with different radial settings offered
consistently good results.
Overall, I really enjoy creating fantasy based artwork and take great
inspiration from pretty much anything Tim Burton produces.
I began my career over 10 years ago as a 3D developer creating simulation
programs for the UK military . However for the past 5 years I have been
working in the games industry as an Environmnet Artist and currently working
for Independent games developer Splash Damage based in London, UK.
In my workplace ZBrush is a key tool for both character and environment
artists alike. As an environment artist I particularly like to form my
base meshes in Maya with a reasonable amount of subdivisions before taking
it in to ZBrush. I then subdivide further and use many different brushes
and strokes enabling me to achieve that rustic, beaten up look that is
mostly unobtainable in most other software.