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GoZBrush

Maya
Maya
3DS Max
3DS Max
Cinema 4D
Cinema 4D
Photoshop CC
Photoshop
Sculptris
Sculptris
Modo
Modo
Lightwave 3D
Lightwave
Poser
Poser
Daz 3D
Daz 3D
Carrara
Carrara
EIAS
EIAS

One of the core functions of ZBrush has always been to provide artists the ability to create in an environment that allows for complete freedom of expression. This lack of technical barriers makes working within ZBrush feel like real-world sculpting and painting. It is a significant part of why so many artists have created ground-breaking work using ZBrush.

With GoZ™ there is no need to invest time in setting up shading networks for your normal, displacement, and texture maps. With a single click of a button, GoZ™ will transfer your mesh to a GoZ™-enabled application of your choice and instantly set up all the appropriate shading networks for you. Upon sending your mesh back to ZBrush, GoZ™ will automatically remap the existing high-resolution details to the incoming mesh, even if you’ve significantly changed the topology in your other application! GoZ™ will take care of simple operations such as correcting points & polygons order, as well as more advanced operations that require complete remapping. The updated mesh is immediately ready for further detailing, map creation and transferring to any other GoZ™-enabled application.

GoZ™ is based on core features of ZBrush. This means that you can even use the ZBrush portion of GoZ’s™ features in non-supported applications. You can import an OBJ file which includes topology changes and ZBrush will automatically updating your current sculpture without losing details.

GoZ™ also supports the transfer of multiple Tools and/or SubTools between ZBrush and its target applications. Rather than focusing on the import and export process, you are free to focus on your art!

   

The following GoZ enabled applications are supported for the most recent released version of ZBrush.

Current GoZ enabled applications supported by Pixologic:

  • Autodesk Maya 2015, 2016, 2016.5 and 2017
  • Autodesk 3DSMAX 2015, 2016, 2017
  • Maxon CINEMA4D R15, R16, R17
  • Adobe Photoshop CC
  • Scutlpris Alpha 6

Current 3rd Party supported GoZ enabled applications:

  • Modo 10 and Modo 11 (Supported by The Foundry)
  • Lightwave 11.x and Lightwave 2015.x (Supported by NewTek)
  • Poser 2012 SR2, 2013 and 2014 (Supported by Smith Micro)
  • DAZ Studio 4 (Supported by Daz3D)
  • DAZ Carrara 8 Pro (Supported by Daz3D)
  • EIAS 9 (Supported by Eias3D)
  • Many more coming soon.

If you work with an application not listed above and want to add GoZ™ to it, please contact us for information on how to access our free GoZ™ SDK.

"GoZ™ has completely changed the way I work between Maya and ZBrush! It's amazing how fast I can now transfer work between the two. The speed it brings to my workflow allows me to be much more productive then I have ever been. I love how it lets me focus on just being creative."

– Brandon Fayette
Lead Artist, Bad Robot
GoZBrush™ beta tester



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All rights reserved, Pixologic and the Pixologic logo, ZBrush, and the ZBrush logo are registered trademarks of Pixologic, Inc.
Various patents pending. All other trademarks are the property of their respective owners.