Complementing all of the major 4R7 features are a number of improvements and functions requested by our users, as well as various smaller additions and new functions.
ZBrush 4R7 is available in two separate applications:
While an official 64-bit release will have to wait for ZBrush 5 due to the complex nature of this migration, we are providing 64-bit version of 4R7 as a "developer preview" of this update which you are welcome to use as you wish. This preview edition has exactly the same features as the official 32-bit release and has been tested on a wide variety of systems. However, there is no substitute for real-world testing by thousands of artists. In order to guarantee that no problems arise as part of the transition to 64-bit coding -- especially for those of you who are using ZBrush for mission-critical projects! -- we will continue to treat the 32-bit version as the official release until ZBrush 5, at which point ZBrush will exclusively be available as a 64-bit application.
Feel free to use the 64-bit Preview today! You will find it already installed in your ZBrush 4R7 folder, next to the 32-bit version. It is already faster than the 32-bit version and of course you can push ZBrush to the limits of your computer's RAM and processing capabilities! But at the same time, rest assured that in the unlikely event that an issue is encountered you will still have the trusty reliability of the 32-bit version to fall back on.
ZBrush's automatic retopology tool has evolved. In this second version, ZRemesher now generates better automatic retopology results with only limited spirals or none at all. The updated version generates improved surface quality, has an automatic helix removal system and has far better support for hard surfaces. In addition to these improvements it is now also a 64-bit process
Repeating your most recent stroke on another part of your model is now possible by using the Replay Last Relative function. For example, a lightning bolt alpha that is drawn in one location can be identically reproduced at another location as long as the point of view remains the same.Watch Replay Last In Action
With the arrival of ZModeler, it was also useful to add a PolyMesh Initialization feature for primitives. With just a few clicks, you can define the X, Y and Z resolutions to build cubes, spheres and cylinders ready for use with ZModeler and other features.
A new plugin has joined the library of free ZBrush plugins: FBX Import-Export! It is automatically included with a default ZBrush 4R7 installation.
You can now import and export FBX files using the FBX v6.1 and v7.1 standards. This FBX plugin will support embedded maps (Displacement, Normal and Texture), blend shapes based on layers, smoothing based on normals and more!
ZBrush 4R7 is also packed with numerous minor additions and changes: