Back to Gallery
ZBrushCentral username: richithekiller
Turntable 1, 2, 3
This model started out as a roughly sculpted naked mannequinn, which was posed up with Transpose into the required position. The major anatomical forms were fleshed out with the sculpting tools to help later with how the garments would hang. Each piece of clothing was imported from Maya as a low poly object, which was then sculpted up to high detail, paying particular attention to the fabric's weight, thickness and tightness on the character. Additional accessories such as the gun, shoes and various straps were modelled in Maya and imported, then positioned correctly using Transpose. Fine surface detail such as stitching was added sparingly using ZAppLink to draw an alpha mask in Photoshop, which was then used to inflate the geometry. The character comprises many subtools, so SubToolMaster came in very handy.
The most enjoyable aspect of this work was that it was only intended as a static model, so the clothing could be sculpted to best compliment the exact pose of the character. Usually, if a character is going to be animated, this would be avoided in favour of an overall effect which works in many poses.
Turntable 4, 5
This model was an exercise in creating an impression of huge mass and weight. Low poly 'blobs' in the rough form of the creature and a humanoid were modelled in Maya, taking care to arrange the topology where detail would be needed in ZBrush. Transpose was used to pose up the objects, and the basic anatomy was sculpted in. In attempting to achieve the 'strain' of the rider pulling the ropes, a combination of Transpose and normal sculpting was repeatedly used to get the desired effect. The creatures' surface detail was created with alpha brushes and details such as the stirrups and the ropes were modelled in Maya and imported.
This was a fun model to make because the rider is based on a human and the creature is based on a rhino, but neither had to really end up resembling their real world reference points. Therefore, the forms could be pushed and exaggerated giving the sculpture (hopefully) plenty of character.