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One of the core functions of ZBrush has always been to provide artists the ability to create in an environment that allows for complete freedom of expression. This lack of technical barriers makes working within ZBrush feel like real-world sculpting and painting. It is a significant part of why so many artists have created ground-breaking work using ZBrush.

With GoZ™ there is no need to invest time in setting up shading networks for your normal, displacement, and texture maps. With a single click of a button, GoZ™ will transfer your mesh to a GoZ™-enabled application of your choice and instantly set up all the appropriate shading networks for you. Upon sending your mesh back to ZBrush, GoZ™ will automatically remap the existing high-resolution details to the incoming mesh, even if you’ve significantly changed the topology in your other application! GoZ™ will take care of simple operations such as correcting points & polygons order, as well as more advanced operations that require complete remapping. The updated mesh is immediately ready for further detailing, map creation and transferring to any other GoZ™-enabled application.

GoZ™ is based on core features of ZBrush. This means that you can even use the ZBrush portion of GoZ’s™ features in non-supported applications. You can import an OBJ file which includes topology changes and ZBrush will automatically updating your current sculpture without losing details.

GoZ™ also supports the transfer of multiple Tools and/or SubTools between ZBrush and its target applications. Rather than focusing on the import and export process, you are free to focus on your art!

   

Current GoZ™ enabled applications

If you work with an application not listed above and want to add GoZ™ to it, please contact us for information on how to access our free GoZ™ SDK.

"GoZ™ has completely changed the way I work between Maya and ZBrush! It's amazing how fast I can now transfer work between the two. The speed it brings to my workflow allows me to be much more productive then I have ever been. I love how it lets me focus on just being creative."

– Brandon Fayette
Lead Artist, Bad Robot
GoZBrush™ beta tester



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