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ZBrush can be enhanced by plugins which add new functionality to the already powerful ZBrush feature set. Listed below are the most popular and widely-used of these plugins, made by Pixologic. We encourage you to read about each so that you can learn how they further enhance your ZBrush pipeline.
With GoZ™ you can transfer Tools and/or SubTools between ZBrush and any of its supported target applications which include Maya, Modo, Cinema 4D, 3ds Max, Photoshop and more. GoZ will also transfer any applied texture, displacement, and normal maps into your target application all while automatically generating your shading network for a one-click render. More than simply a way to get models out of ZBrush, GoZ also adds a button to the target application, creating two-way communication. You can send a model (complete with SubTools) from ZBrush, edit its topology or add new elements, then send it back to ZBrush again -- all without losing the multi-resolution subdivision levels and their details.
The Intersection Masker plugin allows you to generate a mask where geometry islands intersect on a selected Subtool. Simply select a watertight Subtool that contains multiple geometry islands then click 'Create Intersection Mask'. The Subtool will be processed and a mask will be created on the Subtool where these geometry islands intersect.
This plugin allows you to create 3D text in real-time. This makes it possible to create individual words or small phrases in 3D. The plugin also allows loading SVG files to create your own custom logo for placement on any surface. Combined with the Live Boolean system, the Text 3D & Vector Shapes Creator is an easy way to engrave or emboss your surfaces with text.
With 3D Print Hub you will be able to scale and export your favorite ZBrush models to your own 3D printer or to a 3D printing service. 3D Print Hub includes a direct link to Formlabs 3D printers and will evolve this feature to include more printers in the future.
The FBX ExportImport plugin provides one-click export and import of the FBX file format. This is a popular 3D interchange format developed by Autodesk and is commonly used by many 3D software applications and game engines.
Image Plane 4 provides an easy way to load images into ZBrush for use in texturing with the ZProject brush, PolyPaint, or Projection Master.
With one click of its button, UV Master automatically produces UV’s for 3D models that were either created by or imported into ZBrush. UV Master is designed to make the creation of UV’s easily accessible for all artists who need to create human-readable UV maps for painting textures in any kind of 2D image editor.
With Decimation Master you will be able to easily reduce the polygon counts of your models while keeping all their sculpted details. This solution is one of the fastest available and is able to optimize your high polycount models created in ZBrush, allowing them to be exported into your other 3D software packages.
ZAppLink is a ZBrush plugin that allows you to seamlessly integrate your favorite image editing software (such as Adobe Photoshop) into your ZBrush workflow. While in ZBrush, call up your image editing package and use it to modify the active ZBrush document or tool, then transfer that straight back into ZBrush.
Multi Map Exporter is designed to automate map creation and export for your models, including those with multiple UV regions. Settings can be saved and reloaded so that you can quickly setup the plugin and then leave it to export the maps, freeing you to spend more time creating your art.
TransPose Master allows you to pose a model with multiple SubTools. It does this by combining the lowest subdivision level of each SubTool into a single model. Once this low resolution proxy has been posed you can transfer that new positioning back to your original high resolution multi-part model with the click of a button.
This plugin is for adjusting your Draw Size, Focal Shift and Z Intensity without interrupting your workflow.
This plugin is for use with Pixologic ZBrush and Adobe Photoshop CC. The Plugin allows you to send BPR render passes from ZBrush to Photoshop CC through Extend Script functionality. Simply determine your camera angle, select the passes you want, and click 'Send to Photoshop!'
The Scale Master Plugin allows you to choose what size your model should be, converting the model to generic units that resemble mm. With this size now being a constant your files will append and insert at the correct size and dimensions, giving you greater control when dealing with scan data or models for 3D Printing.
Since these additional plugins do not ship with ZBrush 2020, updates to these plugins may not be as frequent.
The Quick Scaler plugin allows you to enter in a percentage, mm value, or in value then increase/decrease the scale of the selected subtool. The plugin will respect masking and visibility on the selected subtool.
The Layer Brush Depth plugin will allow you to sculpt at a specific mm value when using a brush that has the base type of 'Single Layer.' Simply select a 'Single Layer' base type brush (Such as the Layer Brush, or the Chisel Brush), input in the desired sculpting depth you want to achieve, then click 'Set Layer Depth Brush.'
The Kitco Metal Quotes plugin allows you to calculate the volume of a selected Subtool and then receive cost estimates based on current Kitco.com metal prices. This plugin allows you to sculpt a piece of Jewelry inside of ZBrush then quickly get an estimate on how much it would cost to have it cast in Gold, Silver, Platinum, or even Palladium.
