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ZBrushCentral username: stefanobernardi
I always found funny this poor little loser, even if he's such a marginal character in the Star Wars saga. After seeing the models of "The Last of Us" I wanted to create a piece with detailed and believable clothes; my best friend here was Noise Maker, used to create tiny details like cloth texture, skin noise and metal imperfections.
Turntable 2 and 3
This model is my take on a miniature for the tabletop game Confrontation. I used this project to learn more about ZBrush shader system and render settings; I discovered a lot of interesting stuff, and with some time spent doing render tests and finely tuning shaders, I achieved a good render in ZBrush with a single pass.
This model is based upon an Adrian Smith's painting. My main goal for this project was to make an illustration as fast as I can, without caring about topology and geometry; also I painted and rendered it inside Zbrush, so I didn’t had to work on his UV and textures. Dynamesh and polypaint allowed me to quickly complete this model.
I'm a freelance 3D artist based in Milan, Italy. I worked mainly for the broadcast industry, but now I'm heading to the games industry, focusing my skills on character creation.
I work as freelance or contract.
THOUGHTS ON ZBRUSH
This piece of software is pure magic; it makes possible to create a 3d character in little time, sculpt paint, pose and let creativity run free! ZBrush completely revolutionized the modeling workflow, and make standard packages look like the stone age of 3D modeling. I can't wait to see the new features the Pixologic will bring in the next years, and I hope to see a new shader manager, the opportunity to have cameras and render large environments within ZBrush!