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FiberMesh™

With ZBrush your models will benefit from having real sculpted geometry, and exportable hair and fur! With this amazing new feature, you can even grow plants, weeds, shrubs and other amazing environment details. Simply mask an area to define where the fibers will grow. Use the various FiberMesh features to quickly define your look. Best of all, you can even use Polypaint information to generate a wide range of colored fibers.

The amazing power of FiberMesh comes from the ability to see what changes you are generating in real time as you work. From the earliest stages of your projects development, you will interactively see and modify the size, thickness, flare, and gravity associated with your fibers.

With the all new ZBrush, developing fur and hair geometry is easier than ever before. The days of relying on guides as used in other applications are a thing of the past! Generating fur, fibers and hair inside ZBrush is as intuitive as laying down a brush stroke. Rendering and re-rendering are a thing of the past too. You can watch in real time as your creative energy is transferred to the ZBrush canvas.

ZBrush Artist: Nick Zuccarello

The functionality of the new FiberMesh is extended by a set of advanced controls designed to help you generate exactly what you imagine. The masking controls, brush settings, PolyPaint and curves, all contribute to the speed and efficiency of your designs.

The greatest benefit of all comes in the form of exportable geometry derived from your FiberMesh designs. This means you can export these complex design elements in the form of real geometry for use in other 3D packages. Or use BPR (Best Preview Render) within ZBrush and see how your hair of fibers come to life all within ZBrush.

Guided Fibers from Morph Targets

Now you can easily generate fur and fibers from sculpted geometry.  Available inside ZBrush, the all new Guided Fibers from Morph Target function, will create fibers and fill the spaces between your mesh and stored morph targets.  This is one of many ways you can generate fibers and fur inside the new ZBrush.  This highly intuitive method, will allow you the flexibility and freedom, to achieve more sophisticated design elements.

ZBrush Artist: Arnaud Kotelnikof

Applying Textures to Fibers

Applying textures to Fibers joins the mix of already great features, and functionality available inside ZBrush. Manipulate, and customize your Fibers to achieve extraordinary results. Benefit from total control, and witness the power of creative freedom.

Fiber Presets

Fully customizable, and tailored to suit your design needs, Fiber Presets will provide you with an unparalleled level of design flexibility. Build a personal library of custom presets, and enjoy the freedom of having full control over a vast collection of resources built by you.

Exporting Guides for Fibers

Export guides for your Fibers. With ZBrush, exporting industry standard file types like, .ma (ASCII), .lwo, .lxo, .obj, and .fmg is nothing more than a click of a button away. Enjoy seamless integration of ZBrush throughout your workflow.



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All rights reserved, Pixologic and the Pixologic logo, ZBrush, and the ZBrush logo are registered trademarks of Pixologic, Inc.
Various patents pending. All other trademarks are the property of their respective owners.