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Paint Your Work

ZBrush 4 extends the flexibility of working with Layers to PolyPainting which means you can now create unlimited variations of the colors painted on the model and save all of them along with your model. You can now create separate PolyPaint layers and then export them to other rendering applications for more astonishing renders. By adjusting the opacity of the layers you can mix them together in an infinite variety of ways or even animate the change of colors over time in ZBrush! 

ZBrush Artist: Mariano Steiner

The innovative SpotLight painting system enables image editing in ZBrush and then allows you to project the image to the surface of the model using the intuitive sculpting brushes. SpotLight goes beyond being just a texturing tool. Imported images can be altered, layered, and precisely positioned.

Adjust the hue and intensity, color match other images, clone, tile, and color key to create entirely new images. Use these images to project color on any part of your model. Use symmetry to apply skin color, tattoos and more to both sides of a face or character at once!

Enhancements to brush alphas include new options for spinning the alpha texture as you make a stroke. The new Deco brushes use Alpha spinning to let you make intricate and decorative patterns on your surface. In addition, ZBrush now supports non-square alpha textures and adds the Roll feature which can be used to stretch and tile the alphas applied to the brush.


Show Your Work

Your model’s presentation is as important as the quality of its form, details and the paint applied to its surface. ZBrush 4 offers an elegant solution for showing off your work, whether you want to share it with the world online or present it to a director for approval. Using a timeline system, you can store multiple camera views and animate between them. This can be used to create advanced turntable animations or as a workflow enhancement.

Animate between morph targets and model poses to verify facial expressions and UV texture maps. Rig your model with ZSpheres and see how your model moves. Using layer animation you can even animate between variations of textures and PolyPaint. Import a soundtrack for precise animation synchronization or build your demo reel within ZBrush.

The timeline interface includes options such as auto magnification, jump cuts and easing. Your work deserves the best possible presentation; the timeline features give you the power to show off your work in a professional way!

All of the primary ZBrush features can be animated: Layers, SubTool visibility, background colors, Polyframe display, ZSpheres, camera angles, subdivision levels, and more. You can export the animation of your mesh using the MDD format for use in other 3D packages such as modo. This makes realistic facial animation easy and fast!

ZBrush Artist: Dave Wolf

Render Your Art Directly in ZBrush

ZBrush 4 adds the new Best Preview Render option which gives you the power of rendering with advanced shadows, ambient occlusion, subsurface scattering, fibers and transparency directly on the ZBrush canvas. Multi-pass rendering is available, allowing you to export alpha and depth channels as well as ambient occlusion, diffuse color, and shadows as separate images for compositing in your favorite image editor... or even your compositing software! Best Preview Render can be used with the timeline to render animation straight from ZBrush! Now your favorite MatCap materials can appear in your animated work. 

ZBrush Artist: Igor Catto

The material editing workflow has been improved so that different materials can be blended together using transfer modes such as screen, multiply and difference. Use the Fresnel settings to blend multiple materials based on the angle of viewing incidence.

ZBrush Artist: André Holzmeister

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