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IMM Insert Multi Mesh &
Tri IMM Tri Part Multi Mesh Brushes
Explore an accelerated design tool.
DynaMesh made the IMM Insert Multi Mesh brush a powerful force in ZBrush. Now, the new options added to the IMM Insert Multi Mesh brush combined with the Mesh Fusion features, really make this brush something you won’t be able to live without!
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ZBrush Artist: Julian Kenning

The IMM Insert Multi Mesh brushes now also utilize ZBrush’s curves to accomplish things like drawing a line of evenly-spaced rivets along a fixed plane.
 

The new Tri IMM Tri Part Multi Mesh Brushes uses the inserted mesh’s PolyGroups to define end caps and a repeatable segment. When you draw a curve, ZBrush will then place specific elements at the start and end of the stroke while duplicating a third element along the entire length of the curve between those end caps. With this new feature you will have the ability to easily create complex zippers, chains, straps and more with incredible speed. The newly drawn out components will conform perfectly to a surface. These design elements are based on an editable curve whose shape, size and length parameters are entirely up to you. It’s another way to maintain artistic and creative control inside ZBrush.

To make it easier to create these IMM Insert Multi Mesh and Tri IMM Tri Part Multi Mesh Brushes brushes, ZBrush now converts the current Tool into an IMM Insert Multi Mesh brush. Use and reuse parts whenever and in whatever circumstances you see fit. If your Tool has multiple SubTools, this will create an IMM Insert Multi Mesh brush. As with any other brush, the IMM Insert Multi Mesh and Tri IMM Tri Part Multi Mesh Brushes can be modified with a wide variety of settings to get exactly the right results for all your creative needs, no matter how complex!

ZBrush Artist: Geert Melis

Our new IMM Insert Multi Mesh Brush acts like the standard InsertMesh brushes except that at any given time, you can press the M key to view a list of associated meshes ready for insertion into your model. All of these models are actually a part of the brush and you can switch between them at any time. Think of it as a toolbox composed of your very own 3d meshes with the capacity to function as insert brushes. This means less clutter in your Brush palette while simultaneously letting you build libraries of shapes ready for use at the click of a button. For example, one brush can hold various screws and rivets for sculpting mechanical objects. Another brush could be nothing but noses. The possibilities are limitless.

ZBrush Artist: Geert Melis

ZBrush Artist: Ken Toney

Replacement Mesh
You can already use DynaMesh to build shapes that serve as a base mesh for sculpting. Now, you can alternatively define PolyGroups on your model and then simply replace those areas with a new mesh! When doing this, ZBrush merges the new element into the support mesh by bridging the polygons at the insertion boundary. In this way, your model’s topology is changed only where new details have been added.


The combination of new IMM Insert Multi Mesh Brushes, improved Curve system and the Tri IMM Tri Part Multi Mesh Brushes, really extend the creative possibilities inside ZBrush all while increasing the potential for complex details. Take your imagination to amazing new heights!


Learn more about the new IMM Insert Multi Mesh Brushes and Tri IMM Tri Part Multi Mesh Brushes at ZClassroom

 


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