* Kitco Metal Quotes plugin for ZBrush is not affiliated with Kitco Metals Inc. Kitco is a registered trademark of Kitco Metals Inc.
The Ring Master plugin allows you to create the basemesh for a ring band at a precise mm dimension. This allows rings and bracelets to be created fully inside of ZBrush without the need for external applications. The plugin also includes functionality allowing for gems to be generated along the band basemesh as well as creating ring basemeshes that use mandrels and masking.
NanoTile Textures is a plugin that allows for the creation of tiling textures using NanoMeshes, InsertMeshes, and even sculptable WrapMode planes inside of ZBrush. After the tiling effect has been created, this can be converted to a seamlessly tiling texture map. These maps can be created at standard sizes and rendered with passes such as BPR, Preview, Albedo, AO, Normal, Bump, Polygroup ID, and Height.
This ZBrush Plugin automates ZBrush processes for use with creating models for CNC milling. The plugin will allow you to set a specific material size, cut depth, and even change brush settings for CNC sculpting.
This Plugin allows you to create a custom DefaultZScript that launches when ZBrush starts. Using this plugin, you can set up ZBrush to automatically launch with a specific model file, a specific brush, a specific set of SpotLight images, or even a desired set of ZApplink views.
The PanelLoop Preset plugin allows you to load and save 19 PanelLoop Presets for later use. When saving a PanelLoop Preset, an icon will be created displaying the new PanelLoop. This then allows you to visually select from your available presets.
The Clean Tool Master plugin automates certain process across multiple SubTools. This allows you to apply actions such as creating morph targets, deleting morph targets, baking layers, toggling surface noise, or even deleting undo history across multiple SubTools with a single click.
With the ZRepeat It plugin you can Store ZScripts and process them across the Selected Subtool, Visible Subtools, or All Subtools. This functionality allows you to easily automate functions like clearing masks, deleting morph targets, or even baking all layers.
IMM Extractor is a plugin that allows you to extact IMM Brush parts to separate Subtools. Simply select an IMM Brush, and Press 'IMM Brush to Subtools.' A new Tool will be created that consists of all the IMM Brush parts.
Matcap Baker allows for Materials inside of ZBrush to be baked to a Texture Map using a Subtool that has UV Coordinates and Subdivisions. Simply select a Subtool that contains the above, select a Material, and then Click ‘Bake Out MatCaps.’ The Subtool will be processed using Displacement Mapping capturing the sculptural details of the Subtool and the Material coloring to a 2D Texture Map.
This plugin opens up additional functionality when using 'Make Boolean Mesh' with the Live Boolean system. The plugin will allow you to process a single start group (instead of an entire tool), process the Live Boolean and automatically apply DynaMesh (by resolution or estimated polycount), and even process the live boolean in a destructive fashion (not creating a backup tool after processing.)
DynaMesh Master is a plugin that allows the user to set a Desired Polycount for a DynaMesh model.* The plugin also includes options to auto scale and automate shelling procedures. *Subtools that are airy in nature may have difficulty reaching the desired polycount.
The GizmoSwapper plugin will allow you to use a separate Gizmo Manipulator for Move, Scale, and Rotate. The default Gizmos used in the plugin can also be easily replaced by custom ones.
Allows for scaled tools to be sent to KeyShot using the ZBrush to KeyShot Bridge. This allows the ZBrush to KeyShot Bridge to transfer the calculated scale inside of ZBrush rather then only sending the tool's XYZ Size. Once sent using the Bridge, the scene units inside of KeyShot can be changed to Meter, Inches, Centimeter, Millimeter, or Feet allowing various options using precise scale.
The Turntabler plugin allows you to create Turntable images sequences with specific passes. Simply position your model (in a front, back, or side position), choose the desired passes, set the amount of images for the turntable; and then click 'Generate Turntable Images'!
The IMM Draw Size plugin allows you to set a specific size in millimeters for an IMM Part. After setting the desired size and clicking 'Set IMM Draw Size' the draw size will be updated for the current model. The next IMM part that is drawn out while holding ‘CTRL’ will be the precise size. (Note: The IMM Draw Size plugin will always use the longest dimension for the selected IMM part when calculating the size.)
If you cannot upgrade for some reason and are encountering issues with any plugin, please submit a Support Ticket. Specify the plugin, which version of ZBrush you're using and a description of your issue. The Support team will attempt to help resolve the issue and if a plugin update is available for your version of ZBrush it will be sent to you.